Player Matchup

Hachiman
Hachiman
DeluxeWoIf
Hachiman
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 69L
1,406 Elo+
Solo
Cthulhu
Cthulhu
GarionBax
Cthulhu
Level 72
God Stats
18W - 34L
1,347 SR
Queue Stats
22W - 51L
1,204 Elo+
Party 1
Izanami
Izanami
Kahnthulu
Izanami
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 61L
1,199 Elo+
Party 1
Cliodhna
Cliodhna
Luumberjack
Cliodhna
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 13L
1,123 Elo+
Solo
Sol
Sol
Tralaland
Sol
Level 154
God Stats
5W - 6L
1,618 SR
Queue Stats
233W - 227L
1,563 Elo+
Solo
Team Averages
Level 93
1,493 SR
1,299 Elo+

VS

Team Averages
Level 90
1,489 SR
1,448 Elo+
Horus
Horus
 
Horus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Donvale
Susano
Level 128
God Stats
2W - 1L
1,309 SR
Queue Stats
24W - 26L
1,343 Elo+
Solo
Olorun
Olorun
FarlongFarfleet
Olorun
Level 23
God Stats
2W - 3L
1,436 SR
Queue Stats
9W - 11L
1,401 Elo+
Solo
Baron Samedi
Baron Samedi
Liumfii
Baron Samedi
Level 129
God Stats
5W - 4L
1,701 SR
Queue Stats
69W - 67L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DeluxeWoIf
Hachiman
13
1 / 8 / 5
7,435
676
7,970
14,123
4,626
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
GarionBax
Cthulhu
15
5 / 5 / 5
8,858
805
8,029
22,274
16,748
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Kahnthulu
Izanami
13
2 / 10 / 5
7,734
703
4,792
12,000
3,563
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cliodhna
Luumberjack
Cliodhna
11
1 / 8 / 5
6,974
634
7,327
11,214
3,661
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 1 / 5
8,840
804
16,978
11,770
4,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
10 / 0 / 20
12,150
1,105
17,107
17,721
15,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
 
Danzaburou
14
1 / 3 / 7
8,597
782
5,508
7,948
3,073
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
Donvale
Susano
15
2 / 7 / 5
8,596
781
3,721
10,687
4,686
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 2 / 12
9,797
891
13,924
13,276
5,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Liumfii
Baron Samedi
18
14 / 0 / 13
12,461
1,133
23,057
13,397
7,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
89
12
Kills
32
32
Deaths
12
25
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
10
0
20
20
W
Danzaburou
 
Danzaburou
1
3
7
1.5
L
Hachiman
DeluxeWoIf
Hachiman
1
8
5
0.44
W
Susano
Donvale
Susano
2
7
5
0.64
W
5
2
12
5.5
L
Cthulhu
GarionBax
Cthulhu
5
5
5
1.5
L
Izanami
Kahnthulu
Izanami
2
10
5
0.45
W
Baron Samedi
Liumfii
Baron Samedi
14
0
13
20.5
L
Cliodhna
Luumberjack
Cliodhna
1
8
5
0.44
L
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,096
Damage
63,317
71,381
Taken
63,029
33,330
Mitigated
36,700
12,493
Healing
29,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
17,107
4,532
3,728
7,756
17,721
15,876
123
5,752
11,401
4,920
18,721
W
Danzaburou
 
Danzaburou
5,508
2,491
0
643
7,948
3,073
4,415
3,882
4,066
0
33,203
L
Hachiman
DeluxeWoIf
Hachiman
7,970
2,985
0
529
14,123
4,626
0
7,962
5,936
0
15,792
W
Susano
Donvale
Susano
3,721
750
0
0
10,687
4,686
1,144
5,097
5,590
0
23,210
W
13,924
7,453
871
5,322
13,276
5,823
1,211
4,986
8,290
32,452
0
L
Cthulhu
GarionBax
Cthulhu
8,029
634
469
6,168
22,274
16,748
0
11,110
10,696
27,470
0
L
Izanami
Kahnthulu
Izanami
4,792
2,532
0
94
12,000
3,563
0
7,242
4,588
0
14,334
W
Baron Samedi
Liumfii
Baron Samedi
23,057
2,277
3,931
7,706
13,397
7,242
1,476
4,611
8,786
50,962
0
L
Cliodhna
Luumberjack
Cliodhna
7,327
1,204
0
772
11,214
3,661
0
6,872
4,172
0
11,121
L
16,978
4,190
0
4,461
11,770
4,732
0
6,179
5,363
44,055
3,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,841
Gold Earned
51,601
173
Minions Killed
249
5
Camps Cleared
10
903,362
Distance Traveled
1,043,674
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,150
1,105
20
2
0
253,151
3
W
Danzaburou
8,597
782
63
6
2
184,331
3
L
Hachiman
7,435
676
20
2
0
172,682
0
W
Susano
8,596
781
35
3
3
196,639
2
W
Olorun
9,797
891
70
6
2
204,527
3
L
Cthulhu
8,858
805
43
4
0
179,172
0
L
Izanami
7,734
703
20
2
1
146,509
2
W
Baron Samedi
12,461
1,133
61
6
3
205,026
3
L
Cliodhna
6,974
634
7
1
0
192,771
0
L
Sol
8,840
804
83
8
4
212,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role