Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HitokiriHiryuken
Ra
Level 100
God Stats
1W - 1L
1,712 SR
Queue Stats
98W - 92L
1,443 Elo+
Solo
Odin
Odin
WitchDakka
Odin
Level 61
God Stats
11W - 17L
1,370 SR
Queue Stats
175W - 239L
1,343 Elo+
Solo
Artio
Artio
nabka
Artio
Level 93
God Stats
6W - 4L
1,421 SR
Queue Stats
591W - 636L
1,414 Elo+
Solo
Team Averages
Level 71
1,501 SR
1,440 Elo+

VS

Team Averages
Level 89
1,457 SR
1,384 Elo+
Tiamat
Tiamat
 
Tiamat
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DiosJota
Neith
Level 69
God Stats
24W - 12L
1,605 SR
Queue Stats
308W - 367L
1,394 Elo+
Solo
Kumbhakarna
Kumbhakarna
ManRoots
Kumbhakarna
Level 67
God Stats
0W - 3L
1,174 SR
Queue Stats
6W - 27L
1,142 Elo+
Solo
Gilgamesh
Gilgamesh
RONIN11
Gilgamesh
Level 120
God Stats
1W - 3L
1,506 SR
Queue Stats
60W - 54L
1,481 Elo+
Solo
Susano
Susano
StereoSevenfold
Susano
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 149L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 1 / 2
6,661
555
3,353
6,090
1,990
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
 
Cliodhna
11
4 / 2 / 0
6,572
548
4,486
6,715
2,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 3 / 3
6,463
539
3,223
6,531
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 0 / 2
6,696
558
2,456
5,711
5,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artio
nabka
Artio
10
1 / 0 / 2
6,248
521
4,365
9,804
5,745
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
2 / 2 / 2
6,407
534
3,785
6,692
3,542
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
DiosJota
Neith
10
1 / 2 / 0
5,705
475
3,232
6,113
1,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
ManRoots
Kumbhakarna
9
0 / 1 / 0
4,903
409
759
4,969
2,351
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gilgamesh
RONIN11
Gilgamesh
10
0 / 2 / 0
6,019
502
4,628
7,013
3,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
3 / 2 / 1
6,410
534
4,252
7,750
3,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
9
Kills
6
6
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
2
2
W
Cliodhna
 
Cliodhna
4
2
0
2
L
Tiamat
 
Tiamat
2
2
2
1.5
L
Neith
DiosJota
Neith
1
2
0
0.5
W
1
3
3
0.83
L
Kumbhakarna
ManRoots
Kumbhakarna
0
1
0
0
L
Gilgamesh
RONIN11
Gilgamesh
0
2
0
0
L
3
2
1
1.75
W
2
0
2
3
W
Artio
nabka
Artio
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,883
Damage
16,656
34,851
Taken
32,537
17,152
Mitigated
13,591
13,664
Healing
8,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,353
1,301
0
1,693
6,090
1,990
0
432
5,658
0
35,139
W
Cliodhna
 
Cliodhna
4,486
622
0
2,167
6,715
2,077
378
942
5,773
0
34,304
L
Tiamat
 
Tiamat
3,785
596
0
2,244
6,692
3,542
135
1,285
5,258
30,874
0
L
Neith
DiosJota
Neith
3,232
487
0
2,645
6,113
1,430
0
272
5,777
0
37,543
W
3,223
207
530
1,851
6,531
2,235
912
2,082
4,449
34,920
0
L
Kumbhakarna
ManRoots
Kumbhakarna
759
80
0
1,245
4,969
2,351
0
1,002
3,920
7,366
0
L
Gilgamesh
RONIN11
Gilgamesh
4,628
1,774
228
411
7,013
3,247
720
3,564
3,449
0
30,623
L
4,252
817
0
1,684
7,750
3,021
0
1,111
6,545
0
32,497
W
2,456
486
0
1,511
5,711
5,105
0
955
4,756
0
15,015
W
Artio
nabka
Artio
4,365
1,018
136
5,776
9,804
5,745
410
133
9,671
31,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,640
Gold Earned
29,444
300
Minions Killed
293
0
Camps Cleared
0
1,098,912
Distance Traveled
1,054,378
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,661
555
67
6
0
201,192
1
W
Cliodhna
6,572
548
64
5
0
214,156
0
L
Tiamat
6,407
534
62
5
0
205,458
0
L
Neith
5,705
475
89
7
0
180,412
2
W
Ra
6,463
539
81
7
0
215,341
6
L
Kumbhakarna
4,903
409
20
2
0
198,321
0
L
Gilgamesh
6,019
502
61
5
0
218,437
1
L
Susano
6,410
534
61
5
0
251,750
0
W
Odin
6,696
558
24
2
0
245,949
4
W
Artio
6,248
521
64
5
0
222,274
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role