Player Matchup

Ravana
Ravana
F4K3_Ukreecy_YT
Ravana
Level 28
God Stats
2W - 3L
1,292 SR
Queue Stats
80W - 92L
1,323 Elo+
Party 3
Thanatos
Thanatos
MasterKiller_28
Thanatos
Level 49
God Stats
3W - 8L
1,194 SR
Queue Stats
149W - 171L
1,267 Elo+
Party 3
Merlin
Merlin
SIDEYKO
Merlin
Level 85
God Stats
4W - 8L
1,386 SR
Queue Stats
349W - 429L
1,252 Elo+
Party 3
Artemis
Artemis
TCC_ItsDaniel
Artemis
Level 25
God Stats
1W - 2L
1,412 SR
Queue Stats
47W - 69L
1,224 Elo+
Party 3
Ares
Ares
ravnur_376
Ares
Level 34
God Stats
1W - 6L
1,245 SR
Queue Stats
73W - 110L
1,290 Elo+
Solo
Team Averages
Level 44
1,306 SR
1,271 Elo+

VS

Team Averages
Level 52
1,412 SR
1,323 Elo+
Thanatos
Thanatos
EleçtráLÍght
Thanatos
Level 124
God Stats
30W - 28L
1,496 SR
Queue Stats
429W - 453L
1,463 Elo+
Party 2
Mulan
Mulan
KiiNGz_N3KO-
Mulan
Level 69
God Stats
17W - 13L
1,500 SR
Queue Stats
298W - 353L
1,339 Elo+
Party 1
Ares
Ares
Maddness0711
Ares
Level 14
God Stats
2W - 1L
1,409 SR
Queue Stats
5W - 13L
1,164 Elo+
Party 2
Baron Samedi
Baron Samedi
SC0-RP0
Baron Samedi
Level 27
God Stats
2W - 3L
1,444 SR
Queue Stats
64W - 81L
1,346 Elo+
Party 1
Neith
Neith
kala5hnk0v_4747
Neith
Level 24
God Stats
5W - 2L
1,213 SR
Queue Stats
41W - 65L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,501
423
1,591
4,850
2,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
9
2 / 5 / 2
6,097
469
4,505
8,252
2,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
SIDEYKO
Merlin
12
2 / 6 / 2
7,053
543
3,578
7,887
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
10
3 / 2 / 2
5,975
460
7,567
8,870
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 0 / 2
6,550
504
4,049
10,538
5,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
11 / 0 / 1
8,698
669
8,177
8,205
2,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 0 / 4
8,400
646
3,121
6,553
4,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 5 / 1
5,573
429
2,419
11,730
8,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
SC0-RP0
Baron Samedi
13
2 / 4 / 3
7,777
598
5,184
6,950
3,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 0 / 0
7,164
551
7,949
4,428
1,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
9
Kills
16
16
Deaths
9
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thanatos
11
0
1
11.5
L
0
3
0
0
W
2
0
4
4
W
0
5
1
0.1
L
Thanatos
2
5
2
0.6
W
Baron Samedi
SC0-RP0
Baron Samedi
2
4
3
0.88
L
Merlin
SIDEYKO
Merlin
2
6
2
0.5
L
Artemis
3
2
2
2
W
1
0
0
1
L
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,290
Damage
26,850
40,397
Taken
37,866
15,293
Mitigated
20,284
12,534
Healing
17,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
8,177
1,308
0
9,447
8,205
2,481
0
574
7,631
0
41,022
L
1,591
221
0
1,032
4,850
2,071
0
221
4,363
0
21,738
W
3,121
239
302
3,387
6,553
4,309
92
0
6,553
4,468
49,602
W
2,419
159
0
721
11,730
8,841
0
3,201
8,529
7,392
0
L
Thanatos
4,505
932
0
4,545
8,252
2,458
0
1,249
6,854
0
28,250
W
Baron Samedi
SC0-RP0
Baron Samedi
5,184
769
0
1,469
6,950
3,091
65
3,004
3,946
43,670
0
L
Merlin
SIDEYKO
Merlin
3,578
195
0
1,000
7,887
2,072
0
3,584
3,984
39,226
0
L
Artemis
7,567
4,894
0
1,866
8,870
2,747
0
982
7,888
0
34,014
W
7,949
3,551
0
2,237
4,428
1,562
0
848
3,580
0
51,539
L
4,049
170
1,500
2,591
10,538
5,945
0
1,418
9,120
17,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,176
Gold Earned
37,612
266
Minions Killed
382
0
Camps Cleared
0
1,157,417
Distance Traveled
1,210,147
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,698
669
80
6
0
318,048
2
L
Ravana
5,501
423
55
4
0
239,078
2
W
Mulan
8,400
646
122
9
0
238,086
1
W
Ares
5,573
429
6
0
0
214,713
0
L
Thanatos
6,097
469
53
4
0
264,044
0
W
Baron Samedi
7,777
598
90
7
0
214,131
7
L
Merlin
7,053
543
73
6
0
203,445
1
L
Artemis
5,975
460
58
4
0
214,927
0
W
Neith
7,164
551
84
6
0
225,169
1
L
Ares
6,550
504
27
2
0
235,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role