Player Matchup

He Bo
He Bo
AcoPolo-_-
He Bo
Level 86
God Stats
1W - 1L
1,755 SR
Queue Stats
59W - 55L
1,500 Elo+
Party 1
Raijin
Raijin
DnD_King8th
Raijin
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 54L
1,440 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JigglyWigglyPigg
Morgan Le Fay
Level 129
God Stats
1W - 2L
1,622 SR
Queue Stats
60W - 57L
1,513 Elo+
Party 1
Team Averages
Level 90
1,626 SR
1,484 Elo+

VS

Team Averages
Level 70
1,450 SR
1,371 Elo+
Ymir
Ymir
Dist4ntS TCS
Ymir
Level 78
God Stats
1W - 0L
1,722 SR
Queue Stats
4W - 6L
1,288 Elo+
Party 2
Izanami
Izanami
HATERS_HATIN35
Izanami
Level 66
God Stats
13W - 11L
1,516 SR
Queue Stats
31W - 44L
1,389 Elo+
Solo
Janus
Janus
urgurlsfave
Janus
Level 65
God Stats
1W - 2L
1,111 SR
Queue Stats
37W - 35L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
11
0 / 9 / 1
8,382
524
5,903
12,242
3,743
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
12
2 / 12 / 1
9,211
576
5,958
15,324
5,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Morgan Le Fay
JigglyWigglyPigg
Morgan Le Fay
13
1 / 5 / 2
9,276
580
15,800
12,296
4,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 15
10,603
663
4,085
14,188
15,234
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
18 / 0 / 6
13,000
813
20,070
13,660
5,932
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 1 / 15
11,140
696
10,893
10,709
4,624
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
62
3
Kills
26
26
Deaths
3
4
Assists
36
Player
Kills
Deaths
Assists
KDA
L
He Bo
0
9
1
0.06
W
3
2
15
5.25
L
Raijin
2
12
1
0.21
W
18
0
6
21
L
Morgan Le Fay
JigglyWigglyPigg
Morgan Le Fay
1
5
2
0.4
W
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,661
Damage
35,048
39,862
Taken
38,557
14,331
Mitigated
25,790
3,614
Healing
7,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
5,903
80
93
1,680
12,242
3,743
0
5,513
6,729
18,239
0
W
4,085
875
0
345
14,188
15,234
519
7,626
5,662
16,113
0
L
Raijin
5,958
514
107
200
15,324
5,771
0
6,919
8,405
17,904
0
W
20,070
13,537
132
3,296
13,660
5,932
2,263
8,974
4,117
0
62,482
L
Morgan Le Fay
JigglyWigglyPigg
Morgan Le Fay
15,800
628
0
1,534
12,296
4,817
0
2,841
9,455
47,075
0
W
10,893
364
528
3,466
10,709
4,624
0
9,560
625
38,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,869
Gold Earned
34,743
134
Minions Killed
161
4
Camps Cleared
10
732,171
Distance Traveled
861,378
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,382
524
33
2
2
242,927
6
W
Ymir
10,603
663
19
1
0
276,555
0
L
Raijin
9,211
576
26
2
0
201,295
5
W
Izanami
13,000
813
85
5
5
283,003
3
L
Morgan Le Fay
9,276
580
75
5
2
287,949
1
W
Janus
11,140
696
57
4
5
301,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role