Player Matchup

Chaac
Chaac
 
Chaac
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Arissalty
Persephone
Level 91
God Stats
9W - 19L
1,465 SR
Queue Stats
319W - 327L
1,438 Elo+
Solo
Loki
Loki
DefmanP
Loki
Level 101
God Stats
92W - 103L
1,517 SR
Queue Stats
743W - 754L
1,533 Elo+
Solo
Achilles
Achilles
IronF1f
Achilles
Level 121
God Stats
2W - 1L
1,272 SR
Queue Stats
48W - 35L
1,524 Elo+
Solo
Chiron
Chiron
charlytrek2
Chiron
Level 154
God Stats
2W - 2L
1,750 SR
Queue Stats
25W - 33L
1,456 Elo+
Solo
Team Averages
Level 105
1,501 SR
1,490 Elo+

VS

Team Averages
Level 70
1,487 SR
1,494 Elo+
Anubis
Anubis
EinradAsche6026
Anubis
Level 69
God Stats
6W - 4L
1,573 SR
Queue Stats
266W - 233L
1,525 Elo+
Solo
Cthulhu
Cthulhu
Gxo2012
Cthulhu
Level 81
God Stats
5W - 12L
1,449 SR
Queue Stats
61W - 93L
1,421 Elo+
Solo
Neith
Neith
OmneeSlash
Neith
Level 31
God Stats
3W - 1L
1,513 SR
Queue Stats
83W - 60L
1,580 Elo+
Solo
Kukulkan
Kukulkan
gaming-Por
Kukulkan
Level 86
God Stats
8W - 7L
1,399 SR
Queue Stats
123W - 113L
1,442 Elo+
Solo
Tsukuyomi
Tsukuyomi
hyrule15
Tsukuyomi
Level 85
God Stats
10W - 3L
1,500 SR
Queue Stats
46W - 51L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
0 / 5 / 6
10,204
928
10,768
17,044
12,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
Arissalty
Persephone
16
1 / 5 / 6
10,416
947
11,650
13,120
4,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
DefmanP
Loki
17
7 / 8 / 4
12,071
1,097
16,959
14,470
5,958
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
IronF1f
Achilles
16
7 / 4 / 2
11,054
1,005
11,087
14,721
12,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Chiron
18
3 / 4 / 7
11,761
1,069
18,110
17,878
6,384
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

120

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 14
10,738
976
5,131
6,789
2,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Gxo2012
Cthulhu
19
7 / 4 / 16
12,774
1,161
17,539
25,829
26,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
18
8 / 3 / 10
12,530
1,139
20,631
13,544
4,710
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
gaming-Por
Kukulkan
17
3 / 4 / 11
10,423
948
8,705
11,890
4,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
hyrule15
Tsukuyomi
18
7 / 4 / 11
12,472
1,134
17,593
14,300
4,956
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
88
18
Kills
26
26
Deaths
18
25
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
5
6
0.6
L
Persephone
Arissalty
Persephone
1
5
6
0.8
L
Loki
DefmanP
Loki
7
8
4
1.13
W
1
3
14
2.67
W
Cthulhu
Gxo2012
Cthulhu
7
4
16
3.75
L
Achilles
IronF1f
Achilles
7
4
2
2
W
Neith
8
3
10
4.33
L
Chiron
3
4
7
1.63
W
Kukulkan
gaming-Por
Kukulkan
3
4
11
2.13
W
Tsukuyomi
hyrule15
Tsukuyomi
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,574
Damage
69,599
77,233
Taken
72,352
41,560
Mitigated
43,236
9,602
Healing
9,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,768
371
0
3,775
17,044
12,907
0
7,281
9,366
0
27,055
L
Persephone
Arissalty
Persephone
11,650
355
0
304
13,120
4,292
0
7,504
5,154
36,420
0
L
Loki
DefmanP
Loki
16,959
4,090
0
0
14,470
5,958
0
3,834
10,520
1,152
31,653
W
5,131
132
0
15
6,789
2,597
0
431
6,177
24,664
0
W
Cthulhu
Gxo2012
Cthulhu
17,539
621
359
5,933
25,829
26,480
0
5,219
19,393
28,799
0
L
Achilles
IronF1f
Achilles
11,087
3,714
0
1,458
14,721
12,019
0
5,787
8,624
0
15,728
W
Neith
20,631
9,295
0
2,242
13,544
4,710
0
1,328
11,856
0
46,729
L
Chiron
18,110
4,797
937
3,128
17,878
6,384
0
5,158
12,508
0
51,586
W
Kukulkan
gaming-Por
Kukulkan
8,705
1,257
0
261
11,890
4,493
0
2,263
9,224
14,102
667
W
Tsukuyomi
hyrule15
Tsukuyomi
17,593
6,035
0
469
14,300
4,956
0
2,014
11,990
0
41,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,506
Gold Earned
58,937
201
Minions Killed
222
10
Camps Cleared
8
1,085,327
Distance Traveled
1,034,367
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,204
928
37
3
0
231,663
0
L
Persephone
10,416
947
55
5
0
216,749
0
L
Loki
12,071
1,097
30
3
7
237,083
0
W
Anubis
10,738
976
53
5
4
204,960
6
W
Cthulhu
12,774
1,161
31
3
0
234,549
0
L
Achilles
11,054
1,005
20
2
1
168,815
0
W
Neith
12,530
1,139
60
5
2
213,353
0
L
Chiron
11,761
1,069
59
5
2
231,017
1
W
Kukulkan
10,423
948
23
2
0
139,491
0
W
Tsukuyomi
12,472
1,134
55
5
2
242,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role