Player Matchup

Hel
Hel
BlooregardQKazoo
Hel
Level 87
God Stats
23W - 15L
1,581 SR
Queue Stats
83W - 53L
1,558 Elo+
Party 2
Ra
Ra
CaptainCorage
Ra
Level 131
God Stats
12W - 9L
1,574 SR
Queue Stats
142W - 112L
1,514 Elo+
Party 2
Sylvanus
Sylvanus
Socialcide
Sylvanus
Level 117
God Stats
19W - 9L
1,654 SR
Queue Stats
126W - 83L
1,557 Elo+
Party 2
Team Averages
Level 112
1,603 SR
1,543 Elo+

VS

Team Averages
Level 51
1,490 SR
1,443 Elo+
Tsukuyomi
Tsukuyomi
Lucyheartz
Tsukuyomi
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 126L
1,384 Elo+
Party 1
Zhong Kui
Zhong Kui
SuperFnMan6569
Zhong Kui
Level 46
God Stats
10W - 15L
1,492 SR
Queue Stats
66W - 115L
1,369 Elo+
Party 1
Chang'e
Chang'e
TeaBag-Two
Chang'e
Level 44
God Stats
1W - 1L
1,478 SR
Queue Stats
11W - 7L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 10
11,271
704
11,207
11,885
5,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
9 / 5 / 10
12,486
780
15,116
17,494
8,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sylvanus
Socialcide
Sylvanus
16
7 / 3 / 14
11,919
745
16,888
22,206
24,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Lucyheartz
Tsukuyomi
13
1 / 9 / 6
9,636
602
10,370
17,741
6,915
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
SuperFnMan6569
Zhong Kui
14
4 / 9 / 3
10,684
668
12,748
16,526
9,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
TeaBag-Two
Chang'e
15
5 / 4 / 4
11,091
693
18,281
20,322
24,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
23
22
Kills
10
10
Deaths
22
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
2
10
5.5
W
9
5
10
2.8
L
Tsukuyomi
Lucyheartz
Tsukuyomi
1
9
6
0.44
W
Sylvanus
Socialcide
Sylvanus
7
3
14
4.67
L
Zhong Kui
SuperFnMan6569
Zhong Kui
4
9
3
0.61
L
Chang'e
TeaBag-Two
Chang'e
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,211
Damage
41,399
51,585
Taken
54,589
38,496
Mitigated
40,778
30,780
Healing
16,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,207
599
4,440
4,019
11,885
5,210
782
7,965
3,920
27,977
0
W
15,116
1,049
5,887
5,430
17,494
8,506
928
10,457
7,037
63,400
0
L
Tsukuyomi
Lucyheartz
Tsukuyomi
10,370
2,553
723
3,728
17,741
6,915
112
13,486
3,997
0
31,500
W
Sylvanus
Socialcide
Sylvanus
16,888
5,273
4,357
6,647
22,206
24,780
673
13,030
9,176
29,508
7,907
L
Zhong Kui
SuperFnMan6569
Zhong Kui
12,748
496
750
2,348
16,526
9,242
0
12,749
3,633
30,786
0
L
Chang'e
TeaBag-Two
Chang'e
18,281
1,290
2,475
6,682
20,322
24,621
700
14,109
5,759
55,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,676
Gold Earned
31,411
165
Minions Killed
157
6
Camps Cleared
7
765,160
Distance Traveled
803,863
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,271
704
47
3
4
236,710
4
W
Ra
12,486
780
89
6
1
293,589
3
L
Tsukuyomi
9,636
602
47
3
3
267,651
1
W
Sylvanus
11,919
745
29
2
1
234,861
0
L
Zhong Kui
10,684
668
49
3
2
257,823
1
L
Chang'e
11,091
693
61
4
2
278,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role