Player Matchup

Izanami
Izanami
Dynaz72267
Izanami
Level 98
God Stats
1W - 4L
1,451 SR
Queue Stats
116W - 117L
1,449 Elo+
Party 1
Ra
Ra
Justhelizard
Ra
Level 108
God Stats
0W - 2L
1,212 SR
Queue Stats
126W - 125L
1,486 Elo+
Party 1
Sun Wukong
Sun Wukong
Réddo
Sun Wukong
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,570 Elo+
Party 1
Team Averages
Level 111
1,387 SR
1,502 Elo+

VS

Team Averages
Level 141
1,658 SR
1,515 Elo+
Ymir
Ymir
M_Alexisster_B77
Ymir
Level 126
God Stats
3W - 6L
1,595 SR
Queue Stats
314W - 381L
1,517 Elo+
Party 2
Geb
Geb
crisYFgamer
Geb
Level 149
God Stats
18W - 18L
1,627 SR
Queue Stats
346W - 402L
1,514 Elo+
Party 2
Sobek
Sobek
xXCarmonaXx
Sobek
Level 148
God Stats
2W - 0L
1,753 SR
Queue Stats
112W - 147L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dynaz72267
Izanami
13
2 / 7 / 7
9,692
606
12,814
14,335
4,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 8 / 6
10,068
629
10,254
15,801
8,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Réddo
Sun Wukong
14
6 / 6 / 5
10,436
652
17,076
21,490
10,630
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 3 / 7
13,032
815
15,236
16,040
14,705
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 6 / 12
12,024
752
17,230
17,542
9,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 3 / 17
11,168
698
11,069
20,556
22,474
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
57
12
Kills
21
21
Deaths
12
18
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Izanami
Dynaz72267
Izanami
2
7
7
0.79
L
4
8
6
0.88
W
12
3
7
5.17
L
Sun Wukong
Réddo
Sun Wukong
6
6
5
1.42
W
7
6
12
2.17
W
2
3
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,144
Damage
43,535
51,626
Taken
54,138
23,876
Mitigated
47,004
8,768
Healing
12,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Dynaz72267
Izanami
12,814
7,413
0
1,330
14,335
4,692
303
12,825
1,209
0
38,053
L
10,254
544
3,136
2,872
15,801
8,554
0
13,984
1,396
26,801
0
W
15,236
1,102
0
1,621
16,040
14,705
871
3,442
12,598
50,396
0
L
Sun Wukong
Réddo
Sun Wukong
17,076
4,304
0
1,430
21,490
10,630
0
15,828
4,987
0
37,448
W
17,230
1,303
0
3,454
17,542
9,825
584
4,299
13,243
50,891
0
W
11,069
598
989
6,245
20,556
22,474
598
2,940
17,616
30,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,196
Gold Earned
36,224
150
Minions Killed
191
4
Camps Cleared
8
783,583
Distance Traveled
912,746
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,692
606
66
4
3
240,857
0
L
Ra
10,068
629
41
3
1
259,327
2
W
Ymir
13,032
815
82
5
4
287,927
2
L
Sun Wukong
10,436
652
43
3
0
283,399
3
W
Geb
12,024
752
72
5
2
323,600
4
W
Sobek
11,168
698
37
2
2
301,219
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role