Player Matchup

Cthulhu
Cthulhu
DudeItzKevin
Cthulhu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 66L
1,421 Elo+
Party 1
Chaac
Chaac
SpougeShooter
Chaac
Level 23
God Stats
0W - 1L
1,717 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
joequisha
Tiamat
Level 29
God Stats
0W - 3L
1,818 SR
Queue Stats
5W - 10L
1,430 Elo+
Party 1
Team Averages
Level 39
1,678 SR
1,450 Elo+

VS

Team Averages
Level 63
1,475 SR
1,456 Elo+
Khepri
Khepri
Jarmiqa
Khepri
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,246 Elo+
Party 2
Cupid
Cupid
KidFlash613
Cupid
Level 65
God Stats
2W - 0L
1,528 SR
Queue Stats
61W - 46L
1,572 Elo+
Party 2
Zeus
Zeus
ian-thebarbarian
Zeus
Level 121
God Stats
1W - 1L
1,397 SR
Queue Stats
5W - 4L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DudeItzKevin
Cthulhu
12
0 / 7 / 5
8,699
544
7,165
23,391
16,759
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
2 / 6 / 4
9,350
584
9,722
16,596
11,368
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
joequisha
Tiamat
13
4 / 8 / 1
9,564
598
8,246
17,420
9,091
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Jarmiqa
Khepri
14
2 / 2 / 17
11,247
703
4,165
10,070
13,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
10 / 1 / 10
11,908
744
20,263
10,500
5,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

15
9 / 3 / 11
11,816
739
20,441
8,820
3,736
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
59
6
Kills
21
21
Deaths
6
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DudeItzKevin
Cthulhu
0
7
5
0.36
W
Khepri
Jarmiqa
Khepri
2
2
17
5.25
W
10
1
10
15
L
2
6
4
0.67
W
9
3
11
4.83
L
Tiamat
joequisha
Tiamat
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,133
Damage
44,869
57,407
Taken
29,390
37,218
Mitigated
22,202
9,694
Healing
7,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DudeItzKevin
Cthulhu
7,165
597
169
3,361
23,391
16,759
0
8,646
14,745
27,319
0
W
Khepri
Jarmiqa
Khepri
4,165
1,292
0
954
10,070
13,076
422
4,959
5,111
11,327
0
W
20,263
10,502
302
4,347
10,500
5,390
1,997
5,708
4,792
0
54,045
L
9,722
1,830
0
3,514
16,596
11,368
0
7,365
9,231
69
28,657
W
20,441
2,095
0
1,652
8,820
3,736
957
5,058
3,762
39,561
0
L
Tiamat
joequisha
Tiamat
8,246
604
190
2,460
17,420
9,091
0
9,236
8,184
36,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,613
Gold Earned
34,971
137
Minions Killed
150
5
Camps Cleared
7
792,481
Distance Traveled
818,863
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,699
544
27
2
0
266,396
5
W
Khepri
11,247
703
12
1
1
251,598
3
W
Cupid
11,908
744
91
6
5
278,412
5
L
Chaac
9,350
584
53
3
1
269,421
2
W
Zeus
11,816
739
47
3
1
288,853
8
L
Tiamat
9,564
598
57
4
4
256,664
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role