Player Matchup

Baron Samedi
Baron Samedi
DededeadInside
Baron Samedi
Level 98
God Stats
0W - 1L
1,681 SR
Queue Stats
62W - 46L
1,607 Elo+
Party 1
Zhong Kui
Zhong Kui
IHaveBrianDamage
Zhong Kui
Level 124
God Stats
0W - 1L
1,617 SR
Queue Stats
11W - 13L
1,600 Elo+
Party 1
Ao Kuang
Ao Kuang
Lemuran
Ao Kuang
Level 157
God Stats
0W - 1L
1,691 SR
Queue Stats
59W - 50L
1,564 Elo+
Party 1
Sol
Sol
Melpy
Sol
Level 112
God Stats
0W - 1L
1,676 SR
Queue Stats
19W - 14L
1,645 Elo+
Party 1
Zeus
Zeus
Wolfstrike84
Zeus
Level 130
God Stats
0W - 1L
1,875 SR
Queue Stats
31W - 38L
1,510 Elo+
Party 1
Team Averages
Level 124
1,708 SR
1,585 Elo+

VS

Team Averages
Level 141
1,588 SR
1,555 Elo+
Anubis
Anubis
Dansbie
Anubis
Level 158
God Stats
2W - 4L
1,512 SR
Queue Stats
125W - 113L
1,544 Elo+
Party 2
Fenrir
Fenrir
The J0 Show
Fenrir
Level 149
God Stats
4W - 2L
1,588 SR
Queue Stats
105W - 102L
1,507 Elo+
Party 2
Artio
Artio
Vandy993
Artio
Level 101
God Stats
13W - 5L
1,729 SR
Queue Stats
160W - 161L
1,566 Elo+
Solo
Hera
Hera
over9000ducks
Hera
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 71L
1,587 Elo+
Solo
Gilgamesh
Gilgamesh
streetmeat63
Gilgamesh
Level 150
God Stats
17W - 13L
1,608 SR
Queue Stats
359W - 332L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DededeadInside
Baron Samedi
14
0 / 7 / 6
7,453
621
6,311
14,190
11,142
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zhong Kui
15
3 / 6 / 5
9,024
752
11,606
12,521
7,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ao Kuang
Lemuran
Ao Kuang
14
3 / 7 / 5
9,407
784
7,350
13,399
5,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Sol
Melpy
Sol
14
3 / 5 / 3
8,568
714
9,345
10,089
3,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
3 / 7 / 4
8,367
697
9,915
9,454
4,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dansbie
Anubis
17
4 / 0 / 14
10,299
858
7,185
5,487
6,053
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
16
10 / 5 / 12
11,415
951
12,798
13,985
13,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artio
Vandy993
Artio
14
1 / 4 / 19
9,411
784
7,597
16,070
15,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
1 / 1 / 17
9,373
781
8,732
8,182
3,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
streetmeat63
Gilgamesh
18
16 / 3 / 8
12,540
1,045
16,511
17,990
14,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
102
12
Kills
32
32
Deaths
13
23
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Anubis
Dansbie
Anubis
4
0
14
11
L
Baron Samedi
DededeadInside
Baron Samedi
0
7
6
0.43
L
Zhong Kui
3
6
5
0.92
L
Ao Kuang
Lemuran
Ao Kuang
3
7
5
0.79
L
Sol
Melpy
Sol
3
5
3
0.9
W
Fenrir
10
5
12
3.2
W
Artio
Vandy993
Artio
1
4
19
2.63
L
3
7
4
0.71
W
1
1
17
9.5
W
Gilgamesh
streetmeat63
Gilgamesh
16
3
8
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,527
Damage
52,823
59,653
Taken
61,714
31,268
Mitigated
52,845
13,066
Healing
18,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Dansbie
Anubis
7,185
245
0
1,127
5,487
6,053
432
4,332
1,155
41,591
0
L
Baron Samedi
DededeadInside
Baron Samedi
6,311
727
364
2,901
14,190
11,142
0
5,193
8,543
18,854
0
L
Zhong Kui
11,606
3,247
0
2,549
12,521
7,683
1
6,779
5,455
31,712
0
L
Ao Kuang
Lemuran
Ao Kuang
7,350
1,528
0
2,972
13,399
5,035
0
4,082
8,825
15,223
0
L
Sol
Melpy
Sol
9,345
3,241
0
3,124
10,089
3,027
0
4,873
5,008
25,565
0
W
Fenrir
12,798
2,472
0
2,147
13,985
13,446
551
9,699
4,286
0
27,713
W
Artio
Vandy993
Artio
7,597
455
3,484
4,682
16,070
15,322
269
11,726
4,344
14,771
0
L
9,915
1,813
0
1,156
9,454
4,381
0
4,806
4,396
34,079
0
W
8,732
2,376
0
1,993
8,182
3,538
2,258
6,148
2,034
35,137
0
W
Gilgamesh
streetmeat63
Gilgamesh
16,511
3,269
0
4,924
17,990
14,486
1,290
12,925
5,065
4,952
31,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,819
Gold Earned
53,038
205
Minions Killed
271
6
Camps Cleared
10
951,218
Distance Traveled
1,098,665
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,299
858
90
8
3
203,616
3
L
Baron Samedi
7,453
621
19
2
0
191,285
2
L
Zhong Kui
9,024
752
65
5
4
183,009
2
L
Ao Kuang
9,407
784
17
1
0
199,916
2
L
Sol
8,568
714
42
4
1
197,629
3
W
Fenrir
11,415
951
37
3
4
213,906
1
W
Artio
9,411
784
16
1
0
217,206
0
L
Zeus
8,367
697
62
5
1
179,379
1
W
Hera
9,373
781
72
6
1
236,873
3
W
Gilgamesh
12,540
1,045
56
5
2
227,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role