Player Matchup

Ares
Ares
KILLER R 1045
Ares
Level 67
God Stats
2W - 6L
1,500 SR
Queue Stats
18W - 25L
1,500 Elo+
Solo
Sol
Sol
Merk69
Sol
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Arachne
Arachne
Xeevaleev
Arachne
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,587 Elo+
Party 1
Team Averages
Level 42
1,500 SR
1,529 Elo+

VS

Team Averages
Level 51
1,425 SR
1,241 Elo+
Gilgamesh
Gilgamesh
Arimeela
Gilgamesh
Level 28
God Stats
2W - 1L
1,214 SR
Queue Stats
7W - 20L
1,059 Elo+
Party 2
Geb
Geb
XxKitty69xXTTV
Geb
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 35L
1,079 Elo+
Party 2
Sol
Sol
noexoticss
Sol
Level 84
God Stats
8W - 4L
1,559 SR
Queue Stats
573W - 499L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,737
561
4,508
14,913
8,143
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sol
Merk69
Sol
11
1 / 8 / 0
7,443
620
6,180
10,973
4,207
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
Xeevaleev
Arachne
10
0 / 8 / 1
6,769
564
4,272
16,839
6,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Arimeela
Gilgamesh
11
2 / 1 / 15
8,547
712
6,096
6,380
4,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 0 / 12
9,621
802
7,267
8,513
10,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
15 / 0 / 4
10,656
888
22,450
11,189
4,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
51
1
Kills
20
22
Deaths
1
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Arimeela
Gilgamesh
2
1
15
9.5
L
0
6
1
0.08
L
Sol
Merk69
Sol
1
8
0
0.13
L
Arachne
Xeevaleev
Arachne
0
8
1
0.06
W
3
0
12
9
W
15
0
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,960
Damage
35,813
42,725
Taken
26,082
18,638
Mitigated
18,829
6,640
Healing
10,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Arimeela
Gilgamesh
6,096
853
0
747
6,380
4,312
648
2,832
3,548
0
14,987
L
4,508
53
0
1,470
14,913
8,143
0
10,822
3,876
11,512
0
L
Sol
Merk69
Sol
6,180
1,450
0
1,476
10,973
4,207
0
8,122
2,600
24,862
0
L
Arachne
Xeevaleev
Arachne
4,272
3,051
0
3,694
16,839
6,288
0
11,157
5,403
0
12,845
W
7,267
1,607
408
1,463
8,513
10,422
125
4,036
4,477
25,662
0
W
22,450
10,492
0
8,014
11,189
4,095
913
4,329
6,860
55,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,949
Gold Earned
28,824
76
Minions Killed
159
1
Camps Cleared
8
579,043
Distance Traveled
694,359
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,547
712
29
2
0
233,030
0
L
Ares
6,737
561
8
1
0
174,492
0
L
Sol
7,443
620
51
4
1
184,125
2
L
Arachne
6,769
564
17
1
0
220,426
5
W
Geb
9,621
802
36
3
1
235,111
0
W
Sol
10,656
888
94
8
7
226,218
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role