Player Matchup

Chiron
Chiron
C21H26O2
Chiron
Level 46
God Stats
1W - 6L
1,247 SR
Queue Stats
63W - 64L
1,426 Elo+
Solo
Ymir
Ymir
Mehdi-SC30
Ymir
Level 92
God Stats
1W - 2L
1,348 SR
Queue Stats
31W - 16L
1,042 Elo+
Party 2
Merlin
Merlin
RAF IS A BUG
Merlin
Level 128
God Stats
6W - 10L
1,530 SR
Queue Stats
47W - 57L
1,397 Elo+
Solo
Serqet
Serqet
SortePerker
Serqet
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 20L
1,422 Elo+
Solo
Chaac
Chaac
Yaskos-du-4one
Chaac
Level 61
God Stats
1W - 4L
1,525 SR
Queue Stats
4W - 5L
1,233 Elo+
Party 2
Team Averages
Level 75
1,430 SR
1,304 Elo+

VS

Team Averages
Level 81
1,485 SR
1,462 Elo+
Ymir
Ymir
FleX_Kwizzy54
Ymir
Level 29
God Stats
8W - 6L
1,540 SR
Queue Stats
8W - 6L
1,558 Elo+
Party 1
Set
Set
Mαel
Set
Level 98
God Stats
13W - 6L
1,764 SR
Queue Stats
39W - 24L
1,707 Elo+
Party 1
Skadi
Skadi
Steirer92
Skadi
Level 53
God Stats
1W - 3L
1,161 SR
Queue Stats
2W - 4L
1,082 Elo+
Solo
Geb
Geb
abarvalg
Geb
Level 105
God Stats
6W - 5L
1,491 SR
Queue Stats
17W - 19L
1,364 Elo+
Solo
Hel
Hel
x-Rayonne-x
Hel
Level 120
God Stats
1W - 0L
1,470 SR
Queue Stats
13W - 6L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
C21H26O2
Chiron
12
1 / 1 / 2
7,378
615
6,918
3,984
1,272
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
1 / 3 / 6
8,273
689
7,242
16,603
15,297
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Merlin
14
1 / 3 / 1
7,833
653
6,323
6,615
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
14
2 / 4 / 5
8,275
690
10,733
10,829
6,798
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
4 / 5 / 4
9,294
775
15,457
14,604
9,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 7
8,922
744
5,000
16,347
11,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Set
Mαel
Set
17
8 / 1 / 5
11,191
933
14,106
14,502
7,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Skadi
Steirer92
Skadi
14
1 / 3 / 10
8,737
728
7,260
8,627
2,689
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 0 / 5
9,077
756
7,012
10,975
12,346
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
3 / 1 / 6
9,213
768
8,477
8,011
2,428
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
49
9
Kills
16
16
Deaths
9
18
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Chiron
C21H26O2
Chiron
1
1
2
2
W
1
4
7
1.13
L
1
3
6
1.33
W
Set
Mαel
Set
8
1
5
10.5
L
Merlin
1
3
1
0.5
L
Serqet
2
4
5
1.13
W
Skadi
Steirer92
Skadi
1
3
10
2
L
4
5
4
1.2
W
3
0
5
5.5
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,673
Damage
41,855
52,635
Taken
58,462
35,308
Mitigated
36,038
13,670
Healing
23,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
C21H26O2
Chiron
6,918
2,238
345
1,288
3,984
1,272
250
312
3,480
0
20,224
W
5,000
370
701
2,552
16,347
11,367
301
3,498
12,218
13,014
0
L
7,242
1,382
359
4,614
16,603
15,297
0
7,649
8,409
21,175
0
W
Set
Mαel
Set
14,106
5,611
433
5,519
14,502
7,208
3,218
1,807
11,994
0
46,550
L
Merlin
6,323
30
545
955
6,615
2,423
0
2,455
3,882
27,409
0
L
Serqet
10,733
2,716
0
320
10,829
6,798
0
4,572
5,912
0
22,265
W
Skadi
Steirer92
Skadi
7,260
3,525
0
0
8,627
2,689
1,068
2,865
5,502
0
23,711
L
15,457
2,094
565
4,679
14,604
9,518
0
5,349
8,722
0
50,323
W
7,012
555
0
468
10,975
12,346
61
3,415
7,273
26,496
0
W
8,477
627
8,344
5,577
8,011
2,428
345
2,560
5,082
37,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,053
Gold Earned
47,140
252
Minions Killed
278
8
Camps Cleared
9
960,478
Distance Traveled
1,141,251
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,378
615
48
4
2
97,460
2
W
Ymir
8,922
744
20
2
0
213,742
1
L
Ymir
8,273
689
33
3
0
197,007
0
W
Set
11,191
933
91
8
6
244,429
3
L
Merlin
7,833
653
55
5
1
209,219
4
L
Serqet
8,275
690
31
3
3
226,661
0
W
Skadi
8,737
728
35
3
0
202,386
0
L
Chaac
9,294
775
85
7
2
230,131
3
W
Geb
9,077
756
46
4
1
263,908
2
W
Hel
9,213
768
86
7
2
216,786
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role