Player Matchup

Kumbhakarna
Kumbhakarna
Harrijuana
Kumbhakarna
Level 85
God Stats
3W - 4L
1,408 SR
Queue Stats
276W - 338L
1,430 Elo+
Party 3
Jing Wei
Jing Wei
MichausAE
Jing Wei
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 92L
1,400 Elo+
Party 1
Sol
Sol
Rasquita100
Sol
Level 60
God Stats
5W - 1L
1,762 SR
Queue Stats
87W - 109L
1,330 Elo+
Party 1
Neith
Neith
SHD75EN314
Neith
Level 126
God Stats
3W - 3L
1,614 SR
Queue Stats
387W - 426L
1,441 Elo+
Solo
Tsukuyomi
Tsukuyomi
Spewington
Tsukuyomi
Level 76
God Stats
25W - 27L
1,438 SR
Queue Stats
168W - 219L
1,361 Elo+
Party 3
Team Averages
Level 86
1,544 SR
1,392 Elo+

VS

Team Averages
Level 74
1,440 SR
1,417 Elo+
Poseidon
Poseidon
Angel040610
Poseidon
Level 59
God Stats
2W - 2L
1,724 SR
Queue Stats
180W - 193L
1,402 Elo+
Solo
Zeus
Zeus
CristianAndres
Zeus
Level 87
God Stats
0W - 3L
1,185 SR
Queue Stats
336W - 390L
1,428 Elo+
Solo
Loki
Loki
Flappiew Gui
Loki
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 54L
1,336 Elo+
Party 2
Set
Set
Mercury7668
Set
Level 72
God Stats
1W - 4L
1,216 SR
Queue Stats
110W - 138L
1,373 Elo+
Party 2
Geb
Geb
demonsroam
Geb
Level 121
God Stats
1W - 2L
1,575 SR
Queue Stats
20W - 19L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Harrijuana
Kumbhakarna
14
4 / 0 / 8
9,273
515
5,892
14,986
12,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
MichausAE
Jing Wei
16
6 / 2 / 6
10,003
556
11,388
13,810
4,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 2 / 3
9,393
522
8,722
12,493
3,788
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
14
6 / 7 / 3
9,590
533
14,063
15,635
6,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
Spewington
Tsukuyomi
14
2 / 2 / 2
8,633
480
5,246
11,093
4,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Angel040610
Poseidon
14
1 / 8 / 0
8,355
464
9,122
13,370
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
5 / 4 / 3
9,332
518
19,206
12,944
3,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
7 / 4 / 1
9,183
510
6,611
12,622
3,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 6 / 2
7,562
420
5,576
11,578
4,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 4
7,764
431
6,538
17,394
11,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
23
Kills
13
13
Deaths
24
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Angel040610
Poseidon
1
8
0
0.13
L
5
4
3
1.63
L
7
4
1
1.88
W
Kumbhakarna
Harrijuana
Kumbhakarna
4
0
8
8
L
0
6
2
0.17
W
Jing Wei
MichausAE
Jing Wei
6
2
6
4.5
W
5
2
3
3.25
W
Neith
6
7
3
1.07
W
Tsukuyomi
Spewington
Tsukuyomi
2
2
2
1.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,311
Damage
47,053
68,017
Taken
67,908
31,284
Mitigated
24,983
24,413
Healing
17,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Angel040610
Poseidon
9,122
2,083
29
4,086
13,370
2,352
330
1,098
12,272
58,603
0
L
19,206
3,511
113
4,354
12,944
3,553
0
3,985
8,959
69,936
0
L
6,611
1,550
0
3,997
12,622
3,902
0
2,010
10,612
0
53,095
W
Kumbhakarna
Harrijuana
Kumbhakarna
5,892
392
1,175
5,448
14,986
12,495
16
9,080
5,402
24,211
0
L
5,576
1,957
0
304
11,578
4,162
0
3,931
7,647
0
28,869
W
Jing Wei
MichausAE
Jing Wei
11,388
9,116
0
5,571
13,810
4,541
2,244
8,036
5,346
0
71,623
W
8,722
1,496
0
3,996
12,493
3,788
838
3,521
8,848
45,070
0
W
Neith
14,063
5,840
0
4,312
15,635
6,375
854
8,432
6,759
0
54,356
W
Tsukuyomi
Spewington
Tsukuyomi
5,246
1,114
0
3,911
11,093
4,085
0
4,356
6,541
0
62,203
L
6,538
337
513
4,382
17,394
11,014
0
3,590
13,804
27,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,892
Gold Earned
42,196
452
Minions Killed
429
0
Camps Cleared
0
1,716,189
Distance Traveled
1,696,102
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,355
464
122
7
0
292,310
0
L
Zeus
9,332
518
116
6
0
325,633
1
L
Loki
9,183
510
90
5
0
385,170
1
W
Kumbhakarna
9,273
515
36
2
0
366,108
3
L
Set
7,562
420
63
4
0
323,624
0
W
Jing Wei
10,003
556
116
6
0
344,966
1
W
Sol
9,393
522
92
5
0
312,124
0
W
Neith
9,590
533
93
5
0
319,084
9
W
Tsukuyomi
8,633
480
115
6
0
373,907
5
L
Geb
7,764
431
38
2
0
369,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role