Player Matchup

Arachne
Arachne
BreakingBadger1
Arachne
Level 69
God Stats
35W - 20L
1,668 SR
Queue Stats
246W - 247L
1,531 Elo+
Party 1
Artio
Artio
PhantomSprite
Artio
Level 48
God Stats
8W - 6L
1,708 SR
Queue Stats
30W - 33L
1,407 Elo+
Party 1
He Bo
He Bo
Royceope
He Bo
Level 106
God Stats
4W - 7L
1,551 SR
Queue Stats
592W - 618L
1,513 Elo+
Party 1
Rama
Rama
Yster9
Rama
Level 105
God Stats
22W - 22L
1,557 SR
Queue Stats
338W - 337L
1,522 Elo+
Party 1
Chang'e
Chang'e
endoth
Chang'e
Level 113
God Stats
0W - 4L
1,487 SR
Queue Stats
29W - 47L
1,431 Elo+
Party 1
Team Averages
Level 88
1,594 SR
1,481 Elo+

VS

Team Averages
Level 123
1,531 SR
1,449 Elo+
Heimdallr
Heimdallr
AcedSaber
Heimdallr
Level 121
God Stats
2W - 2L
1,685 SR
Queue Stats
28W - 35L
1,509 Elo+
Party 2
Chaac
Chaac
DaHydroPonic
Chaac
Level 37
God Stats
1W - 1L
1,247 SR
Queue Stats
1W - 5L
1,167 Elo+
Solo
Ymir
Ymir
DeadlyVibe5
Ymir
Level 159
God Stats
3W - 4L
1,599 SR
Queue Stats
173W - 158L
1,498 Elo+
Party 2
Janus
Janus
Fl0und3r249
Janus
Level 149
God Stats
1W - 0L
1,623 SR
Queue Stats
49W - 42L
1,561 Elo+
Party 2
Vamana
Vamana
LifeIsFoxy
Vamana
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 33L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 2
9,585
479
9,899
20,550
9,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 2 / 8
7,972
399
6,141
18,993
21,133
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

He Bo
Royceope
He Bo
13
2 / 7 / 1
8,591
430
7,609
13,507
4,183
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
Yster9
Rama
15
2 / 7 / 2
9,817
491
6,026
14,807
5,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
endoth
Chang'e
15
0 / 5 / 4
9,132
457
8,314
14,084
12,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AcedSaber
Heimdallr
16
3 / 2 / 6
10,487
524
11,988
7,665
2,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

18
3 / 0 / 8
10,739
537
9,130
12,192
9,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 4 / 8
9,099
455
5,503
16,043
11,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
15 / 1 / 7
12,405
620
23,687
12,669
4,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
LifeIsFoxy
Vamana
16
7 / 2 / 8
10,412
521
12,781
13,487
8,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
9
Kills
28
28
Deaths
9
17
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AcedSaber
Heimdallr
3
2
6
3
L
5
7
2
0.86
W
3
0
8
7
W
0
4
8
1
W
15
1
7
18.5
W
Vamana
LifeIsFoxy
Vamana
7
2
8
5.5
L
0
2
8
2
L
He Bo
Royceope
He Bo
2
7
1
0.36
L
Rama
Yster9
Rama
2
7
2
0.43
L
Chang'e
endoth
Chang'e
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,989
Damage
63,089
81,941
Taken
62,056
52,274
Mitigated
37,455
23,317
Healing
16,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AcedSaber
Heimdallr
11,988
5,533
0
0
7,665
2,849
2,388
971
6,694
0
72,123
L
9,899
5,437
0
5,002
20,550
9,179
0
6,007
14,356
0
52,763
W
9,130
2,000
0
6,297
12,192
9,920
0
5,089
7,103
0
70,415
W
5,503
1,225
433
2,964
16,043
11,793
122
6,273
9,770
43,331
0
W
23,687
1,151
132
2,745
12,669
4,490
642
5,269
7,400
88,267
0
W
Vamana
LifeIsFoxy
Vamana
12,781
5,508
0
3,682
13,487
8,403
793
4,462
9,025
0
53,026
L
6,141
445
1,124
4,456
18,993
21,133
183
9,011
9,660
18,924
0
L
He Bo
Royceope
He Bo
7,609
106
0
3,496
13,507
4,183
294
6,718
6,531
47,593
0
L
Rama
Yster9
Rama
6,026
5,083
0
3,201
14,807
5,100
0
2,462
12,256
0
78,739
L
Chang'e
endoth
Chang'e
8,314
888
1,008
5,030
14,084
12,679
0
4,144
9,782
58,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,097
Gold Earned
53,142
446
Minions Killed
550
0
Camps Cleared
0
1,864,465
Distance Traveled
1,966,426
6
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,487
524
126
6
0
368,003
4
L
Arachne
9,585
479
92
5
0
417,785
1
W
Chaac
10,739
537
133
7
0
400,896
7
W
Ymir
9,099
455
66
3
0
330,843
8
W
Janus
12,405
620
145
7
0
433,165
2
W
Vamana
10,412
521
80
4
0
433,519
4
L
Artio
7,972
399
25
1
0
384,036
0
L
He Bo
8,591
430
87
4
0
347,279
2
L
Rama
9,817
491
139
7
0
348,147
0
L
Chang'e
9,132
457
103
5
0
367,218
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role