Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Izuni
Hun Batz
Level 127
God Stats
6W - 3L
1,731 SR
Queue Stats
137W - 117L
1,634 Elo+
Solo
Cthulhu
Cthulhu
Nardo26
Cthulhu
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 12L
1,132 Elo+
Solo
Hera
Hera
NoraValkyrie
Hera
Level 148
God Stats
8W - 4L
1,649 SR
Queue Stats
343W - 339L
1,622 Elo+
Solo
Danzaburou
Danzaburou
WOndaDestroyer
Danzaburou
Level 88
God Stats
1W - 1L
1,230 SR
Queue Stats
70W - 71L
1,426 Elo+
Solo
Team Averages
Level 107
1,522 SR
1,463 Elo+

VS

Team Averages
Level 144
1,573 SR
1,530 Elo+
Tiamat
Tiamat
Akatuki2
Tiamat
Level 125
God Stats
1W - 1L
1,725 SR
Queue Stats
385W - 302L
1,589 Elo+
Party 1
Anhur
Anhur
FishWhisperer87
Anhur
Level 123
God Stats
10W - 17L
1,379 SR
Queue Stats
557W - 582L
1,406 Elo+
Solo
Nemesis
Nemesis
JELLOKILLA376
Nemesis
Level 157
God Stats
2W - 2L
1,730 SR
Queue Stats
779W - 721L
1,627 Elo+
Solo
Artio
Artio
PsychoDonut2
Artio
Level 154
God Stats
0W - 4L
1,534 SR
Queue Stats
74W - 104L
1,430 Elo+
Solo
Sun Wukong
Sun Wukong
torisiro
Sun Wukong
Level 160
God Stats
0W - 3L
1,496 SR
Queue Stats
333W - 224L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
20
11 / 1 / 15
12,512
894
18,183
8,246
3,536
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Hun Batz
Izuni
Hun Batz
16
4 / 4 / 16
10,630
759
12,526
16,005
9,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Nardo26
Cthulhu
18
4 / 4 / 18
10,898
778
12,551
16,342
20,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 4 / 15
10,995
785
15,822
8,993
3,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
WOndaDestroyer
Danzaburou
15
4 / 3 / 15
10,453
747
11,335
11,731
4,921
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Akatuki2
Tiamat
16
1 / 5 / 9
9,281
663
6,132
11,738
8,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
0 / 9 / 7
8,631
617
3,905
13,505
4,526
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
18
8 / 4 / 7
11,689
835
17,469
18,433
8,986
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 7 / 9
10,008
715
6,713
20,987
24,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sun Wukong
torisiro
Sun Wukong
18
5 / 4 / 6
10,327
738
11,126
17,594
19,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
54
28
Kills
16
16
Deaths
29
79
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
11
1
15
18.5
L
Tiamat
Akatuki2
Tiamat
1
5
9
1.1
L
0
9
7
0.39
W
Hun Batz
Izuni
Hun Batz
4
4
16
3
L
Nemesis
8
4
7
2.88
W
Cthulhu
Nardo26
Cthulhu
4
4
18
3.25
W
5
4
15
3.13
L
2
7
9
0.93
W
Danzaburou
WOndaDestroyer
Danzaburou
4
3
15
3.83
L
Sun Wukong
torisiro
Sun Wukong
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,417
Damage
45,345
61,317
Taken
82,257
41,601
Mitigated
66,585
23,529
Healing
25,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
18,183
7,056
2,932
3,667
8,246
3,536
2,642
1,685
6,422
0
40,545
L
Tiamat
Akatuki2
Tiamat
6,132
852
995
2,632
11,738
8,586
506
2,987
8,491
21,505
0
L
3,905
1,112
745
841
13,505
4,526
783
4,147
8,957
0
17,698
W
Hun Batz
Izuni
Hun Batz
12,526
1,748
2,064
4,033
16,005
9,694
1,106
2,765
12,647
2,532
22,268
L
Nemesis
17,469
6,090
890
6,285
18,433
8,986
331
6,301
11,576
0
31,912
W
Cthulhu
Nardo26
Cthulhu
12,551
889
1,166
2,861
16,342
20,238
254
3,246
12,771
20,313
0
W
15,822
4,814
1,562
1,030
8,993
3,212
1,136
1,486
7,256
29,567
0
L
6,713
568
2,278
3,677
20,987
24,855
0
7,691
12,316
11,415
0
W
Danzaburou
WOndaDestroyer
Danzaburou
11,335
4,218
1,036
3,178
11,731
4,921
1,506
3,483
7,861
0
24,841
L
Sun Wukong
torisiro
Sun Wukong
11,126
838
1,664
5,937
17,594
19,632
298
6,216
10,392
466
25,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,488
Gold Earned
49,936
150
Minions Killed
151
0
Camps Cleared
0
1,298,307
Distance Traveled
1,174,749
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,512
894
49
4
0
309,015
0
L
Tiamat
9,281
663
27
2
0
232,627
0
L
Anhur
8,631
617
36
3
0
196,956
1
W
Hun Batz
10,630
759
26
2
0
254,444
0
L
Nemesis
11,689
835
38
3
0
258,095
0
W
Cthulhu
10,898
778
18
1
0
252,490
1
W
Hera
10,995
785
28
2
0
245,592
3
L
Artio
10,008
715
11
1
0
219,511
0
W
Danzaburou
10,453
747
29
2
0
236,766
1
L
Sun Wukong
10,327
738
39
3
0
267,560
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role