Player Matchup

Bastet
Bastet
 
Bastet
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Kit2KingKat
Neith
Level 48
God Stats
46W - 48L
1,440 SR
Queue Stats
118W - 152L
1,356 Elo+
Party 1
Horus
Horus
Pinkpig0304
Horus
Level 40
God Stats
2W - 7L
1,231 SR
Queue Stats
30W - 44L
1,325 Elo+
Solo
Merlin
Merlin
stondeboi
Merlin
Level 124
God Stats
3W - 2L
1,277 SR
Queue Stats
16W - 22L
1,290 Elo+
Solo
Kuzenbo
Kuzenbo
xKingFlocks
Kuzenbo
Level 27
God Stats
2W - 3L
1,343 SR
Queue Stats
25W - 30L
1,279 Elo+
Party 1
Team Averages
Level 72
1,358 SR
1,350 Elo+

VS

Team Averages
Level 94
1,442 SR
1,384 Elo+
Atlas
Atlas
CosmeCal
Atlas
Level 109
God Stats
11W - 12L
1,417 SR
Queue Stats
293W - 349L
1,398 Elo+
Party 2
Janus
Janus
Dla
Janus
Level 109
God Stats
70W - 58L
1,508 SR
Queue Stats
632W - 635L
1,401 Elo+
Party 3
Vamana
Vamana
Riyzs
Vamana
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 98L
1,386 Elo+
Party 3
Hachiman
Hachiman
The-Rickist-Rick
Hachiman
Level 83
God Stats
3W - 3L
1,448 SR
Queue Stats
337W - 409L
1,374 Elo+
Solo
Pele
Pele
ZaddyRey
Pele
Level 102
God Stats
9W - 13L
1,337 SR
Queue Stats
349W - 461L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
4 / 2 / 2
9,838
518
11,953
13,676
4,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 3 / 2
8,706
458
4,433
8,271
3,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8
0 / 5 / 1
6,340
334
1,171
7,069
1,561
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
stondeboi
Merlin
13
1 / 4 / 3
8,319
438
4,138
10,230
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
xKingFlocks
Kuzenbo
15
2 / 0 / 7
9,750
513
8,089
9,382
11,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
CosmeCal
Atlas
2
0 / 0 / 0
5,379
283
0
0
0
Janus
Dla
Janus
16
3 / 1 / 3
9,671
509
9,529
7,984
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
Riyzs
Vamana
16
9 / 4 / 1
10,100
532
13,823
26,513
17,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
0 / 5 / 4
8,300
437
7,914
13,517
4,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
2
0 / 0 / 0
5,379
283
0
0
0

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
9
Kills
12
14
Deaths
10
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
2
2
2.5
L
Atlas
CosmeCal
Atlas
0
0
0
0
L
Janus
Dla
Janus
3
1
3
4.5
W
2
3
2
1
W
0
5
1
0.1
L
Vamana
Riyzs
Vamana
9
4
1
2.38
L
0
5
4
0.4
L
Pele
0
0
0
0
W
Merlin
stondeboi
Merlin
1
4
3
0.63
W
Kuzenbo
xKingFlocks
Kuzenbo
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,784
Damage
31,266
48,628
Taken
48,014
25,224
Mitigated
24,386
12,431
Healing
14,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,953
3,742
0
6,153
13,676
4,965
0
894
12,606
0
74,106
L
Atlas
CosmeCal
Atlas
0
0
0
0
0
0
0
0
0
0
0
L
Janus
Dla
Janus
9,529
715
0
697
7,984
2,619
0
2,031
5,851
72,535
0
W
4,433
1,357
0
1,841
8,271
3,266
878
1,950
6,064
0
52,375
W
1,171
608
73
806
7,069
1,561
0
0
6,609
0
15,121
L
Vamana
Riyzs
Vamana
13,823
6,175
28
10,636
26,513
17,439
2,930
4,693
21,818
0
55,713
L
7,914
4,402
0
2,742
13,517
4,328
0
5,529
7,854
0
46,852
L
Pele
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
stondeboi
Merlin
4,138
154
19
1,698
10,230
3,530
1,053
4,254
5,589
44,537
0
W
Kuzenbo
xKingFlocks
Kuzenbo
8,089
3,594
413
1,428
9,382
11,902
30
1,810
7,147
39,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,953
Gold Earned
38,829
394
Minions Killed
313
0
Camps Cleared
0
1,711,568
Distance Traveled
1,086,237
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,838
518
105
6
0
357,986
0
L
Atlas
5,379
283
0
0
0
29
0
L
Janus
9,671
509
135
7
0
434,846
1
W
Neith
8,706
458
110
6
0
309,761
2
W
Horus
6,340
334
25
1
0
303,269
0
L
Vamana
10,100
532
88
5
0
360,830
2
L
Hachiman
8,300
437
90
5
0
290,532
0
L
Pele
5,379
283
0
0
0
0
0
W
Merlin
8,319
438
95
5
0
324,207
6
W
Kuzenbo
9,750
513
59
3
0
416,345
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role