Player Matchup

Rama
Rama
EatBeeph
Rama
Level 122
God Stats
1W - 2L
1,586 SR
Queue Stats
11W - 17L
1,430 Elo+
Party 2
Merlin
Merlin
FlakoSenpai
Merlin
Level 61
God Stats
3W - 6L
1,339 SR
Queue Stats
34W - 55L
1,267 Elo+
Party 2
Chaac
Chaac
kiloyoni
Chaac
Level 64
God Stats
2W - 2L
1,702 SR
Queue Stats
3W - 5L
1,562 Elo+
Party 2
Team Averages
Level 82
1,542 SR
1,420 Elo+

VS

Team Averages
Level 83
1,508 SR
1,467 Elo+
Nike
Nike
Rest_Were_Taken
Nike
Level 89
God Stats
29W - 27L
1,568 SR
Queue Stats
270W - 321L
1,428 Elo+
Party 1
Ullr
Ullr
sllimshady1738
Ullr
Level 99
God Stats
7W - 9L
1,411 SR
Queue Stats
260W - 260L
1,530 Elo+
Party 1
Sol
Sol
xXLIFE1ENDERXx
Sol
Level 61
God Stats
1W - 1L
1,545 SR
Queue Stats
29W - 40L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
2 / 8 / 5
11,588
644
12,124
15,514
5,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
13
0 / 8 / 5
10,166
565
9,062
11,938
3,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
kiloyoni
Chaac
16
5 / 2 / 0
11,161
620
13,809
18,368
16,336
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 14
12,245
680
8,865
19,090
17,112
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
10 / 4 / 8
13,021
723
16,353
17,454
6,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 0 / 12
12,011
667
15,299
13,699
4,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
7
Kills
18
18
Deaths
7
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Rama
2
8
5
0.56
L
Merlin
0
8
5
0.31
W
4
3
14
3.67
L
Chaac
kiloyoni
Chaac
5
2
0
2.5
W
10
4
8
3.5
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,995
Damage
40,517
45,820
Taken
50,243
25,348
Mitigated
28,111
8,733
Healing
20,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
12,124
7,964
0
3,270
15,514
5,575
0
5,678
9,836
0
41,723
L
Merlin
9,062
505
0
0
11,938
3,437
0
2,957
8,981
29,740
0
W
8,865
1,492
1,249
7,421
19,090
17,112
472
3,848
15,242
0
25,755
L
Chaac
kiloyoni
Chaac
13,809
827
0
5,463
18,368
16,336
0
6,128
12,240
0
40,125
W
16,353
7,350
0
2,764
17,454
6,186
1,178
3,585
13,869
0
56,712
W
15,299
3,069
0
8,844
13,699
4,813
1,115
2,525
11,174
56,758
5,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,915
Gold Earned
37,277
169
Minions Killed
214
4
Camps Cleared
11
908,591
Distance Traveled
956,870
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,588
644
65
4
3
297,080
5
L
Merlin
10,166
565
46
3
0
238,891
3
W
Nike
12,245
680
31
2
2
274,670
2
L
Chaac
11,161
620
58
3
1
372,620
0
W
Ullr
13,021
723
89
5
5
334,746
1
W
Sol
12,011
667
94
5
4
347,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role