Player Matchup

Medusa
Medusa
BrownBoi911
Medusa
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,159 Elo+
Party 1
Bakasura
Bakasura
G0Dz B4TMAN
Bakasura
Level 29
God Stats
1W - 1L
1,414 SR
Queue Stats
12W - 25L
1,231 Elo+
Party 1
Odin
Odin
Nerdmageddon
Odin
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 11L
1,008 Elo+
Party 1
Geb
Geb
OneFingerMan299
Geb
Level 20
God Stats
1W - 2L
1,148 SR
Queue Stats
4W - 13L
1,008 Elo+
Party 1
Zeus
Zeus
TheNanoBlob
Zeus
Level 126
God Stats
0W - 1L
1,184 SR
Queue Stats
12W - 19L
1,328 Elo+
Party 1
Team Averages
Level 48
1,349 SR
1,147 Elo+

VS

Team Averages
Level 74
1,454 SR
1,352 Elo+
Mulan
Mulan
KiiNGz_N3KO-
Mulan
Level 69
God Stats
17W - 13L
1,640 SR
Queue Stats
298W - 353L
1,348 Elo+
Party 2
Bacchus
Bacchus
SC0-RP0
Bacchus
Level 27
God Stats
6W - 2L
1,500 SR
Queue Stats
64W - 81L
1,354 Elo+
Party 2
Olorun
Olorun
Visionwolf
Olorun
Level 151
God Stats
5W - 6L
1,334 SR
Queue Stats
88W - 90L
1,367 Elo+
Solo
Mercury
Mercury
darthwebhead
Mercury
Level 97
God Stats
7W - 6L
1,405 SR
Queue Stats
29W - 35L
1,378 Elo+
Solo
Neith
Neith
kala5hnk0v_4747
Neith
Level 24
God Stats
5W - 2L
1,390 SR
Queue Stats
41W - 65L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
2 / 11 / 2
9,825
447
8,518
13,888
4,508
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
G0Dz B4TMAN
Bakasura
19
11 / 3 / 2
12,301
559
16,497
26,370
12,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 6 / 1
7,539
343
4,777
18,059
18,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 6 / 2
8,284
377
5,552
21,462
21,985
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 9 / 4
9,597
436
10,488
13,723
4,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 5
13,996
636
16,381
15,155
15,967
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Bacchus
SC0-RP0
Bacchus
18
6 / 1 / 14
13,787
627
11,625
18,807
30,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
Visionwolf
Olorun
19
8 / 6 / 9
13,556
616
17,908
18,476
9,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
darthwebhead
Mercury
18
7 / 3 / 11
12,785
581
15,890
14,536
6,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
9 / 4 / 5
13,560
616
11,800
14,358
5,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
79
15
Kills
35
35
Deaths
15
11
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
11
2
0.27
L
Bakasura
G0Dz B4TMAN
Bakasura
11
3
2
4
W
5
1
5
7.5
L
0
6
1
0.08
L
2
6
2
0.5
W
Bacchus
SC0-RP0
Bacchus
6
1
14
13
L
0
9
4
0.22
W
Olorun
Visionwolf
Olorun
8
6
9
2.08
W
Mercury
darthwebhead
Mercury
7
3
11
4.17
W
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,832
Damage
73,604
93,502
Taken
81,332
61,831
Mitigated
67,045
13,867
Healing
31,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,518
3,565
144
230
13,888
4,508
817
3,076
10,808
0
47,300
L
Bakasura
G0Dz B4TMAN
Bakasura
16,497
14,085
53
9,742
26,370
12,076
939
8,649
17,117
0
66,336
W
16,381
2,057
0
8,440
15,155
15,967
2,400
1,794
13,247
7,577
95,157
L
4,777
1,238
74
515
18,059
18,348
0
5,961
11,556
3,777
22,216
L
5,552
1,166
273
1,482
21,462
21,985
0
6,504
14,672
25,013
0
W
Bacchus
SC0-RP0
Bacchus
11,625
2,463
583
6,982
18,807
30,105
589
5,200
13,108
47,277
0
L
10,488
1,576
18
1,336
13,723
4,914
141
7,708
6,015
53,083
0
W
Olorun
Visionwolf
Olorun
17,908
10,063
807
7,817
18,476
9,168
4,205
6,037
11,570
86,030
0
W
Mercury
darthwebhead
Mercury
15,890
9,597
0
952
14,536
6,045
1,915
3,724
10,573
0
96,744
W
11,800
5,255
0
6,248
14,358
5,760
4,507
3,122
10,977
0
112,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,546
Gold Earned
67,684
380
Minions Killed
645
0
Camps Cleared
0
1,989,906
Distance Traveled
2,052,434
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,825
447
75
3
0
379,465
0
L
Bakasura
12,301
559
137
6
0
469,809
2
W
Mulan
13,996
636
186
8
0
400,583
2
L
Odin
7,539
343
41
2
0
393,281
1
L
Geb
8,284
377
21
1
0
386,131
0
W
Bacchus
13,787
627
75
3
0
410,462
3
L
Zeus
9,597
436
106
5
0
361,220
3
W
Olorun
13,556
616
134
6
0
363,328
3
W
Mercury
12,785
581
118
5
0
489,547
3
W
Neith
13,560
616
132
6
0
388,514
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role