Player Matchup

Neith
Neith
Felwnter
Neith
Level 38
God Stats
2W - 5L
1,624 SR
Queue Stats
106W - 101L
1,474 Elo+
Solo
Amaterasu
Amaterasu
SunlightStyx
Amaterasu
Level 69
God Stats
5W - 7L
1,480 SR
Queue Stats
132W - 159L
1,464 Elo+
Solo
Yemoja
Yemoja
bumpy_tussle3
Yemoja
Level 45
God Stats
4W - 4L
1,493 SR
Queue Stats
83W - 105L
1,400 Elo+
Solo
Poseidon
Poseidon
fabriciuuus
Poseidon
Level 89
God Stats
9W - 10L
1,525 SR
Queue Stats
476W - 479L
1,455 Elo+
Solo
Thor
Thor
kratSynoT-
Thor
Level 47
God Stats
1W - 1L
1,529 SR
Queue Stats
104W - 105L
1,448 Elo+
Solo
Team Averages
Level 58
1,530 SR
1,448 Elo+

VS

Team Averages
Level 76
1,496 SR
1,460 Elo+
Bastet
Bastet
Corpsman-NBK
Bastet
Level 80
God Stats
13W - 12L
1,483 SR
Queue Stats
90W - 114L
1,424 Elo+
Party 1
Sylvanus
Sylvanus
ElidaTdF
Sylvanus
Level 40
God Stats
16W - 19L
1,538 SR
Queue Stats
133W - 130L
1,547 Elo+
Solo
Chaac
Chaac
LedZepp420SS
Chaac
Level 157
God Stats
139W - 93L
1,601 SR
Queue Stats
644W - 676L
1,473 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LuigiELZ
Morgan Le Fay
Level 68
God Stats
8W - 11L
1,469 SR
Queue Stats
171W - 200L
1,439 Elo+
Solo
Sol
Sol
aqua6879
Sol
Level 35
God Stats
14W - 18L
1,387 SR
Queue Stats
135W - 169L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Felwnter
Neith
10
1 / 6 / 3
6,067
467
4,422
8,434
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
SunlightStyx
Amaterasu
9
0 / 6 / 2
5,020
386
3,358
10,827
6,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 4 / 4
5,709
439
2,802
10,456
5,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Poseidon
fabriciuuus
Poseidon
11
5 / 4 / 2
6,850
527
3,503
7,690
2,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 4 / 3
6,012
462
3,140
9,435
2,886
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
3 / 2 / 4
7,047
542
3,832
7,350
2,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
ElidaTdF
Sylvanus
12
1 / 1 / 7
7,418
571
4,391
5,706
4,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
7 / 0 / 3
8,448
650
8,592
8,655
6,199
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
LuigiELZ
Morgan Le Fay
13
6 / 2 / 4
7,889
607
10,294
7,896
2,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

12
7 / 3 / 1
8,197
631
7,429
8,010
1,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
43
8
Kills
24
24
Deaths
8
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bastet
3
2
4
2.5
W
Sylvanus
ElidaTdF
Sylvanus
1
1
7
4.5
L
Neith
Felwnter
Neith
1
6
3
0.42
W
7
0
3
8.5
W
Morgan Le Fay
LuigiELZ
Morgan Le Fay
6
2
4
4
L
Amaterasu
SunlightStyx
Amaterasu
0
6
2
0.17
W
7
3
1
2.5
L
1
4
4
0.75
L
Poseidon
fabriciuuus
Poseidon
5
4
2
1.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,225
Damage
34,538
46,842
Taken
37,617
20,201
Mitigated
18,148
9,214
Healing
17,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
3,832
525
60
3,200
7,350
2,415
1,140
1,150
6,172
0
29,302
W
Sylvanus
ElidaTdF
Sylvanus
4,391
1,463
1,909
3,406
5,706
4,599
424
1,530
4,176
29,087
12,752
L
Neith
Felwnter
Neith
4,422
1,823
0
1,761
8,434
2,163
0
5,996
2,438
0
30,805
W
8,592
3,079
0
5,050
8,655
6,199
434
791
7,577
0
48,980
W
Morgan Le Fay
LuigiELZ
Morgan Le Fay
10,294
1,122
329
2,178
7,896
2,971
1,421
2,629
5,159
39,299
0
L
Amaterasu
SunlightStyx
Amaterasu
3,358
1,111
0
2,553
10,827
6,975
0
2,923
7,904
3,032
13,606
W
7,429
2,372
0
1,789
8,010
1,964
0
773
7,203
44,316
0
L
2,802
303
632
1,567
10,456
5,658
0
5,631
4,825
12,099
0
L
Poseidon
fabriciuuus
Poseidon
3,503
353
0
1,356
7,690
2,519
0
4,069
3,621
36,733
0
L
3,140
452
0
1,345
9,435
2,886
0
2,932
6,503
0
22,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,658
Gold Earned
38,999
242
Minions Killed
380
0
Camps Cleared
0
1,218,989
Distance Traveled
1,207,076
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,047
542
60
5
0
249,451
0
W
Sylvanus
7,418
571
64
5
0
231,984
4
L
Neith
6,067
467
69
5
0
216,175
5
W
Chaac
8,448
650
102
8
0
273,676
2
W
Morgan Le Fay
7,889
607
69
5
0
229,195
0
L
Amaterasu
5,020
386
34
3
0
260,094
5
W
Sol
8,197
631
85
7
0
222,770
0
L
Yemoja
5,709
439
19
1
0
227,507
6
L
Poseidon
6,850
527
72
6
0
266,775
1
L
Thor
6,012
462
48
4
0
248,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role