Player Matchup

Zeus
Zeus
MaliciousDFC
Zeus
Level 123
God Stats
4W - 6L
1,515 SR
Queue Stats
120W - 126L
1,491 Elo+
Party 1
Bacchus
Bacchus
Reefer00Reaper
Bacchus
Level 89
God Stats
43W - 47L
1,371 SR
Queue Stats
324W - 263L
1,428 Elo+
Solo
Hercules
Hercules
SCRAP ATlass
Hercules
Level 143
God Stats
7W - 4L
1,562 SR
Queue Stats
164W - 175L
1,460 Elo+
Solo
Danzaburou
Danzaburou
ToxicVoiD31
Danzaburou
Level 68
God Stats
25W - 24L
1,530 SR
Queue Stats
210W - 246L
1,463 Elo+
Solo
Arachne
Arachne
XxXxRahloxXxX
Arachne
Level 51
God Stats
9W - 10L
1,498 SR
Queue Stats
100W - 113L
1,482 Elo+
Party 1
Team Averages
Level 95
1,495 SR
1,465 Elo+

VS

Team Averages
Level 103
1,496 SR
1,495 Elo+
Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
AnsemThaWise
Kumbhakarna
Level 80
God Stats
21W - 22L
1,445 SR
Queue Stats
744W - 750L
1,450 Elo+
Solo
Sol
Sol
Captain_Cheify
Sol
Level 124
God Stats
3W - 6L
1,435 SR
Queue Stats
251W - 236L
1,552 Elo+
Party 2
Odin
Odin
EviLReN3
Odin
Level 137
God Stats
13W - 5L
1,601 SR
Queue Stats
655W - 657L
1,532 Elo+
Solo
Aphrodite
Aphrodite
mastaluke
Aphrodite
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 134L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 8
9,482
948
13,737
12,890
4,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 5 / 10
9,420
942
6,834
19,430
18,563
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
SCRAP ATlass
Hercules
16
6 / 5 / 5
10,672
1,067
15,972
17,874
7,579
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
ToxicVoiD31
Danzaburou
16
2 / 8 / 6
9,936
994
10,700
15,502
6,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
16
1 / 7 / 7
8,870
887
5,729
11,886
4,694
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

144

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
6 / 2 / 17
10,715
1,072
13,034
9,784
4,294
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kumbhakarna
AnsemThaWise
Kumbhakarna
17
4 / 1 / 19
10,134
1,013
6,171
13,332
14,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
16 / 0 / 14
12,999
1,300
30,664
12,976
6,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
17
3 / 7 / 20
9,870
987
13,428
15,144
14,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
mastaluke
Aphrodite
17
4 / 1 / 20
10,355
1,036
7,025
7,065
5,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
123
11
Kills
33
33
Deaths
11
36
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
2
17
7.25
W
Kumbhakarna
AnsemThaWise
Kumbhakarna
4
1
19
13.5
W
16
0
14
23
W
Odin
3
7
20
1.86
L
2
8
8
0.75
L
0
5
10
1
L
Hercules
SCRAP ATlass
Hercules
6
5
5
1.7
L
Danzaburou
ToxicVoiD31
Danzaburou
2
8
6
0.63
L
Arachne
1
7
7
0.64
W
Aphrodite
mastaluke
Aphrodite
4
1
20
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,972
Damage
70,322
77,582
Taken
58,301
41,091
Mitigated
45,356
10,974
Healing
21,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,034
4,700
0
1,836
9,784
4,294
0
2,955
6,829
0
34,750
W
Kumbhakarna
AnsemThaWise
Kumbhakarna
6,171
814
855
319
13,332
14,438
0
6,221
7,111
10,812
459
W
30,664
10,157
0
8,505
12,976
6,691
0
4,055
8,921
55,240
4,077
W
Odin
13,428
2,870
0
1,076
15,144
14,011
0
3,788
11,356
8,741
12,915
L
13,737
2,099
0
398
12,890
4,101
0
5,064
7,656
31,298
0
L
6,834
199
677
6,129
19,430
18,563
0
12,876
6,196
13,131
0
L
Hercules
SCRAP ATlass
Hercules
15,972
4,470
0
1,681
17,874
7,579
0
10,225
7,192
0
31,469
L
Danzaburou
ToxicVoiD31
Danzaburou
10,700
5,052
0
892
15,502
6,154
0
9,604
5,703
0
47,348
L
Arachne
5,729
3,534
0
1,197
11,886
4,694
0
8,140
3,545
0
10,177
W
Aphrodite
mastaluke
Aphrodite
7,025
0
4,598
4,360
7,065
5,922
0
3,552
3,513
26,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,380
Gold Earned
54,073
175
Minions Killed
207
5
Camps Cleared
6
810,534
Distance Traveled
972,120
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,715
1,072
61
6
1
171,160
0
W
Kumbhakarna
10,134
1,013
8
1
0
209,103
2
W
Sol
12,999
1,300
61
6
4
197,471
1
W
Odin
9,870
987
19
2
0
182,824
1
L
Zeus
9,482
948
32
3
1
149,052
0
L
Bacchus
9,420
942
13
1
1
169,517
0
L
Hercules
10,672
1,067
34
3
2
190,451
1
L
Danzaburou
9,936
994
90
9
0
138,741
0
L
Arachne
8,870
887
6
1
1
162,773
0
W
Aphrodite
10,355
1,036
58
6
1
211,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role