Player Matchup

Mercury
Mercury
Basisvoyage8
Mercury
Level 105
God Stats
5W - 1L
1,863 SR
Queue Stats
331W - 299L
1,550 Elo+
Party 2
Gilgamesh
Gilgamesh
DL1R MeW
Gilgamesh
Level 46
God Stats
14W - 8L
1,748 SR
Queue Stats
104W - 83L
1,540 Elo+
Party 2
Cthulhu
Cthulhu
PendulRime631
Cthulhu
Level 108
God Stats
4W - 5L
1,490 SR
Queue Stats
281W - 255L
1,473 Elo+
Party 2
Sol
Sol
aqua6879
Sol
Level 35
God Stats
14W - 18L
1,418 SR
Queue Stats
135W - 169L
1,430 Elo+
Solo
Ravana
Ravana
bumpy_tussle3
Ravana
Level 45
God Stats
3W - 3L
1,638 SR
Queue Stats
83W - 105L
1,391 Elo+
Solo
Team Averages
Level 68
1,632 SR
1,477 Elo+

VS

Team Averages
Level 51
1,622 SR
1,467 Elo+
Bacchus
Bacchus
ILoveLizzos9343
Bacchus
Level 54
God Stats
29W - 27L
1,529 SR
Queue Stats
95W - 116L
1,417 Elo+
Party 1
Achilles
Achilles
Sherkdaddy
Achilles
Level 98
God Stats
4W - 3L
1,796 SR
Queue Stats
182W - 155L
1,535 Elo+
Party 1
Izanami
Izanami
TJ_Detweiler08
Izanami
Level 32
God Stats
2W - 6L
1,433 SR
Queue Stats
100W - 124L
1,459 Elo+
Solo
Agni
Agni
ThiccSmite420
Agni
Level 28
God Stats
4W - 2L
1,984 SR
Queue Stats
71W - 52L
1,564 Elo+
Party 1
Chaac
Chaac
x718x Massacre
Chaac
Level 43
God Stats
4W - 10L
1,367 SR
Queue Stats
102W - 122L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Basisvoyage8
Mercury
18
10 / 3 / 5
11,775
620
15,488
13,021
5,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
DL1R MeW
Gilgamesh
17
7 / 1 / 3
10,806
569
12,897
15,416
10,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
14
3 / 6 / 6
9,120
480
9,987
13,970
9,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
3 / 6 / 2
11,110
585
8,099
11,463
2,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 4 / 7
9,862
519
5,409
9,640
3,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 6
7,942
418
4,434
15,657
15,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Sherkdaddy
Achilles
16
9 / 4 / 4
10,872
572
11,367
14,011
7,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
8 / 4 / 1
11,222
591
10,865
11,590
4,048
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 8 / 4
8,528
449
11,562
10,529
4,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 5 / 2
8,760
461
8,933
17,097
14,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
37
26
Kills
20
20
Deaths
26
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mercury
Basisvoyage8
Mercury
10
3
5
4.17
W
Gilgamesh
DL1R MeW
Gilgamesh
7
1
3
8.5
L
1
5
6
0.8
W
Cthulhu
3
6
6
1
L
Achilles
Sherkdaddy
Achilles
9
4
4
2.75
L
8
4
1
2.13
L
2
8
4
0.5
W
3
6
2
0.67
W
3
4
7
1.63
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,880
Damage
47,161
63,510
Taken
68,884
30,661
Mitigated
45,166
15,078
Healing
16,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Basisvoyage8
Mercury
15,488
10,487
0
1,371
13,021
5,312
0
4,780
7,877
0
92,717
W
Gilgamesh
DL1R MeW
Gilgamesh
12,897
3,726
0
5,098
15,416
10,104
78
3,212
11,322
5,598
59,568
L
4,434
723
0
1,728
15,657
15,903
0
4,481
10,421
13,225
0
W
Cthulhu
9,987
193
392
1,273
13,970
9,516
0
4,875
8,823
29,688
0
L
Achilles
Sherkdaddy
Achilles
11,367
3,547
0
5,366
14,011
7,080
0
2,680
11,035
0
66,223
L
10,865
6,564
0
2,448
11,590
4,048
3,526
7,251
4,275
0
75,986
L
11,562
998
0
905
10,529
4,101
0
2,269
8,041
44,596
0
W
8,099
4,400
0
3,208
11,463
2,365
3,378
454
11,009
81,412
0
W
5,409
918
0
3,736
9,640
3,364
0
2,747
6,769
0
50,507
L
8,933
2,245
0
5,931
17,097
14,034
340
1,359
14,941
5,029
46,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,673
Gold Earned
47,324
559
Minions Killed
438
0
Camps Cleared
0
1,923,776
Distance Traveled
1,770,928
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,775
620
157
8
0
507,258
3
W
Gilgamesh
10,806
569
123
6
0
382,398
0
L
Bacchus
7,942
418
15
1
0
366,353
2
W
Cthulhu
9,120
480
43
2
0
359,150
2
L
Achilles
10,872
572
111
6
0
400,318
5
L
Izanami
11,222
591
136
7
0
317,319
4
L
Agni
8,528
449
68
4
0
319,568
7
W
Sol
11,110
585
149
8
0
282,581
1
W
Ravana
9,862
519
87
5
0
392,389
8
L
Chaac
8,760
461
108
6
0
367,370
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role