Player Matchup

Olorun
Olorun
 
Olorun
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BloodDark997
Hercules
Level 140
God Stats
6W - 7L
1,523 SR
Queue Stats
101W - 76L
1,587 Elo+
Solo
Nemesis
Nemesis
HailSaban
Nemesis
Level 129
God Stats
5W - 2L
1,565 SR
Queue Stats
191W - 191L
1,565 Elo+
Solo
Rama
Rama
PabloSantiani
Rama
Level 129
God Stats
8W - 0L
1,595 SR
Queue Stats
104W - 76L
1,530 Elo+
Party 2
Kuzenbo
Kuzenbo
ragnarloghbrok
Kuzenbo
Level 130
God Stats
6W - 4L
1,513 SR
Queue Stats
117W - 104L
1,539 Elo+
Party 2
Team Averages
Level 119
1,539 SR
1,544 Elo+

VS

Team Averages
Level 106
1,610 SR
1,515 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Exxalium
Rama
Level 126
God Stats
4W - 4L
1,613 SR
Queue Stats
67W - 53L
1,608 Elo+
Party 1
Zeus
Zeus
FenrirHereYT
Zeus
Level 129
God Stats
5W - 1L
1,753 SR
Queue Stats
150W - 146L
1,556 Elo+
Solo
Fenrir
Fenrir
FortunePayback
Fenrir
Level 85
God Stats
0W - 1L
1,695 SR
Queue Stats
3W - 9L
1,361 Elo+
Party 1
Camazotz
Camazotz
congratsurafruit
Camazotz
Level 106
God Stats
3W - 7L
1,487 SR
Queue Stats
198W - 195L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
6
0 / 2 / 0
3,775
629
326
2,973
783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
BloodDark997
Hercules
6
1 / 0 / 1
3,929
655
1,194
2,311
766
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
HailSaban
Nemesis
7
2 / 0 / 0
4,489
748
1,723
3,048
744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 0 / 1
3,708
618
1,807
2,197
396
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 0 / 1
3,619
603
1,618
3,498
1,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
5
0 / 1 / 0
3,339
557
517
2,138
1,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
5
0 / 1 / 0
3,192
532
2,494
3,169
634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
1 / 0 / 1
4,193
699
2,203
1,482
298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

5
1 / 1 / 0
3,599
600
458
2,946
688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

3
0 / 2 / 0
2,887
481
1,246
2,466
662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
5
Kills
2
2
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
0
2
0
0
L
Cabrakan
 
Cabrakan
0
1
0
0
W
Hercules
BloodDark997
Hercules
1
0
1
1.5
L
Rama
0
1
0
0
L
1
0
1
1.5
L
1
1
0
1
W
Nemesis
HailSaban
Nemesis
2
0
0
2
W
1
0
1
1.5
L
0
2
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,668
Damage
6,918
14,027
Taken
12,201
4,430
Mitigated
3,333
5,334
Healing
4,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
326
90
0
1,073
2,973
783
0
1,718
1,087
17,277
0
L
Cabrakan
 
Cabrakan
517
190
0
842
2,138
1,051
0
432
1,595
4,312
0
W
Hercules
BloodDark997
Hercules
1,194
523
0
911
2,311
766
0
0
2,174
0
8,285
L
Rama
2,494
2,315
0
1,466
3,169
634
0
954
2,094
0
13,579
L
2,203
482
0
59
1,482
298
0
236
1,246
19,887
0
L
458
224
0
1,197
2,946
688
0
90
2,856
0
8,932
W
Nemesis
HailSaban
Nemesis
1,723
1,000
0
941
3,048
744
0
287
2,705
0
17,617
W
1,807
1,600
0
1,199
2,197
396
256
174
2,023
0
18,780
L
1,246
625
0
807
2,466
662
0
0
2,466
0
2,777
W
1,618
623
0
1,210
3,498
1,741
0
343
3,155
8,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,520
Gold Earned
17,210
160
Minions Killed
127
0
Camps Cleared
0
593,623
Distance Traveled
489,446
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
3,775
629
35
6
0
108,411
3
L
Cabrakan
3,339
557
3
1
0
97,764
2
W
Hercules
3,929
655
26
4
0
114,618
3
L
Rama
3,192
532
41
7
0
97,724
0
L
Zeus
4,193
699
52
9
0
106,002
3
L
Fenrir
3,599
600
24
4
0
106,523
2
W
Nemesis
4,489
748
47
8
0
151,485
3
W
Rama
3,708
618
41
7
0
107,048
0
L
Camazotz
2,887
481
7
1
0
81,433
2
W
Kuzenbo
3,619
603
11
2
0
112,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role