Player Matchup

Ganesha
Ganesha
Gold V
CallMeShalltear
Ganesha
Gold V
Level 123
God Stats
1W - 0L
1,779 SR
Queue Stats
17W - 14L
1,699 MMR
Party 2
Gilgamesh
Gilgamesh
Gold I
NoEmxT_zZ
Gilgamesh
Gold I
Level 123
God Stats
4W - 2L
1,590 SR
Queue Stats
23W - 24L
1,878 MMR
Party 2
Ah Puch
Ah Puch
Silver I
NoLxve_zZ
Ah Puch
Silver I
Level 109
God Stats
2W - 1L
1,418 SR
Queue Stats
22W - 23L
1,492 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,596 SR
1,690 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,526 SR
1,431 MMR
Chaac
Chaac
Gold V
Blackstar72a
Chaac
Gold V
Level 145
God Stats
0W - 1L
1,595 SR
Queue Stats
16W - 15L
1,677 MMR
Party 1
Tiamat
Tiamat
Gold V
SatoshiMashiba
Tiamat
Gold V
Level 108
God Stats
0W - 2L
1,489 SR
Queue Stats
16W - 19L
1,432 MMR
Party 1
Cabrakan
Cabrakan
Silver IV
Shefus
Cabrakan
Silver IV
Level 87
God Stats
1W - 3L
1,495 SR
Queue Stats
10W - 30L
1,184 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 13
7,338
734
4,745
7,832
6,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
NoEmxT_zZ
Gilgamesh
10
6 / 2 / 7
7,409
741
12,125
9,126
4,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
NoLxve_zZ
Ah Puch
12
8 / 0 / 4
8,005
801
11,576
2,115
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ah Muzen CabAthenaBacchusMorgan Le FayAchilles

VS

Bans
PersephoneAresZeusHou YiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,109
611
5,394
11,190
7,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 6 / 2
5,815
582
2,990
9,992
4,682
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
Shefus
Cabrakan
8
1 / 5 / 1
6,268
627
3,774
11,257
9,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
14
Kills
2
2
Deaths
14
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
0
0
13
6.5
W
Gilgamesh
NoEmxT_zZ
Gilgamesh
6
2
7
4.75
W
Ah Puch
NoLxve_zZ
Ah Puch
8
0
4
10
L
0
6
2
0.17
L
Cabrakan
Shefus
Cabrakan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,446
Damage
12,158
19,073
Taken
32,439
12,410
Mitigated
21,771
3,162
Healing
7,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,394
983
252
3,744
11,190
7,722
0
5,556
5,634
0
16,129
W
4,745
655
0
1,308
7,832
6,857
0
2,965
4,867
13,709
0
W
Gilgamesh
NoEmxT_zZ
Gilgamesh
12,125
4,489
0
648
9,126
4,785
0
3,321
5,805
0
21,218
W
Ah Puch
NoLxve_zZ
Ah Puch
11,576
218
0
1,206
2,115
768
180
703
1,412
33,636
0
L
2,990
303
88
1,440
9,992
4,682
0
4,148
5,844
14,896
0
L
Cabrakan
Shefus
Cabrakan
3,774
546
0
1,689
11,257
9,367
0
7,081
4,176
8,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,752
Gold Earned
18,192
104
Minions Killed
79
4
Camps Cleared
4
592,931
Distance Traveled
476,806
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,109
611
27
3
0
162,622
2
W
Ganesha
7,338
734
2
0
0
195,758
3
W
Gilgamesh
7,409
741
18
2
2
192,295
1
W
Ah Puch
8,005
801
84
8
2
204,878
0
L
Tiamat
5,815
582
26
3
4
147,870
0
L
Cabrakan
6,268
627
26
3
0
166,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role