Player Matchup

Zeus
Zeus
Masters
 
Zeus
Masters
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Diamond I
 
Charybdis
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Masters
TheLordKage12
Loki
Masters
Level 108
God Stats
20W - 10L
1,725 SR
Queue Stats
224W - 193L
2,815 MMR
Solo
Guan Yu
Guan Yu
Masters
Zandizull
Guan Yu
Masters
Level 81
God Stats
16W - 17L
1,604 SR
Queue Stats
274W - 258L
2,581 MMR
Solo
Bastet
Bastet
Masters
Zulxx
Bastet
Masters
Level 160
God Stats
1W - 0L
1,405 SR
Queue Stats
67W - 41L
2,653 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 132
1,547 SR
2,210 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 154
1,635 SR
2,322 MMR
Osiris
Osiris
Masters
 
Osiris
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
Bevlin
Morgan Le Fay
Diamond IV
Level 136
God Stats
0W - 1L
1,639 SR
Queue Stats
66W - 57L
2,220 MMR
Solo
Gilgamesh
Gilgamesh
Masters
PaisleyyPark
Gilgamesh
Masters
Level 158
God Stats
20W - 23L
1,652 SR
Queue Stats
425W - 403L
2,376 MMR
Solo
Cabrakan
Cabrakan
Masters
Stifger
Cabrakan
Masters
Level 160
God Stats
9W - 11L
1,699 SR
Queue Stats
475W - 453L
2,666 MMR
Party 1
Apollo
Apollo
Masters
erobotrex08
Apollo
Masters
Level 159
God Stats
29W - 21L
1,683 SR
Queue Stats
617W - 609L
2,849 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
8 / 2 / 5
11,691
650
22,459
10,203
3,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
 
Charybdis
17
1 / 2 / 6
11,078
615
9,520
12,310
3,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
3 / 2 / 2
10,730
596
9,590
11,455
3,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Zandizull
Guan Yu
15
1 / 1 / 11
10,045
558
6,265
19,370
21,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Zulxx
Bastet
17
5 / 1 / 6
11,028
613
19,908
20,077
14,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ArtioOdinAchillesGebCliodhna

VS

Bans
KaliEsetAh Muzen CabCamazotzFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
0 / 5 / 1
9,176
510
9,156
19,541
15,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
Bevlin
Morgan Le Fay
14
0 / 4 / 0
8,608
478
5,304
11,195
3,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
PaisleyyPark
Gilgamesh
13
2 / 5 / 3
8,426
468
11,076
17,271
5,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
Stifger
Cabrakan
12
2 / 4 / 3
8,509
473
4,446
21,851
18,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apollo
19
4 / 0 / 0
11,479
638
10,283
16,537
5,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
18
Kills
8
8
Deaths
18
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
8
2
5
5.25
W
Charybdis
 
Charybdis
1
2
6
2
L
Osiris
 
Osiris
0
5
1
0.1
L
Morgan Le Fay
Bevlin
Morgan Le Fay
0
4
0
0
L
Gilgamesh
PaisleyyPark
Gilgamesh
2
5
3
0.7
L
Cabrakan
Stifger
Cabrakan
2
4
3
0.88
W
3
2
2
2
W
Guan Yu
Zandizull
Guan Yu
1
1
11
6.5
W
Bastet
Zulxx
Bastet
5
1
6
8
L
Apollo
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,742
Damage
40,265
73,415
Taken
86,395
46,706
Mitigated
49,604
40,118
Healing
21,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
22,459
2,918
0
3,015
10,203
3,578
1,580
3,237
6,746
107,200
0
W
Charybdis
 
Charybdis
9,520
5,600
0
5,756
12,310
3,237
4,497
184
12,126
0
100,105
L
Osiris
 
Osiris
9,156
2,560
99
5,079
19,541
15,871
0
351
18,397
5,172
58,319
L
Morgan Le Fay
Bevlin
Morgan Le Fay
5,304
576
80
1,559
11,195
3,643
0
5,830
5,224
61,313
0
L
Gilgamesh
PaisleyyPark
Gilgamesh
11,076
2,927
0
2,885
17,271
5,607
0
5,765
11,296
0
56,660
L
Cabrakan
Stifger
Cabrakan
4,446
812
2,538
3,395
21,851
18,530
0
8,886
12,769
16,902
0
W
9,590
3,479
0
6,286
11,455
3,994
0
1,340
9,955
0
84,926
W
Guan Yu
Zandizull
Guan Yu
6,265
1,402
3,327
10,082
19,370
21,267
1,063
2,383
16,841
0
26,574
W
Bastet
Zulxx
Bastet
19,908
4,419
321
11,331
20,077
14,630
224
3,722
15,572
442
69,356
L
Apollo
10,283
7,549
0
6,008
16,537
5,953
2,765
1,910
14,478
0
106,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,572
Gold Earned
46,198
641
Minions Killed
608
0
Camps Cleared
0
1,929,902
Distance Traveled
1,742,586
23
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,691
650
160
9
0
360,674
4
W
Charybdis
11,078
615
182
10
0
341,970
4
L
Osiris
9,176
510
141
8
0
350,702
3
L
Morgan Le Fay
8,608
478
130
7
0
352,249
9
L
Gilgamesh
8,426
468
92
5
0
357,785
3
L
Cabrakan
8,509
473
26
1
0
318,824
6
W
Loki
10,730
596
136
8
0
405,495
4
W
Guan Yu
10,045
558
39
2
0
378,954
11
W
Bastet
11,028
613
124
7
0
442,809
0
L
Apollo
11,479
638
219
12
0
363,026
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role