Player Matchup

Sylvanus
Sylvanus
Hunterrb2200
Sylvanus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 65L
1,582 Elo+
Party 1
Horus
Horus
SheaM81
Horus
Level 21
God Stats
12W - 4L
1,698 SR
Queue Stats
51W - 29L
1,603 Elo+
Party 1
Hou Yi
Hou Yi
TugMyPlug
Hou Yi
Level 37
God Stats
0W - 2L
1,234 SR
Queue Stats
89W - 69L
1,579 Elo+
Party 1
Team Averages
Level 31
1,477 SR
1,588 Elo+

VS

Team Averages
Level 79
1,511 SR
1,379 Elo+
Zeus
Zeus
GurnGremlin
Zeus
Level 96
God Stats
7W - 11L
1,490 SR
Queue Stats
27W - 44L
1,364 Elo+
Party 2
Chaac
Chaac
ba_donk96
Chaac
Level 51
God Stats
51W - 56L
1,551 SR
Queue Stats
62W - 82L
1,371 Elo+
Party 2
Baron Samedi
Baron Samedi
operation_FOB_
Baron Samedi
Level 89
God Stats
42W - 47L
1,491 SR
Queue Stats
44W - 54L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hunterrb2200
Sylvanus
11
3 / 6 / 5
8,086
622
8,296
15,783
15,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
SheaM81
Horus
12
3 / 4 / 5
9,044
696
5,377
12,018
9,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
TugMyPlug
Hou Yi
12
2 / 4 / 6
8,431
649
8,799
11,435
4,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 5
9,838
757
14,158
7,565
2,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
ba_donk96
Chaac
13
1 / 3 / 12
8,781
675
12,422
14,042
12,006
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Baron Samedi
operation_FOB_
Baron Samedi
15
5 / 2 / 9
9,736
749
7,030
9,964
4,106
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
8
Kills
14
14
Deaths
8
16
Assists
26
Player
Kills
Deaths
Assists
KDA
W
8
3
5
3.5
L
Sylvanus
Hunterrb2200
Sylvanus
3
6
5
0.92
L
Horus
SheaM81
Horus
3
4
5
1.38
L
Hou Yi
TugMyPlug
Hou Yi
2
4
6
1.25
W
Chaac
ba_donk96
Chaac
1
3
12
2.33
W
Baron Samedi
operation_FOB_
Baron Samedi
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,472
Damage
33,610
39,236
Taken
31,571
28,777
Mitigated
18,521
11,958
Healing
15,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,158
1,975
0
972
7,565
2,409
698
2,639
4,926
24,031
0
L
Sylvanus
Hunterrb2200
Sylvanus
8,296
2,710
986
3,741
15,783
15,535
170
8,217
7,566
17,840
3,365
L
Horus
SheaM81
Horus
5,377
2,146
897
3,782
12,018
9,169
153
7,039
4,979
0
10,594
L
Hou Yi
TugMyPlug
Hou Yi
8,799
2,270
0
2,552
11,435
4,073
403
6,477
4,958
0
31,523
W
Chaac
ba_donk96
Chaac
12,422
1,840
344
5,123
14,042
12,006
831
2,664
11,378
1,135
39,182
W
Baron Samedi
operation_FOB_
Baron Samedi
7,030
374
3,873
4,999
9,964
4,106
893
2,910
7,054
36,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,561
Gold Earned
28,355
93
Minions Killed
161
2
Camps Cleared
8
635,681
Distance Traveled
644,411
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,838
757
38
3
0
208,148
5
L
Sylvanus
8,086
622
33
3
1
193,366
0
L
Horus
9,044
696
16
1
0
233,714
0
L
Hou Yi
8,431
649
44
3
1
208,601
3
W
Chaac
8,781
675
61
5
4
232,010
1
W
Baron Samedi
9,736
749
62
5
4
204,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role