Player Matchup

Medusa
Medusa
DrYisus
Medusa
Level 11
God Stats
1W - 3L
1,296 SR
Queue Stats
11W - 7L
1,678 Elo+
Party 3
Da Ji
Da Ji
KingOfManlets
Da Ji
Level 126
God Stats
0W - 1L
1,853 SR
Queue Stats
68W - 71L
1,527 Elo+
Solo
Cupid
Cupid
Rooster002
Cupid
Level 113
God Stats
2W - 1L
1,556 SR
Queue Stats
79W - 95L
1,547 Elo+
Solo
Sol
Sol
iSquirtle00
Sol
Level 157
God Stats
40W - 15L
1,829 SR
Queue Stats
259W - 211L
1,738 Elo+
Party 3
Chang'e
Chang'e
rafiki_au
Chang'e
Level 139
God Stats
50W - 39L
1,568 SR
Queue Stats
1,037W - 1,119L
1,512 Elo+
Solo
Team Averages
Level 109
1,620 SR
1,601 Elo+

VS

Team Averages
Level 97
1,543 SR
1,660 Elo+
Gilgamesh
Gilgamesh
BORKXD
Gilgamesh
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,536 Elo+
Party 1
Ymir
Ymir
Kobons
Ymir
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 58L
1,607 Elo+
Party 1
Tiamat
Tiamat
PlagueisTheWise
Tiamat
Level 144
God Stats
11W - 8L
1,551 SR
Queue Stats
360W - 257L
1,721 Elo+
Party 2
Thor
Thor
VosMalum
Thor
Level 160
God Stats
22W - 15L
1,665 SR
Queue Stats
635W - 511L
1,693 Elo+
Party 2
Anhur
Anhur
phanphy391
Anhur
Level 49
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 21L
1,744 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DrYisus
Medusa
6
0 / 6 / 0
5,116
365
894
5,426
1,381
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 4 / 1
6,479
463
2,932
8,766
2,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
12
2 / 3 / 2
7,058
504
5,130
7,957
1,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 6 / 3
7,299
521
7,875
9,752
3,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
rafiki_au
Chang'e
12
3 / 3 / 1
7,358
526
5,887
9,523
3,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BORKXD
Gilgamesh
14
6 / 1 / 1
8,316
594
4,974
5,917
3,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
Kobons
Ymir
12
2 / 2 / 9
7,527
538
2,915
12,120
10,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 2 / 4
8,538
610
7,488
6,559
4,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
17
8 / 1 / 3
9,808
701
7,697
8,558
3,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
15
3 / 2 / 4
9,259
661
6,239
10,234
3,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
8
Kills
22
22
Deaths
8
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BORKXD
Gilgamesh
6
1
1
6.5
L
Medusa
DrYisus
Medusa
0
6
0
0
L
2
4
1
0.63
W
Ymir
Kobons
Ymir
2
2
9
3.25
W
3
2
4
2.5
L
Cupid
2
3
2
1
W
Thor
8
1
3
9.5
L
1
6
3
0.42
W
Anhur
3
2
4
2.5
L
Chang'e
rafiki_au
Chang'e
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,718
Damage
29,313
41,424
Taken
43,388
11,761
Mitigated
25,365
12,059
Healing
13,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BORKXD
Gilgamesh
4,974
851
0
1,814
5,917
3,135
378
1,021
4,896
2,271
35,776
L
Medusa
DrYisus
Medusa
894
432
0
138
5,426
1,381
0
438
4,688
0
14,982
L
2,932
444
0
2,700
8,766
2,396
0
443
8,286
0
27,845
W
Ymir
Kobons
Ymir
2,915
767
0
2,557
12,120
10,933
153
4,213
7,752
16,621
0
W
7,488
1,183
0
2,733
6,559
4,099
65
3,541
2,861
53,756
0
L
Cupid
5,130
2,481
92
2,355
7,957
1,814
26
600
7,357
0
37,039
W
Thor
7,697
1,738
0
2,909
8,558
3,836
1,484
1,957
6,525
0
66,460
L
7,875
2,461
0
2,766
9,752
3,110
38
4,400
5,315
45,891
6,185
W
Anhur
6,239
2,767
0
3,001
10,234
3,362
1,715
1,799
8,428
0
62,125
L
Chang'e
rafiki_au
Chang'e
5,887
481
387
3,621
9,523
3,060
18
4,617
4,863
42,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,310
Gold Earned
43,448
356
Minions Killed
484
0
Camps Cleared
0
1,127,253
Distance Traveled
1,407,503
17
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,316
594
98
7
0
276,939
3
L
Medusa
5,116
365
23
2
0
172,025
1
L
Da Ji
6,479
463
67
5
0
184,388
3
W
Ymir
7,527
538
24
2
0
304,282
7
W
Tiamat
8,538
610
114
8
0
271,486
3
L
Cupid
7,058
504
72
5
0
257,888
5
W
Thor
9,808
701
111
8
0
290,183
6
L
Sol
7,299
521
99
7
0
260,222
6
W
Anhur
9,259
661
137
10
0
264,613
8
L
Chang'e
7,358
526
95
7
0
252,730
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role