Player Matchup

Osiris
Osiris
Chris_SolisCR
Osiris
Level 85
God Stats
1W - 5L
1,307 SR
Queue Stats
122W - 126L
1,435 Elo+
Party 3
Fenrir
Fenrir
ClutchCross
Fenrir
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 17L
1,531 Elo+
Party 2
Neith
Neith
Slycoo
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,672 Elo+
Party 2
Ra
Ra
sugoia
Ra
Level 10
God Stats
1W - 4L
1,303 SR
Queue Stats
5W - 10L
1,418 Elo+
Party 3
Sylvanus
Sylvanus
zkGhostyy
Sylvanus
Level 88
God Stats
0W - 3L
1,210 SR
Queue Stats
25W - 35L
1,355 Elo+
Party 2
Team Averages
Level 54
1,364 SR
1,482 Elo+

VS

Team Averages
Level 76
1,495 SR
1,511 Elo+
Medusa
Medusa
Everett4God
Medusa
Level 69
God Stats
42W - 41L
1,564 SR
Queue Stats
249W - 211L
1,549 Elo+
Party 1
Agni
Agni
SirBoredTurtle
Agni
Level 108
God Stats
7W - 7L
1,584 SR
Queue Stats
336W - 350L
1,537 Elo+
Party 1
Awilix
Awilix
TheBruhThatBruhs
Awilix
Level 123
God Stats
9W - 8L
1,464 SR
Queue Stats
543W - 563L
1,570 Elo+
Party 1
Hercules
Hercules
karlonx0
Hercules
Level 49
God Stats
2W - 6L
1,210 SR
Queue Stats
204W - 261L
1,399 Elo+
Solo
Atlas
Atlas
y0urd0g
Atlas
Level 29
God Stats
5W - 2L
1,652 SR
Queue Stats
109W - 111L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 7
9,581
456
17,785
23,061
22,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
16
6 / 8 / 4
10,540
502
11,424
18,343
7,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Slycoo
Neith
14
1 / 5 / 1
8,460
403
4,858
12,779
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ra
14
1 / 11 / 1
9,161
436
3,704
14,024
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
zkGhostyy
Sylvanus
14
4 / 3 / 4
8,637
411
8,842
13,507
9,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
2 / 4 / 4
10,599
505
10,856
11,247
4,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
19 / 2 / 4
14,129
673
25,626
15,288
6,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
12 / 1 / 5
13,962
665
12,902
13,483
5,939
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
karlonx0
Hercules
14
0 / 4 / 9
9,134
435
7,947
15,249
10,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Atlas
y0urd0g
Atlas
14
0 / 3 / 13
10,229
487
5,579
16,967
18,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
68
13
Kills
33
33
Deaths
14
17
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
6
7
0.75
L
Fenrir
6
8
4
1
W
Medusa
2
4
4
1
W
19
2
4
10.5
L
Neith
Slycoo
Neith
1
5
1
0.3
W
12
1
5
14.5
W
Hercules
karlonx0
Hercules
0
4
9
1.13
L
Ra
1
11
1
0.14
W
Atlas
y0urd0g
Atlas
0
3
13
2.17
L
Sylvanus
zkGhostyy
Sylvanus
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,613
Damage
62,910
81,714
Taken
72,234
46,933
Mitigated
44,870
19,406
Healing
20,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,785
4,005
152
3,062
23,061
22,210
345
7,098
14,661
11,818
52,997
L
Fenrir
11,424
2,717
0
4,333
18,343
7,853
0
6,382
11,704
0
48,158
W
Medusa
10,856
4,119
0
355
11,247
4,329
2,799
2,408
8,524
0
80,306
W
25,626
2,207
600
3,067
15,288
6,148
846
3,796
10,904
109,759
0
L
Neith
Slycoo
Neith
4,858
1,015
0
2,930
12,779
3,072
0
4,225
8,436
0
44,667
W
12,902
5,167
0
7,168
13,483
5,939
2,562
1,979
11,064
0
120,748
W
Hercules
karlonx0
Hercules
7,947
1,517
0
4,242
15,249
10,072
270
3,698
10,410
0
31,888
L
Ra
3,704
389
328
1,578
14,024
3,905
693
7,870
5,811
55,534
0
W
Atlas
y0urd0g
Atlas
5,579
2,050
2,690
2,359
16,967
18,382
360
4,265
12,166
20,436
0
L
Sylvanus
zkGhostyy
Sylvanus
8,842
633
2,199
4,824
13,507
9,893
327
4,724
8,465
32,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,379
Gold Earned
58,053
466
Minions Killed
603
0
Camps Cleared
0
1,828,392
Distance Traveled
2,088,690
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,581
456
101
5
0
380,383
5
L
Fenrir
10,540
502
88
4
0
366,073
8
W
Medusa
10,599
505
147
7
0
392,552
7
W
Agni
14,129
673
183
9
0
424,615
6
L
Neith
8,460
403
99
5
0
351,029
0
W
Awilix
13,962
665
197
9
0
526,205
4
W
Hercules
9,134
435
50
2
0
373,903
4
L
Ra
9,161
436
135
6
0
365,839
4
W
Atlas
10,229
487
26
1
0
371,415
1
L
Sylvanus
8,637
411
43
2
0
365,068
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role