Player Matchup

Scylla
Scylla
Flappy-the-Fish
Scylla
Level 106
God Stats
1W - 1L
1,540 SR
Queue Stats
29W - 31L
1,502 Elo+
Party 2
Artemis
Artemis
Kuuhnt
Artemis
Level 13
God Stats
0W - 1L
1,640 SR
Queue Stats
3W - 7L
1,328 Elo+
Party 2
Kukulkan
Kukulkan
Lejuso356
Kukulkan
Level 46
God Stats
0W - 2L
1,557 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Lost-Impa
Ne Zha
Level 106
God Stats
0W - 1L
1,704 SR
Queue Stats
35W - 34L
1,541 Elo+
Party 2
Sun Wukong
Sun Wukong
Lost-Maniac7
Sun Wukong
Level 87
God Stats
1W - 6L
1,504 SR
Queue Stats
12W - 16L
1,508 Elo+
Party 2
Team Averages
Level 72
1,589 SR
1,476 Elo+

VS

Team Averages
Level 69
1,623 SR
1,474 Elo+
Cerberus
Cerberus
Boohya99
Cerberus
Level 43
God Stats
3W - 2L
1,676 SR
Queue Stats
104W - 105L
1,483 Elo+
Party 1
Cliodhna
Cliodhna
BrandNewCartier
Cliodhna
Level 29
God Stats
4W - 1L
1,685 SR
Queue Stats
33W - 37L
1,415 Elo+
Party 3
Merlin
Merlin
WillofBaye
Merlin
Level 47
God Stats
9W - 11L
1,473 SR
Queue Stats
162W - 180L
1,387 Elo+
Solo
King Arthur
King Arthur
blue8heart
King Arthur
Level 127
God Stats
11W - 11L
1,615 SR
Queue Stats
560W - 578L
1,556 Elo+
Party 1
Rama
Rama
reconrpo12
Rama
Level 97
God Stats
2W - 0L
1,668 SR
Queue Stats
147W - 114L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 9
14,772
477
30,447
19,438
4,757
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Kuuhnt
Artemis
20
7 / 11 / 4
14,683
474
17,850
21,695
6,113
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
Lejuso356
Kukulkan
18
2 / 7 / 5
12,757
412
14,971
14,379
3,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Lost-Impa
Ne Zha
20
2 / 9 / 11
13,110
423
21,965
28,842
11,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Lost-Maniac7
Sun Wukong
18
2 / 8 / 11
12,150
392
12,227
21,479
16,828
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Boohya99
Cerberus
20
3 / 5 / 23
14,257
460
9,861
39,050
55,072
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
20
14 / 4 / 9
17,388
561
26,143
30,011
14,343
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
WillofBaye
Merlin
20
3 / 5 / 9
15,197
490
13,290
19,612
9,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
blue8heart
King Arthur
20
8 / 1 / 12
17,154
553
16,221
34,969
46,594
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
10 / 6 / 10
17,355
560
18,419
27,755
12,355
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
101
21
Kills
38
38
Deaths
21
40
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Boohya99
Cerberus
3
5
23
2.9
W
Cliodhna
14
4
9
4.63
L
8
3
9
4.17
L
Artemis
Kuuhnt
Artemis
7
11
4
0.82
L
Kukulkan
Lejuso356
Kukulkan
2
7
5
0.64
L
Ne Zha
Lost-Impa
Ne Zha
2
9
11
0.83
L
Sun Wukong
Lost-Maniac7
Sun Wukong
2
8
11
0.94
W
Merlin
WillofBaye
Merlin
3
5
9
1.5
W
King Arthur
blue8heart
King Arthur
8
1
12
14
W
10
6
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,460
Damage
83,934
105,833
Taken
151,397
42,933
Mitigated
137,553
21,023
Healing
50,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Boohya99
Cerberus
9,861
362
2,695
7,295
39,050
55,072
658
12,831
25,572
60,021
0
W
Cliodhna
26,143
2,718
0
14,140
30,011
14,343
2,033
7,269
22,518
0
148,060
L
30,447
1,176
129
6,379
19,438
4,757
0
5,810
13,424
109,378
0
L
Artemis
Kuuhnt
Artemis
17,850
8,593
0
2,424
21,695
6,113
0
4,740
16,879
0
88,449
L
Kukulkan
Lejuso356
Kukulkan
14,971
447
0
977
14,379
3,984
0
3,750
10,367
71,178
0
L
Ne Zha
Lost-Impa
Ne Zha
21,965
7,163
0
10,090
28,842
11,251
0
4,924
23,784
0
103,891
L
Sun Wukong
Lost-Maniac7
Sun Wukong
12,227
3,560
0
1,024
21,479
16,828
33
6,480
14,813
0
44,323
W
Merlin
WillofBaye
Merlin
13,290
560
299
3,384
19,612
9,189
709
6,487
13,065
102,337
0
W
King Arthur
blue8heart
King Arthur
16,221
1,369
0
11,948
34,969
46,594
492
7,709
27,044
24,368
103,796
W
18,419
15,483
0
10,631
27,755
12,355
10,771
9,786
17,585
0
168,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,472
Gold Earned
81,351
594
Minions Killed
841
0
Camps Cleared
0
2,556,931
Distance Traveled
2,851,115
33
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,257
460
96
3
0
579,179
5
W
Cliodhna
17,388
561
176
6
0
638,306
0
L
Scylla
14,772
477
137
4
0
585,554
8
L
Artemis
14,683
474
130
4
0
458,947
9
L
Kukulkan
12,757
412
133
4
0
465,387
3
L
Ne Zha
13,110
423
146
5
0
578,257
12
L
Sun Wukong
12,150
392
48
2
0
468,786
1
W
Merlin
15,197
490
179
6
0
545,736
14
W
King Arthur
17,154
553
205
7
0
568,390
5
W
Rama
17,355
560
185
6
0
519,504
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role