Player Matchup

Atlas
Atlas
 
Atlas
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Onyx Macboy
Mulan
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
68W - 102L
1,459 Elo+
Solo
Rama
Rama
Presidential T
Rama
Level 156
God Stats
5W - 12L
1,483 SR
Queue Stats
118W - 113L
1,531 Elo+
Solo
Arachne
Arachne
RisenPhoenix511
Arachne
Level 147
God Stats
9W - 8L
1,685 SR
Queue Stats
715W - 693L
1,488 Elo+
Solo
Ra
Ra
RoyalDroll
Ra
Level 152
God Stats
0W - 2L
1,126 SR
Queue Stats
91W - 69L
1,541 Elo+
Solo
Team Averages
Level 127
1,459 SR
1,504 Elo+

VS

Team Averages
Level 78
1,492 SR
1,609 Elo+
Chaac
Chaac
DJ_Kallunki
Chaac
Level 32
God Stats
4W - 3L
1,444 SR
Queue Stats
108W - 98L
1,409 Elo+
Solo
Serqet
Serqet
DasšSloth
Serqet
Level 156
God Stats
19W - 13L
1,545 SR
Queue Stats
695W - 625L
1,680 Elo+
Party 2
Sobek
Sobek
L0rdFilkinG
Sobek
Level 68
God Stats
3W - 3L
1,402 SR
Queue Stats
171W - 151L
1,486 Elo+
Party 1
Chiron
Chiron
LuKaO13
Chiron
Level 127
God Stats
16W - 10L
1,571 SR
Queue Stats
265W - 251L
1,518 Elo+
Party 1
Zeus
Zeus
s3xis4loserz
Zeus
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 8L
1,951 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
2 / 4 / 2
5,815
447
4,083
11,410
8,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 4 / 0
6,700
515
3,751
9,296
5,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 5 / 3
6,483
499
6,266
9,961
2,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 5 / 0
6,763
520
2,909
9,389
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 5 / 1
6,756
520
2,667
6,166
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 4
7,059
543
5,683
6,946
4,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
DasšSloth
Serqet
12
6 / 1 / 5
7,748
596
5,492
7,356
2,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 1 / 5
6,823
525
2,525
9,339
4,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
LuKaO13
Chiron
11
2 / 3 / 4
6,832
526
6,752
7,581
1,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
8 / 0 / 4
8,136
626
10,001
4,606
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
7
Kills
22
23
Deaths
7
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
4
2
0.75
W
3
2
4
2.5
W
Serqet
DasšSloth
Serqet
6
1
5
8.5
W
3
1
5
5.5
W
Chiron
LuKaO13
Chiron
2
3
4
1.33
L
2
4
0
0.5
L
1
5
3
0.5
L
2
5
0
0.4
L
0
5
1
0.1
W
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,676
Damage
30,453
46,222
Taken
35,828
21,768
Mitigated
14,177
8,260
Healing
15,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,083
1,419
124
1,614
11,410
8,243
0
4,234
6,818
12,106
0
W
5,683
1,071
0
2,852
6,946
4,087
282
305
6,353
103
29,016
W
Serqet
DasšSloth
Serqet
5,492
1,330
0
3,052
7,356
2,188
0
971
6,273
0
32,371
W
2,525
306
0
3,663
9,339
4,719
166
2,248
7,007
11,039
0
W
Chiron
LuKaO13
Chiron
6,752
3,018
774
3,443
7,581
1,788
618
1,370
6,143
0
47,471
L
3,751
834
0
1,222
9,296
5,437
460
621
8,091
1,495
33,082
L
6,266
5,177
0
2,652
9,961
2,818
0
2,535
7,348
0
37,234
L
2,909
2,292
0
1,467
9,389
3,291
0
1,738
7,460
0
38,374
L
2,667
99
288
893
6,166
1,979
0
2,969
2,912
47,729
0
W
10,001
1,692
0
1,236
4,606
1,395
486
2,206
2,340
46,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,517
Gold Earned
36,598
358
Minions Killed
332
0
Camps Cleared
0
1,179,864
Distance Traveled
1,351,564
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,815
447
17
1
0
229,140
4
W
Chaac
7,059
543
71
5
0
272,496
3
W
Serqet
7,748
596
67
5
0
311,121
3
W
Sobek
6,823
525
23
2
0
265,585
5
W
Chiron
6,832
526
78
6
0
238,428
3
L
Mulan
6,700
515
69
5
0
234,703
0
L
Rama
6,483
499
76
6
0
220,518
1
L
Arachne
6,763
520
86
7
0
255,319
3
L
Ra
6,756
520
110
8
0
240,184
3
W
Zeus
8,136
626
93
7
0
263,934
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role