Player Matchup

Ravana
Ravana
FearsArchitect
Ravana
Level 12
God Stats
9W - 9L
1,553 SR
Queue Stats
9W - 15L
1,406 Elo+
Party 1
Jormungandr
Jormungandr
Søma
Jormungandr
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,293 Elo+
Solo
Chronos
Chronos
freezy_Peazy2
Chronos
Level 142
God Stats
6W - 2L
1,623 SR
Queue Stats
165W - 148L
1,494 Elo+
Party 1
Team Averages
Level 62
1,559 SR
1,398 Elo+

VS

Team Averages
Level 56
1,493 SR
1,430 Elo+
Hera
Hera
Krysman108
Hera
Level 62
God Stats
3W - 2L
1,536 SR
Queue Stats
7W - 13L
1,269 Elo+
Solo
Fafnir
Fafnir
MegaSanityy
Fafnir
Level 86
God Stats
3W - 8L
1,442 SR
Queue Stats
507W - 501L
1,504 Elo+
Party 2
Charybdis
Charybdis
Wilbur12
Charybdis
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,841
584
924
5,582
1,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Søma
Jormungandr
8
0 / 3 / 1
6,166
617
2,229
9,080
6,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
10
0 / 5 / 1
6,223
622
4,113
6,792
1,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 7
7,992
799
9,179
2,745
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
12
4 / 0 / 8
8,535
854
3,130
6,322
8,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
Wilbur12
Charybdis
11
3 / 1 / 8
7,282
728
5,707
5,595
2,277
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
0
Kills
12
12
Deaths
1
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
5
0
7
8.5
W
Fafnir
4
0
8
8
L
Jormungandr
Søma
Jormungandr
0
3
1
0.17
W
Charybdis
Wilbur12
Charybdis
3
1
8
7
L
Chronos
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,266
Damage
18,016
21,454
Taken
14,662
9,712
Mitigated
11,761
552
Healing
3,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
924
257
0
185
5,582
1,684
0
2,971
2,439
0
7,577
W
9,179
2,932
0
371
2,745
1,290
1,217
1,354
1,391
31,123
0
W
Fafnir
3,130
597
0
2,504
6,322
8,194
474
3,064
3,258
8,823
0
L
Jormungandr
Søma
Jormungandr
2,229
434
0
265
9,080
6,045
70
4,833
4,025
11,021
0
W
Charybdis
Wilbur12
Charybdis
5,707
2,549
111
827
5,595
2,277
733
2,694
2,901
0
21,898
L
Chronos
4,113
1,829
0
102
6,792
1,983
252
4,262
2,397
24,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,230
Gold Earned
23,809
88
Minions Killed
122
2
Camps Cleared
6
462,295
Distance Traveled
542,775
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,841
584
24
2
0
155,697
3
W
Hera
7,992
799
59
6
2
193,053
3
W
Fafnir
8,535
854
18
2
1
176,545
1
L
Jormungandr
6,166
617
8
1
0
151,057
0
W
Charybdis
7,282
728
45
5
3
173,177
3
L
Chronos
6,223
622
56
6
2
155,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role