Player Matchup

Neith
Neith
 
Neith
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
MewNemia
Athena
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
382W - 439L
1,412 Elo+
Solo
Kali
Kali
ccc123ccc123
Kali
Level 47
God Stats
2W - 5L
1,205 SR
Queue Stats
120W - 121L
1,412 Elo+
Solo
Mulan
Mulan
crakinskulz4fre
Mulan
Level 124
God Stats
10W - 10L
1,326 SR
Queue Stats
163W - 191L
1,410 Elo+
Solo
Team Averages
Level 90
1,406 SR
1,447 Elo+

VS

Team Averages
Level 68
1,472 SR
1,462 Elo+
Erlang Shen
Erlang Shen
Arekkusanderu
Erlang Shen
Level 68
God Stats
17W - 20L
1,410 SR
Queue Stats
116W - 131L
1,394 Elo+
Solo
Ares
Ares
Johntommie
Ares
Level 126
God Stats
7W - 2L
1,832 SR
Queue Stats
167W - 160L
1,508 Elo+
Party 1
Sol
Sol
Kshizzy28
Sol
Level 54
God Stats
2W - 2L
1,300 SR
Queue Stats
26W - 24L
1,445 Elo+
Solo
Izanami
Izanami
TasteMySpray
Izanami
Level 28
God Stats
6W - 11L
1,502 SR
Queue Stats
20W - 24L
1,483 Elo+
Party 1
Gilgamesh
Gilgamesh
Tyblz
Gilgamesh
Level 65
God Stats
0W - 5L
1,315 SR
Queue Stats
279W - 305L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
7 / 1 / 5
9,266
579
11,427
10,076
3,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
 
Hera
14
2 / 3 / 4
9,067
567
9,032
8,350
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
MewNemia
Athena
13
4 / 5 / 12
8,205
513
6,900
13,474
12,482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
9 / 3 / 6
10,026
627
9,286
13,778
5,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 2 / 5
9,581
599
10,245
10,038
9,605
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Arekkusanderu
Erlang Shen
12
1 / 5 / 2
7,470
467
4,545
15,109
11,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 7 / 6
7,198
450
7,745
15,714
11,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
11 / 6 / 0
9,652
603
12,366
13,167
4,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
TasteMySpray
Izanami
12
1 / 3 / 6
7,534
471
7,128
9,817
2,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Tyblz
Gilgamesh
11
0 / 6 / 6
7,037
440
7,009
13,763
6,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
34
26
Kills
14
14
Deaths
27
32
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
1
5
9.5
W
Hera
 
Hera
2
3
4
1.33
L
Erlang Shen
Arekkusanderu
Erlang Shen
1
5
2
0.4
L
1
7
6
0.57
L
11
6
0
1.83
W
Athena
MewNemia
Athena
4
5
12
2
L
Izanami
TasteMySpray
Izanami
1
3
6
1.33
L
Gilgamesh
Tyblz
Gilgamesh
0
6
6
0.5
W
9
3
6
4
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,890
Damage
38,793
55,716
Taken
67,570
33,854
Mitigated
36,103
18,341
Healing
13,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,427
5,228
0
4,341
10,076
3,111
1,609
2,337
7,739
0
61,918
W
Hera
 
Hera
9,032
2,904
0
1,457
8,350
2,835
1,191
3,314
5,036
56,736
0
L
Erlang Shen
Arekkusanderu
Erlang Shen
4,545
1,714
105
3,517
15,109
11,492
1,166
2,257
12,826
0
37,976
L
7,745
627
0
1,762
15,714
11,594
23
5,196
10,396
28,799
0
L
12,366
5,752
0
4,321
13,167
4,455
66
4,489
8,512
41,386
5,741
W
Athena
MewNemia
Athena
6,900
2,263
468
1,520
13,474
12,482
214
7,153
6,321
17,142
0
L
Izanami
TasteMySpray
Izanami
7,128
4,843
0
1,141
9,817
2,283
559
2,468
7,225
0
36,694
L
Gilgamesh
Tyblz
Gilgamesh
7,009
1,669
0
2,865
13,763
6,279
0
2,011
11,712
0
42,716
W
9,286
3,859
0
6,642
13,778
5,821
248
4,745
9,033
0
57,257
W
10,245
1,957
0
3,913
10,038
9,605
502
1,467
8,571
1,943
53,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,145
Gold Earned
38,891
451
Minions Killed
361
0
Camps Cleared
0
1,407,438
Distance Traveled
1,394,206
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,266
579
105
7
0
274,539
2
W
Hera
9,067
567
124
8
0
293,954
3
L
Erlang Shen
7,470
467
91
6
0
308,610
4
L
Ares
7,198
450
29
2
0
277,745
6
L
Sol
9,652
603
90
6
0
253,161
11
W
Athena
8,205
513
14
1
0
289,845
0
L
Izanami
7,534
471
74
5
0
278,486
1
L
Gilgamesh
7,037
440
77
5
0
276,204
4
W
Kali
10,026
627
87
5
0
304,995
5
W
Mulan
9,581
599
121
8
0
244,105
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role