Player Matchup

Horus
Horus
Mewell
Horus
Level 96
God Stats
1W - 0L
1,215 SR
Queue Stats
55W - 56L
1,522 Elo+
Party 2
Medusa
Medusa
StrudelC
Medusa
Level 28
God Stats
3W - 0L
1,761 SR
Queue Stats
26W - 11L
1,666 Elo+
Party 2
Discordia
Discordia
X3nthur
Discordia
Level 160
God Stats
2W - 0L
1,651 SR
Queue Stats
116W - 68L
1,636 Elo+
Party 2
Team Averages
Level 95
1,542 SR
1,608 Elo+

VS

Team Averages
Level 41
1,412 SR
1,352 Elo+
Da Ji
Da Ji
 
Da Ji
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Kingsupernova83
Scylla
Level 69
God Stats
21W - 44L
1,398 SR
Queue Stats
160W - 276L
1,352 Elo+
Party 1
Nike
Nike
wolfblood420
Nike
Level 26
God Stats
5W - 12L
1,339 SR
Queue Stats
19W - 70L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Mewell
Horus
12
3 / 1 / 11
8,727
793
5,912
12,797
9,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
StrudelC
Medusa
12
2 / 4 / 8
8,111
737
6,134
8,596
3,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Discordia
X3nthur
Discordia
15
12 / 1 / 4
9,988
908
14,045
6,274
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
2 / 6 / 2
7,800
709
4,986
9,631
3,349
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 7 / 2
7,720
702
5,033
8,267
2,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 4 / 3
6,806
619
6,172
13,052
7,685
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
17
Kills
5
6
Deaths
17
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
6
2
0.5
L
3
7
2
0.57
W
Horus
Mewell
Horus
3
1
11
8.5
W
Medusa
StrudelC
Medusa
2
4
8
1.5
W
Discordia
X3nthur
Discordia
12
1
4
14
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,091
Damage
16,191
27,667
Taken
30,950
14,517
Mitigated
13,164
11,989
Healing
640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,986
636
0
55
9,631
3,349
0
5,762
3,773
0
15,921
L
5,033
229
0
495
8,267
2,130
0
3,405
4,681
16,417
0
W
Horus
Mewell
Horus
5,912
2,753
3,035
6,259
12,797
9,080
586
2,797
9,746
0
15,569
W
Medusa
StrudelC
Medusa
6,134
1,888
0
1,119
8,596
3,558
268
1,472
6,980
0
27,799
W
Discordia
X3nthur
Discordia
14,045
2,031
0
1,576
6,274
1,879
1,165
739
5,385
45,955
0
L
6,172
762
45
45
13,052
7,685
0
5,237
7,620
0
19,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,826
Gold Earned
22,326
131
Minions Killed
90
8
Camps Cleared
2
670,153
Distance Traveled
590,593
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,800
709
21
2
1
183,558
4
L
Scylla
7,720
702
32
3
0
202,828
1
W
Horus
8,727
793
15
1
1
228,721
7
W
Medusa
8,111
737
53
5
1
233,852
2
W
Discordia
9,988
908
63
6
6
207,580
4
L
Nike
6,806
619
37
3
1
204,207
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role