Player Matchup

Sol
Sol
Kazuma Heart
Sol
Level 110
God Stats
3W - 3L
1,420 SR
Queue Stats
345W - 313L
1,449 Elo+
Party 1
Chaac
Chaac
LedZepp420SS
Chaac
Level 157
God Stats
139W - 93L
1,594 SR
Queue Stats
644W - 676L
1,466 Elo+
Solo
Poseidon
Poseidon
SpendingAuto96
Poseidon
Level 93
God Stats
17W - 8L
1,584 SR
Queue Stats
239W - 228L
1,401 Elo+
Party 1
Thanatos
Thanatos
airidity
Thanatos
Level 66
God Stats
16W - 11L
1,382 SR
Queue Stats
102W - 113L
1,331 Elo+
Solo
Sobek
Sobek
outlying-tiger7
Sobek
Level 60
God Stats
1W - 2L
1,231 SR
Queue Stats
140W - 182L
1,289 Elo+
Solo
Team Averages
Level 97
1,442 SR
1,387 Elo+

VS

Team Averages
Level 80
1,444 SR
1,405 Elo+
Achilles
Achilles
DeadshotPhoenix
Achilles
Level 78
God Stats
12W - 13L
1,541 SR
Queue Stats
117W - 119L
1,518 Elo+
Solo
Mercury
Mercury
Ki-Khaled
Mercury
Level 64
God Stats
4W - 9L
1,445 SR
Queue Stats
264W - 323L
1,311 Elo+
Solo
Nox
Nox
RoastedBeans17
Nox
Level 69
God Stats
7W - 10L
1,484 SR
Queue Stats
298W - 330L
1,455 Elo+
Solo
Janus
Janus
Spicy TEE
Janus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 184L
1,337 Elo+
Solo
Charybdis
Charybdis
superzayian
Charybdis
Level 82
God Stats
1W - 1L
1,251 SR
Queue Stats
149W - 149L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 0
8,198
631
7,486
7,363
2,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
7 / 1 / 2
8,605
662
8,144
13,066
7,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
14
3 / 0 / 4
8,293
638
6,496
5,382
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
airidity
Thanatos
12
5 / 3 / 9
7,790
599
3,825
6,800
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 7
6,695
515
2,267
10,256
6,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
2 / 4 / 1
6,401
492
8,337
11,279
8,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mercury
Ki-Khaled
Mercury
9
2 / 6 / 1
5,860
451
2,670
9,312
2,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 4 / 0
6,278
483
5,573
6,030
4,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Spicy TEE
Janus
11
0 / 6 / 0
6,375
490
2,134
9,445
3,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
superzayian
Charybdis
9
0 / 4 / 2
5,647
434
4,656
8,268
2,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
24
Kills
7
7
Deaths
24
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
4
1
0.63
W
9
0
0
9
L
Mercury
Ki-Khaled
Mercury
2
6
1
0.42
W
7
1
2
8
L
3
4
0
0.75
W
Poseidon
3
0
4
5
L
Janus
Spicy TEE
Janus
0
6
0
0
W
Thanatos
airidity
Thanatos
5
3
9
3.17
W
0
3
7
1.17
L
Charybdis
superzayian
Charybdis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,218
Damage
23,370
42,867
Taken
44,334
20,634
Mitigated
21,021
19,789
Healing
9,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
8,337
2,540
0
3,733
11,279
8,154
0
30
11,249
0
29,294
W
7,486
2,416
0
4,414
7,363
2,549
834
2,152
5,003
57,039
7,390
L
Mercury
Ki-Khaled
Mercury
2,670
1,660
74
1,664
9,312
2,575
0
1,341
7,971
0
20,316
W
8,144
2,138
0
6,918
13,066
7,617
0
0
12,356
0
48,719
L
5,573
795
0
478
6,030
4,645
64
3,527
2,503
28,234
0
W
Poseidon
6,496
707
0
2,127
5,382
1,768
1,613
1,341
3,875
57,471
0
L
Janus
Spicy TEE
Janus
2,134
118
0
1,750
9,445
3,217
0
5,812
3,633
38,818
0
W
Thanatos
airidity
Thanatos
3,825
742
79
4,491
6,800
2,276
446
849
5,777
0
27,607
W
2,267
355
0
1,760
10,256
6,424
152
2,710
7,172
8,127
0
L
Charybdis
superzayian
Charybdis
4,656
1,635
12
1,936
8,268
2,430
100
4,828
3,440
0
25,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,581
Gold Earned
30,561
417
Minions Killed
297
0
Camps Cleared
0
1,325,228
Distance Traveled
1,231,884
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,401
492
52
4
0
262,210
1
W
Sol
8,198
631
127
10
0
239,243
0
L
Mercury
5,860
451
48
4
0
262,873
0
W
Chaac
8,605
662
118
9
0
273,628
3
L
Nox
6,278
483
53
4
0
255,479
6
W
Poseidon
8,293
638
108
8
0
269,706
4
L
Janus
6,375
490
95
7
0
210,151
2
W
Thanatos
7,790
599
52
4
0
294,057
0
W
Sobek
6,695
515
12
1
0
248,594
0
L
Charybdis
5,647
434
49
4
0
241,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role