Player Matchup

Fenrir
Fenrir
Halforchubby
Fenrir
Level 82
God Stats
3W - 5L
1,455 SR
Queue Stats
44W - 64L
1,358 Elo+
Solo
Danzaburou
Danzaburou
JonhSpartan233
Danzaburou
Level 47
God Stats
6W - 6L
1,294 SR
Queue Stats
19W - 19L
1,563 Elo+
Party 1
Cthulhu
Cthulhu
Ladiazhot69
Cthulhu
Level 89
God Stats
5W - 3L
1,371 SR
Queue Stats
239W - 239L
1,453 Elo+
Party 1
Zeus
Zeus
ThePeachClobber
Zeus
Level 107
God Stats
3W - 3L
1,522 SR
Queue Stats
344W - 363L
1,364 Elo+
Party 3
Aphrodite
Aphrodite
jbeast1236
Aphrodite
Level 76
God Stats
16W - 8L
1,235 SR
Queue Stats
94W - 95L
1,395 Elo+
Party 3
Team Averages
Level 80
1,375 SR
1,427 Elo+

VS

Team Averages
Level 66
1,557 SR
1,390 Elo+
King Arthur
King Arthur
Antarct0s
King Arthur
Level 30
God Stats
2W - 0L
1,678 SR
Queue Stats
27W - 38L
1,351 Elo+
Party 2
Ne Zha
Ne Zha
Time_Cracker
Ne Zha
Level 101
God Stats
10W - 11L
1,543 SR
Queue Stats
56W - 56L
1,445 Elo+
Party 4
Apollo
Apollo
WildCatJones
Apollo
Level 88
God Stats
8W - 4L
1,656 SR
Queue Stats
114W - 121L
1,386 Elo+
Party 2
Merlin
Merlin
electric_lime_
Merlin
Level 23
God Stats
3W - 3L
1,399 SR
Queue Stats
9W - 11L
1,342 Elo+
Party 4
Bacchus
Bacchus
ll GetMurked ll
Bacchus
Level 89
God Stats
49W - 36L
1,509 SR
Queue Stats
92W - 94L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 6 / 2
7,470
439
4,461
12,548
4,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
JonhSpartan233
Danzaburou
11
1 / 7 / 1
7,334
431
3,045
11,883
3,356
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Ladiazhot69
Cthulhu
16
4 / 0 / 0
9,426
554
9,534
8,869
11,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
4 / 6 / 2
9,127
537
13,431
11,508
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
jbeast1236
Aphrodite
11
0 / 4 / 1
6,478
381
3,579
11,295
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Antarct0s
King Arthur
13
0 / 4 / 0
7,593
447
3,522
13,445
8,126
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
18
13 / 1 / 1
10,129
596
12,960
13,735
5,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
15
8 / 1 / 4
9,577
563
10,882
9,900
3,799
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 6
6,777
399
2,895
8,236
2,700
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
2 / 0 / 10
8,692
511
6,457
9,071
11,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
10
Kills
23
23
Deaths
10
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Antarct0s
King Arthur
0
4
0
0
L
Fenrir
1
6
2
0.33
L
Danzaburou
JonhSpartan233
Danzaburou
1
7
1
0.21
L
Cthulhu
Ladiazhot69
Cthulhu
4
0
0
4
L
4
6
2
0.83
W
Ne Zha
13
1
1
13.5
W
Apollo
8
1
4
10
W
0
4
6
0.75
L
Aphrodite
jbeast1236
Aphrodite
0
4
1
0.13
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,050
Damage
36,716
56,103
Taken
54,387
27,177
Mitigated
31,208
17,029
Healing
16,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Antarct0s
King Arthur
3,522
737
0
500
13,445
8,126
0
8,164
3,911
0
37,227
L
Fenrir
4,461
871
0
3,392
12,548
4,564
0
1,539
11,009
0
42,076
L
Danzaburou
JonhSpartan233
Danzaburou
3,045
1,378
0
2,592
11,883
3,356
64
2,814
9,069
0
33,070
L
Cthulhu
Ladiazhot69
Cthulhu
9,534
402
0
1,295
8,869
11,463
90
0
8,869
56,791
0
L
13,431
1,931
0
1,782
11,508
3,960
1,038
2,449
9,059
57,271
0
W
Ne Zha
12,960
4,964
0
7,351
13,735
5,340
563
6,279
7,456
0
74,331
W
Apollo
10,882
6,965
0
3,486
9,900
3,799
3,318
2,409
7,491
0
68,653
W
2,895
319
317
2,724
8,236
2,700
524
5,327
2,909
19,169
0
L
Aphrodite
jbeast1236
Aphrodite
3,579
28
3,078
4,890
11,295
3,834
129
2,550
8,745
22,506
0
W
6,457
234
478
1,478
9,071
11,243
375
2,995
6,076
21,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,835
Gold Earned
42,768
404
Minions Killed
408
0
Camps Cleared
0
1,585,442
Distance Traveled
1,521,065
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,593
447
77
5
0
291,932
5
L
Fenrir
7,470
439
68
4
0
346,432
2
L
Danzaburou
7,334
431
71
4
0
296,606
3
L
Cthulhu
9,426
554
124
7
0
361,363
2
L
Zeus
9,127
537
93
5
0
269,640
1
W
Ne Zha
10,129
596
118
7
0
354,740
2
W
Apollo
9,577
563
142
8
0
326,361
1
W
Merlin
6,777
399
50
3
0
246,999
1
L
Aphrodite
6,478
381
48
3
0
311,401
0
W
Bacchus
8,692
511
21
1
0
301,033
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role