Player Matchup

Cupid
Cupid
 
Cupid
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
 
Agni
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Macimus
Tsukuyomi
Level 126
God Stats
4W - 1L
1,782 SR
Queue Stats
132W - 117L
1,554 Elo+
Party 1
Kuzenbo
Kuzenbo
Seanyio
Kuzenbo
Level 68
God Stats
2W - 5L
1,518 SR
Queue Stats
5W - 7L
1,495 Elo+
Party 1
Fafnir
Fafnir
SirSenorSerbian
Fafnir
Level 105
God Stats
7W - 3L
1,590 SR
Queue Stats
28W - 16L
1,617 Elo+
Solo
Team Averages
Level 117
1,578 SR
1,533 Elo+

VS

Team Averages
Level 129
1,616 SR
1,527 Elo+
Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kemekosempai
Morgan Le Fay
Level 155
God Stats
2W - 4L
1,545 SR
Queue Stats
56W - 53L
1,530 Elo+
Solo
Khepri
Khepri
NoReason2Live
Khepri
Level 119
God Stats
13W - 10L
1,527 SR
Queue Stats
849W - 784L
1,508 Elo+
Solo
Erlang Shen
Erlang Shen
Rolend21
Erlang Shen
Level 160
God Stats
12W - 15L
1,542 SR
Queue Stats
322W - 324L
1,537 Elo+
Solo
Loki
Loki
xazeprime
Loki
Level 63
God Stats
3W - 2L
1,967 SR
Queue Stats
80W - 67L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
1 / 0 / 3
7,597
584
3,613
5,054
1,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Agni
 
Agni
12
5 / 0 / 4
7,566
582
10,262
6,825
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
Macimus
Tsukuyomi
12
7 / 3 / 6
7,779
598
6,649
9,475
3,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kuzenbo
Seanyio
Kuzenbo
12
3 / 1 / 3
6,760
520
4,273
8,643
7,872
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 0 / 12
7,160
551
5,067
8,061
8,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 2 / 0
6,409
493
3,081
5,303
1,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
Kemekosempai
Morgan Le Fay
11
3 / 4 / 0
7,127
548
8,291
8,904
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 5 / 2
5,809
447
3,012
9,814
7,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
Rolend21
Erlang Shen
12
1 / 2 / 0
7,109
547
5,252
7,060
5,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Loki
11
0 / 4 / 3
6,420
494
3,600
9,720
3,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
17
Kills
4
4
Deaths
17
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
0
3
2.5
W
Agni
 
Agni
5
0
4
7
L
Sol
 
Sol
0
2
0
0
L
Morgan Le Fay
Kemekosempai
Morgan Le Fay
3
4
0
0.75
W
Tsukuyomi
Macimus
Tsukuyomi
7
3
6
3.33
L
0
5
2
0.2
L
Erlang Shen
Rolend21
Erlang Shen
1
2
0
0.5
W
Kuzenbo
Seanyio
Kuzenbo
3
1
3
4.5
W
1
0
12
7
L
Loki
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,864
Damage
23,236
38,058
Taken
40,801
23,351
Mitigated
19,346
16,273
Healing
11,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
3,613
2,012
24
3,251
5,054
1,610
376
1,258
3,796
0
59,088
W
Agni
 
Agni
10,262
700
86
2,797
6,825
2,346
308
3,917
2,908
49,718
0
L
Sol
 
Sol
3,081
1,124
0
1,703
5,303
1,319
0
1,333
3,938
35,813
5,470
L
Morgan Le Fay
Kemekosempai
Morgan Le Fay
8,291
873
0
2,028
8,904
2,795
0
5,139
3,567
48,711
0
W
Tsukuyomi
Macimus
Tsukuyomi
6,649
1,595
0
3,100
9,475
3,288
39
3,497
5,978
0
39,273
L
3,012
287
271
1,349
9,814
7,010
0
4,553
5,173
14,943
0
L
Erlang Shen
Rolend21
Erlang Shen
5,252
1,951
97
2,975
7,060
5,032
0
3,097
3,963
0
46,028
W
Kuzenbo
Seanyio
Kuzenbo
4,273
1,713
0
2,976
8,643
7,872
112
275
8,368
25,796
0
W
5,067
1,674
620
3,419
8,061
8,235
102
5,048
3,013
11,474
0
L
Loki
3,600
606
0
3,328
9,720
3,190
0
5,075
4,400
0
37,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,862
Gold Earned
32,874
365
Minions Killed
379
0
Camps Cleared
0
1,297,718
Distance Traveled
1,178,770
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,597
584
128
10
0
236,453
7
W
Agni
7,566
582
105
8
0
259,970
4
L
Sol
6,409
493
89
7
0
221,055
1
L
Morgan Le Fay
7,127
548
90
7
0
242,349
4
W
Tsukuyomi
7,779
598
72
6
0
302,442
4
L
Khepri
5,809
447
22
2
0
211,103
3
L
Erlang Shen
7,109
547
100
8
0
230,060
5
W
Kuzenbo
6,760
520
39
3
0
230,696
2
W
Fafnir
7,160
551
21
2
0
268,157
5
L
Loki
6,420
494
78
6
0
274,203
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role