Player Matchup

Geb
Geb
Droppinmyricles
Geb
Level 27
God Stats
34W - 16L
1,724 SR
Queue Stats
61W - 31L
1,701 Elo+
Party 1
Fenrir
Fenrir
Fearmypewpew
Fenrir
Level 108
God Stats
37W - 23L
1,659 SR
Queue Stats
366W - 280L
1,707 Elo+
Party 1
Medusa
Medusa
MemoDaBoss
Medusa
Level 123
God Stats
2W - 0L
1,554 SR
Queue Stats
17W - 9L
1,553 Elo+
Solo
Kukulkan
Kukulkan
Rippapotomus
Kukulkan
Level 63
God Stats
41W - 41L
1,490 SR
Queue Stats
245W - 267L
1,411 Elo+
Solo
Kumbhakarna
Kumbhakarna
THAT DUDE TOM83
Kumbhakarna
Level 156
God Stats
21W - 4L
1,687 SR
Queue Stats
145W - 147L
1,465 Elo+
Solo
Team Averages
Level 95
1,623 SR
1,568 Elo+

VS

Team Averages
Level 80
1,489 SR
1,403 Elo+
Sol
Sol
AZTK FLEX
Sol
Level 127
God Stats
0W - 1L
1,373 SR
Queue Stats
4W - 9L
1,398 Elo+
Solo
Chiron
Chiron
Belt_tk
Chiron
Level 90
God Stats
5W - 6L
1,446 SR
Queue Stats
8W - 12L
1,372 Elo+
Party 2
Fafnir
Fafnir
Photonbandit
Fafnir
Level 32
God Stats
1W - 3L
1,506 SR
Queue Stats
160W - 154L
1,446 Elo+
Solo
Janus
Janus
Vision_iXi
Janus
Level 110
God Stats
6W - 6L
1,620 SR
Queue Stats
16W - 24L
1,358 Elo+
Party 2
Zeus
Zeus
dammitdash
Zeus
Level 42
God Stats
63W - 44L
1,503 SR
Queue Stats
166W - 171L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 9
11,091
1,008
9,272
10,678
12,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
17
7 / 2 / 10
11,950
1,086
18,915
15,510
21,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
MemoDaBoss
Medusa
18
10 / 3 / 5
12,052
1,096
21,411
10,366
4,299
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Rippapotomus
Kukulkan
17
1 / 1 / 8
9,996
909
7,883
5,785
2,362
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
THAT DUDE TOM83
Kumbhakarna
17
1 / 0 / 11
10,442
949
5,967
10,639
13,521
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

243

VS

Team 2 Tickets

148

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 1
10,541
958
10,566
12,241
4,759
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chiron
Belt_tk
Chiron
16
3 / 3 / 3
9,752
887
5,480
14,437
7,182
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
16
1 / 1 / 5
11,266
1,024
7,864
12,079
20,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
16
1 / 9 / 3
10,315
938
9,668
15,133
4,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
1 / 7 / 4
9,507
864
14,922
12,627
5,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
23
22
Kills
7
7
Deaths
22
43
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Chiron
Belt_tk
Chiron
3
3
3
1.5
W
3
1
9
7.5
W
Fenrir
7
2
10
6
W
Medusa
MemoDaBoss
Medusa
10
3
5
4.17
L
Fafnir
1
1
5
3.5
W
Kukulkan
Rippapotomus
Kukulkan
1
1
8
5
W
Kumbhakarna
THAT DUDE TOM83
Kumbhakarna
1
0
11
6.5
L
Janus
1
9
3
0.28
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,448
Damage
48,500
52,978
Taken
66,517
54,810
Mitigated
42,042
8,553
Healing
9,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,566
3,954
0
3,586
12,241
4,759
0
3,191
9,050
55,777
0
L
Chiron
Belt_tk
Chiron
5,480
2,711
814
2,128
14,437
7,182
0
4,819
9,618
0
11,083
W
9,272
622
0
633
10,678
12,913
0
8,428
2,250
17,384
0
W
Fenrir
18,915
3,903
0
1,916
15,510
21,715
0
12,801
2,709
1,199
23,020
W
Medusa
MemoDaBoss
Medusa
21,411
6,040
0
1,424
10,366
4,299
0
9,103
1,263
0
51,908
L
Fafnir
7,864
3,170
0
2,579
12,079
20,534
0
7,147
4,932
13,636
0
W
Kukulkan
Rippapotomus
Kukulkan
7,883
474
0
813
5,785
2,362
0
4,682
1,103
30,434
0
W
Kumbhakarna
THAT DUDE TOM83
Kumbhakarna
5,967
735
0
3,767
10,639
13,521
0
8,006
2,633
21,674
0
L
Janus
9,668
82
0
267
15,133
4,561
0
3,995
11,138
37,831
0
L
14,922
1,301
0
0
12,627
5,006
0
4,685
7,942
22,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,531
Gold Earned
51,381
198
Minions Killed
218
4
Camps Cleared
11
1,040,825
Distance Traveled
981,655
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,541
958
103
9
9
194,262
0
L
Chiron
9,752
887
19
2
0
231,515
1
W
Geb
11,091
1,008
18
2
1
221,534
1
W
Fenrir
11,950
1,086
9
1
2
229,306
1
W
Medusa
12,052
1,096
69
6
0
193,075
1
L
Fafnir
11,266
1,024
2
0
0
186,616
0
W
Kukulkan
9,996
909
61
6
1
186,353
2
W
Kumbhakarna
10,442
949
41
4
0
210,557
0
L
Janus
10,315
938
84
8
1
193,953
0
L
Zeus
9,507
864
10
1
1
175,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role