Player Matchup

Chaac
Chaac
Masters
 
Chaac
Masters
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Diamond V
Dave The ADC
Terra
Diamond V
Level 88
God Stats
2W - 0L
1,856 SR
Queue Stats
53W - 26L
2,426 MMR
Party 2
Zeus
Zeus
Masters
RogueBCD
Zeus
Masters
Level 122
God Stats
1W - 0L
1,725 SR
Queue Stats
68W - 38L
2,919 MMR
Solo
Hou Yi
Hou Yi
Diamond III
Rêapér
Hou Yi
Diamond III
Level 61
God Stats
2W - 6L
1,531 SR
Queue Stats
98W - 88L
2,240 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond III
WoIfz
Gilgamesh
Diamond III
Level 149
God Stats
6W - 0L
1,879 SR
Queue Stats
161W - 147L
2,411 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 102
1,698 SR
2,299 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,658 SR
2,467 MMR
Hachiman
Hachiman
Diamond II
Born-To-Meme
Hachiman
Diamond II
Level 136
God Stats
12W - 11L
1,676 SR
Queue Stats
91W - 67L
2,783 MMR
Party 1
Pele
Pele
Masters
ImAtree02
Pele
Masters
Level 113
God Stats
8W - 4L
1,711 SR
Queue Stats
268W - 254L
2,571 MMR
Party 1
Ares
Ares
Diamond IV
Tt_Leqacy
Ares
Diamond IV
Level 127
God Stats
1W - 2L
1,608 SR
Queue Stats
78W - 70L
2,171 MMR
Solo
Sol
Sol
Diamond IV
Wild-JES
Sol
Diamond IV
Level 160
God Stats
2W - 1L
1,719 SR
Queue Stats
76W - 51L
2,791 MMR
Solo
Mulan
Mulan
Diamond V
tyriqshavoc
Mulan
Diamond V
Level 158
God Stats
2W - 4L
1,575 SR
Queue Stats
601W - 599L
2,018 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
3 / 0 / 0
5,217
745
4,122
4,689
2,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
0 / 1 / 5
4,286
612
2,367
5,844
2,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Zeus
7
1 / 3 / 4
4,415
631
4,243
3,787
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
Rêapér
Hou Yi
8
1 / 0 / 0
4,373
625
3,013
3,628
579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gilgamesh
WoIfz
Gilgamesh
9
5 / 0 / 1
5,281
754
1,954
3,828
1,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AthenaBastetGeb

VS

Bans
LokiAchillesCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Born-To-Meme
Hachiman
7
1 / 0 / 0
4,205
601
3,072
3,728
554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pele
7
2 / 3 / 0
4,310
616
2,627
5,112
1,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ares
6
0 / 2 / 2
3,568
510
1,227
5,260
2,014
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

7
1 / 3 / 2
4,129
590
4,060
4,790
1,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 2 / 0
3,835
548
2,032
3,876
1,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
10
Kills
4
4
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
0
3
L
Hachiman
Born-To-Meme
Hachiman
1
0
0
1
W
0
1
5
2.5
L
Pele
2
3
0
0.67
W
Zeus
1
3
4
1
W
Hou Yi
Rêapér
Hou Yi
1
0
0
1
L
Ares
0
2
2
0.5
L
1
3
2
0.67
W
Gilgamesh
WoIfz
Gilgamesh
5
0
1
5.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,699
Damage
13,018
21,776
Taken
22,766
7,725
Mitigated
7,152
11,825
Healing
5,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,122
1,102
0
3,462
4,689
2,562
0
0
4,471
0
25,367
L
Hachiman
Born-To-Meme
Hachiman
3,072
1,779
0
1,650
3,728
554
0
251
3,477
0
23,926
W
2,367
591
387
3,522
5,844
2,225
0
2,084
3,760
10,576
0
L
Pele
2,627
579
0
562
5,112
1,345
0
1,059
3,953
0
17,606
W
Zeus
4,243
1,315
0
882
3,787
1,148
0
2,200
1,587
22,103
0
W
Hou Yi
Rêapér
Hou Yi
3,013
1,373
0
1,330
3,628
579
0
54
3,574
0
20,554
L
Ares
1,227
119
0
750
5,260
2,014
0
1,884
3,312
5,892
0
L
4,060
1,622
0
1,584
4,790
1,709
0
3,165
1,464
18,844
2,845
W
Gilgamesh
WoIfz
Gilgamesh
1,954
466
0
2,242
3,828
1,211
0
401
3,427
0
20,324
L
2,032
592
0
1,279
3,876
1,530
0
0
3,565
0
14,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,572
Gold Earned
20,047
229
Minions Killed
169
0
Camps Cleared
0
668,369
Distance Traveled
635,648
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,217
745
61
9
0
132,320
0
L
Hachiman
4,205
601
48
7
0
123,361
1
W
Terra
4,286
612
18
3
0
144,146
2
L
Pele
4,310
616
40
6
0
147,701
0
W
Zeus
4,415
631
49
7
0
120,033
1
W
Hou Yi
4,373
625
51
7
0
122,226
2
L
Ares
3,568
510
9
1
0
137,565
2
L
Sol
4,129
590
39
6
0
122,134
2
W
Gilgamesh
5,281
754
50
7
0
149,644
2
L
Mulan
3,835
548
33
5
0
104,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role