Player Matchup

Hachiman
Hachiman
Platinum III
 
Hachiman
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Diamond V
 
Nike
Diamond V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Diamond V
ElaineG
Artio
Diamond V
Level 104
God Stats
2W - 3L
1,572 SR
Queue Stats
344W - 337L
1,949 MMR
Solo
Nox
Nox
Diamond V
HodorGaimer
Nox
Diamond V
Level 158
God Stats
10W - 16L
1,478 SR
Queue Stats
232W - 217L
2,042 MMR
Party 2
Mercury
Mercury
Diamond IV
LegendAleixx11
Mercury
Diamond IV
Level 144
God Stats
37W - 23L
1,700 SR
Queue Stats
166W - 154L
2,214 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,550 SR
1,841 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 123
1,616 SR
2,037 MMR
Sylvanus
Sylvanus
Platinum II
BagaYalu丶
Sylvanus
Platinum II
Level 71
God Stats
11W - 8L
1,569 SR
Queue Stats
14W - 10L
1,880 MMR
Solo
Sol
Sol
Platinum II
Fistyk
Sol
Platinum II
Level 159
God Stats
7W - 2L
1,712 SR
Queue Stats
284W - 284L
1,873 MMR
Solo
Awilix
Awilix
Diamond IV
Jesâ
Awilix
Diamond IV
Level 127
God Stats
1W - 0L
1,715 SR
Queue Stats
63W - 42L
2,190 MMR
Party 1
Ymir
Ymir
Diamond IV
Pattedevelours
Ymir
Diamond IV
Level 160
God Stats
29W - 24L
1,611 SR
Queue Stats
450W - 430L
2,072 MMR
Party 1
Hou Yi
Hou Yi
Gold III
Tàpir
Hou Yi
Gold III
Level 99
God Stats
6W - 3L
1,472 SR
Queue Stats
38W - 25L
2,168 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
1 / 5 / 3
7,556
472
6,481
11,715
1,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nike
 
Nike
11
1 / 5 / 3
7,172
448
6,280
16,773
10,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
ElaineG
Artio
14
0 / 4 / 1
7,905
494
7,315
15,972
10,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
2 / 4 / 0
7,922
495
4,261
10,172
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 7 / 2
7,554
472
5,026
12,464
3,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
TsukuyomiAchillesBastet

VS

Bans
CliodhnaCamazotzGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BagaYalu丶
Sylvanus
16
2 / 1 / 1
9,378
586
10,018
12,819
7,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sol
Fistyk
Sol
16
5 / 0 / 7
9,753
610
12,391
7,998
2,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
Jesâ
Awilix
17
12 / 1 / 6
10,396
650
20,152
11,967
4,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 3 / 10
8,422
526
2,487
13,003
12,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
Tàpir
Hou Yi
15
6 / 1 / 2
9,433
590
6,849
8,010
2,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
6
Kills
25
25
Deaths
6
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
5
3
0.5
L
Nike
 
Nike
1
5
3
0.5
W
Sylvanus
BagaYalu丶
Sylvanus
2
1
1
2.5
L
Artio
ElaineG
Artio
0
4
1
0.13
W
Sol
Fistyk
Sol
5
0
7
8.5
L
2
4
0
0.5
W
Awilix
Jesâ
Awilix
12
1
6
15
L
2
7
2
0.43
W
0
3
10
1.67
W
Hou Yi
Tàpir
Hou Yi
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,363
Damage
51,897
67,096
Taken
53,797
30,078
Mitigated
29,950
13,015
Healing
25,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,481
3,723
0
2,135
11,715
1,978
0
1,791
9,924
0
50,098
L
Nike
 
Nike
6,280
506
164
2,391
16,773
10,916
0
6,700
10,073
0
24,879
W
Sylvanus
BagaYalu丶
Sylvanus
10,018
3,085
1,475
8,072
12,819
7,828
393
6,215
6,178
51,934
13,326
L
Artio
ElaineG
Artio
7,315
740
182
4,720
15,972
10,359
124
7,402
8,570
51,995
0
W
Sol
Fistyk
Sol
12,391
5,129
0
5,517
7,998
2,855
2,133
2,692
5,245
72,732
0
L
4,261
381
0
2,973
10,172
3,640
0
4,123
6,049
47,691
0
W
Awilix
Jesâ
Awilix
20,152
8,069
0
2,226
11,967
4,475
1,008
881
11,080
0
74,058
L
5,026
3,004
0
450
12,464
3,185
0
3,430
9,034
0
46,724
W
2,487
1,002
2,127
2,588
13,003
12,248
155
1,004
11,982
11,440
0
W
Hou Yi
Tàpir
Hou Yi
6,849
4,028
0
3,096
8,010
2,544
952
274
7,736
0
63,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,109
Gold Earned
47,382
446
Minions Killed
501
0
Camps Cleared
0
1,626,022
Distance Traveled
1,632,659
20
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,556
472
93
6
0
300,125
6
L
Nike
7,172
448
39
2
0
332,698
4
W
Sylvanus
9,378
586
136
9
0
286,176
3
L
Artio
7,905
494
115
7
0
336,361
1
W
Sol
9,753
610
140
9
0
311,458
4
L
Nox
7,922
495
116
7
0
294,518
8
W
Awilix
10,396
650
98
6
0
392,258
7
L
Mercury
7,554
472
83
5
0
362,320
1
W
Ymir
8,422
526
15
1
0
337,093
7
W
Hou Yi
9,433
590
112
7
0
305,674
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role