Player Matchup

Hercules
Hercules
Magic20925
Hercules
Level 49
God Stats
4W - 8L
1,459 SR
Queue Stats
130W - 129L
1,503 Elo+
Solo
Xing Tian
Xing Tian
Synes_GasuWe
Xing Tian
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,498 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Synes_LupusDei01
Morgan Le Fay
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,493 Elo+
Party 1
Hun Batz
Hun Batz
Synes_SangFroid
Hun Batz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,527 Elo+
Party 1
Ullr
Ullr
XxTwistedChrisxX
Ullr
Level 47
God Stats
3W - 2L
1,472 SR
Queue Stats
16W - 19L
1,448 Elo+
Party 1
Team Averages
Level 64
1,486 SR
1,494 Elo+

VS

Team Averages
Level 62
1,611 SR
1,521 Elo+
Aphrodite
Aphrodite
ArcticPanzerWolf
Aphrodite
Level 49
God Stats
13W - 8L
1,720 SR
Queue Stats
129W - 122L
1,517 Elo+
Party 2
Heimdallr
Heimdallr
BORKXD
Heimdallr
Level 26
God Stats
2W - 0L
1,799 SR
Queue Stats
22W - 18L
1,522 Elo+
Party 3
Thoth
Thoth
BrizzlyBear42
Thoth
Level 59
God Stats
26W - 38L
1,411 SR
Queue Stats
163W - 163L
1,454 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Kobons
Morgan Le Fay
Level 105
God Stats
2W - 1L
1,675 SR
Queue Stats
77W - 58L
1,599 Elo+
Party 3
Nike
Nike
OkamiJester
Nike
Level 69
God Stats
5W - 4L
1,449 SR
Queue Stats
239W - 231L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Magic20925
Hercules
11
1 / 4 / 1
6,627
473
2,438
9,764
4,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xing Tian
Synes_GasuWe
Xing Tian
9
1 / 2 / 3
6,693
478
4,675
11,962
8,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
Synes_LupusDei01
Morgan Le Fay
11
2 / 3 / 0
6,644
475
4,581
9,643
3,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
10
1 / 3 / 1
6,409
458
2,603
7,771
2,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 5 / 1
6,057
433
6,629
7,929
2,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
11
3 / 1 / 1
7,183
513
4,788
8,638
3,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Heimdallr
BORKXD
Heimdallr
12
1 / 1 / 3
7,203
515
7,517
6,620
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 2 / 3
7,534
538
3,268
4,316
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
Kobons
Morgan Le Fay
15
7 / 1 / 4
9,036
645
8,370
7,000
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
5 / 2 / 4
7,967
569
9,612
11,358
11,039
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
6
Kills
17
17
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
3
1
1
3.5
W
Heimdallr
BORKXD
Heimdallr
1
1
3
2.5
W
1
2
3
1.25
W
Morgan Le Fay
Kobons
Morgan Le Fay
7
1
4
9
L
Hercules
Magic20925
Hercules
1
4
1
0.38
W
5
2
4
3.5
L
Xing Tian
Synes_GasuWe
Xing Tian
1
2
3
1.25
L
Morgan Le Fay
Synes_LupusDei01
Morgan Le Fay
2
3
0
0.67
L
Hun Batz
1
3
1
0.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,926
Damage
33,555
47,069
Taken
37,932
22,237
Mitigated
20,744
12,264
Healing
17,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
4,788
465
2,551
6,239
8,638
3,794
763
3,006
5,506
18,566
0
W
Heimdallr
BORKXD
Heimdallr
7,517
4,559
0
1,400
6,620
2,165
397
2,220
4,360
0
39,731
W
3,268
330
0
687
4,316
1,384
2,361
2,113
2,029
37,994
0
W
Morgan Le Fay
Kobons
Morgan Le Fay
8,370
657
0
3,741
7,000
2,362
0
947
6,009
57,106
0
L
Hercules
Magic20925
Hercules
2,438
974
0
2,964
9,764
4,881
147
1,202
8,560
1,099
24,017
W
9,612
1,776
0
2,651
11,358
11,039
1,647
552
10,494
0
42,027
L
Xing Tian
Synes_GasuWe
Xing Tian
4,675
557
470
2,821
11,962
8,873
103
3,601
8,335
16,091
0
L
Morgan Le Fay
Synes_LupusDei01
Morgan Le Fay
4,581
420
36
3,507
9,643
3,371
1,144
6,136
3,355
36,224
0
L
Hun Batz
2,603
917
0
2,063
7,771
2,252
0
2,503
5,158
0
28,962
L
6,629
2,093
0
403
7,929
2,860
671
2,694
5,235
0
36,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,430
Gold Earned
38,923
279
Minions Killed
389
0
Camps Cleared
0
1,330,880
Distance Traveled
1,340,470
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,183
513
35
3
0
249,714
0
W
Heimdallr
7,203
515
74
5
0
263,221
3
W
Thoth
7,534
538
84
6
0
224,753
1
W
Morgan Le Fay
9,036
645
118
8
0
329,909
7
L
Hercules
6,627
473
57
4
0
266,482
0
W
Nike
7,967
569
78
6
0
272,873
2
L
Xing Tian
6,693
478
14
1
0
286,905
5
L
Morgan Le Fay
6,644
475
74
5
0
257,973
2
L
Hun Batz
6,409
458
63
5
0
283,911
0
L
Ullr
6,057
433
71
5
0
235,609
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role