Player Matchup

Geb
Geb
BigKhray
Geb
Level 13
God Stats
9W - 10L
1,613 SR
Queue Stats
16W - 30L
1,323 Elo+
Party 3
Chaac
Chaac
ParrallelFates
Chaac
Level 46
God Stats
16W - 13L
1,542 SR
Queue Stats
145W - 148L
1,422 Elo+
Party 1
Charybdis
Charybdis
ShadowFlashX703
Charybdis
Level 69
God Stats
7W - 3L
1,500 SR
Queue Stats
68W - 85L
1,350 Elo+
Party 3
Fenrir
Fenrir
YABKiddTrax
Fenrir
Level 89
God Stats
19W - 24L
1,445 SR
Queue Stats
362W - 372L
1,413 Elo+
Party 1
Anubis
Anubis
bisiden
Anubis
Level 28
God Stats
13W - 7L
1,444 SR
Queue Stats
62W - 53L
1,436 Elo+
Party 1
Team Averages
Level 49
1,509 SR
1,389 Elo+

VS

Team Averages
Level 56
1,391 SR
1,424 Elo+
He Bo
He Bo
 
He Bo
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
AiDz_Mouse
Fenrir
Level 29
God Stats
8W - 13L
1,477 SR
Queue Stats
42W - 51L
1,425 Elo+
Party 2
Scylla
Scylla
DSVNinja
Scylla
Level 37
God Stats
1W - 8L
1,212 SR
Queue Stats
47W - 55L
1,420 Elo+
Party 2
Sol
Sol
Jaxze--
Sol
Level 124
God Stats
475W - 516L
1,456 SR
Queue Stats
804W - 868L
1,430 Elo+
Solo
Medusa
Medusa
pecanboy350
Medusa
Level 21
God Stats
7W - 10L
1,310 SR
Queue Stats
16W - 26L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 5
7,118
475
2,279
11,219
6,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
5 / 1 / 5
7,934
529
9,377
9,743
8,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
ShadowFlashX703
Charybdis
12
4 / 3 / 5
7,340
489
7,403
7,261
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
16
7 / 3 / 2
9,030
602
7,600
13,115
5,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
bisiden
Anubis
12
5 / 3 / 6
7,931
529
7,573
8,216
4,024
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
3 / 4 / 1
6,944
463
4,269
8,880
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
AiDz_Mouse
Fenrir
7
2 / 5 / 1
5,888
393
2,729
6,622
1,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
DSVNinja
Scylla
12
2 / 4 / 5
7,108
474
7,081
8,076
1,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
12
2 / 6 / 0
7,740
516
6,197
13,207
2,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
10
2 / 3 / 4
6,410
427
6,666
8,488
1,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
22
Kills
11
11
Deaths
22
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
4
1
0.88
L
Fenrir
AiDz_Mouse
Fenrir
2
5
1
0.5
W
1
1
5
3.5
L
Scylla
DSVNinja
Scylla
2
4
5
1.13
L
Sol
2
6
0
0.33
W
5
1
5
7.5
W
Charybdis
ShadowFlashX703
Charybdis
4
3
5
2.17
W
Fenrir
7
3
2
2.67
W
Anubis
bisiden
Anubis
5
3
6
2.67
L
Medusa
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,232
Damage
26,942
49,554
Taken
45,273
25,889
Mitigated
8,448
17,906
Healing
11,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,269
225
55
1,037
8,880
1,524
0
4,432
4,370
18,690
0
L
Fenrir
AiDz_Mouse
Fenrir
2,729
824
0
1,235
6,622
1,340
0
848
5,729
0
12,591
W
2,279
350
0
2,688
11,219
6,023
0
2,722
8,497
23,761
0
L
Scylla
DSVNinja
Scylla
7,081
670
0
2,038
8,076
1,288
0
1,780
6,251
28,309
0
L
Sol
6,197
1,504
0
4,601
13,207
2,669
933
1,751
10,902
47,234
0
W
9,377
1,321
0
4,522
9,743
8,373
280
4,512
5,231
0
38,099
W
Charybdis
ShadowFlashX703
Charybdis
7,403
2,677
0
2,472
7,261
2,058
330
2,782
4,479
0
37,952
W
Fenrir
7,600
1,313
0
4,128
13,115
5,411
672
2,532
10,583
0
70,938
W
Anubis
bisiden
Anubis
7,573
906
0
4,096
8,216
4,024
472
4,999
3,217
37,108
0
L
Medusa
6,666
3,888
0
2,236
8,488
1,627
0
1,041
7,447
0
27,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,353
Gold Earned
34,090
364
Minions Killed
253
0
Camps Cleared
0
1,452,331
Distance Traveled
1,308,689
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,944
463
28
2
0
266,847
0
L
Fenrir
5,888
393
27
2
0
268,222
0
W
Geb
7,118
475
29
2
0
302,507
0
L
Scylla
7,108
474
42
3
0
241,892
2
L
Sol
7,740
516
97
6
0
248,943
2
W
Chaac
7,934
529
70
5
0
307,228
3
W
Charybdis
7,340
489
69
5
0
269,266
2
W
Fenrir
9,030
602
122
8
0
296,958
1
W
Anubis
7,931
529
74
5
0
276,372
0
L
Medusa
6,410
427
59
4
0
282,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role