Player Matchup

Ah Puch
Ah Puch
Abster1209
Ah Puch
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 30L
1,549 Elo+
Party 1
Bakasura
Bakasura
Monkalas4648
Bakasura
Level 16
God Stats
0W - 1L
1,861 SR
Queue Stats
7W - 13L
1,252 Elo+
Party 1
Bacchus
Bacchus
ThirdSkink99
Bacchus
Level 104
God Stats
17W - 21L
1,491 SR
Queue Stats
606W - 647L
1,454 Elo+
Party 1
Team Averages
Level 76
1,618 SR
1,418 Elo+

VS

Team Averages
Level 94
1,400 SR
1,376 Elo+
Gilgamesh
Gilgamesh
KingIcePick
Gilgamesh
Level 111
God Stats
1W - 5L
1,181 SR
Queue Stats
57W - 48L
1,433 Elo+
Party 2
Jing Wei
Jing Wei
RB4L
Jing Wei
Level 67
God Stats
15W - 25L
1,350 SR
Queue Stats
100W - 123L
1,243 Elo+
Solo
Zeus
Zeus
balla1010220
Zeus
Level 103
God Stats
7W - 2L
1,669 SR
Queue Stats
29W - 28L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Abster1209
Ah Puch
15
4 / 5 / 2
10,640
626
14,563
14,649
8,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Monkalas4648
Bakasura
12
1 / 14 / 4
9,620
566
3,334
20,590
8,634
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
ThirdSkink99
Bacchus
15
4 / 5 / 5
11,358
668
12,760
24,783
35,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KingIcePick
Gilgamesh
18
11 / 2 / 11
12,803
753
18,439
17,968
16,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
RB4L
Jing Wei
15
3 / 4 / 15
11,445
673
8,767
11,734
3,528
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
10 / 5 / 11
12,510
736
25,148
12,497
4,122
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
61
9
Kills
24
24
Deaths
11
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Abster1209
Ah Puch
4
5
2
1
W
Gilgamesh
KingIcePick
Gilgamesh
11
2
11
8.25
L
Bakasura
Monkalas4648
Bakasura
1
14
4
0.21
W
Jing Wei
RB4L
Jing Wei
3
4
15
2.63
L
Bacchus
ThirdSkink99
Bacchus
4
5
5
1.3
W
10
5
11
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,657
Damage
52,354
60,022
Taken
42,199
52,252
Mitigated
23,914
6,100
Healing
10,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Abster1209
Ah Puch
14,563
200
0
2,008
14,649
8,166
0
7,625
6,593
51,264
0
W
Gilgamesh
KingIcePick
Gilgamesh
18,439
3,582
720
4,132
17,968
16,264
320
8,132
8,722
10,079
44,741
L
Bakasura
Monkalas4648
Bakasura
3,334
1,763
315
890
20,590
8,634
0
9,902
10,310
0
7,515
W
Jing Wei
RB4L
Jing Wei
8,767
7,975
1,239
1,425
11,734
3,528
1,268
8,840
2,602
0
34,963
L
Bacchus
ThirdSkink99
Bacchus
12,760
1,023
731
2,156
24,783
35,452
0
11,049
12,933
26,713
0
W
25,148
2,125
1,051
1,689
12,497
4,122
948
10,149
1,855
59,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,618
Gold Earned
36,758
138
Minions Killed
228
3
Camps Cleared
10
805,533
Distance Traveled
903,836
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,640
626
88
5
1
277,213
1
W
Gilgamesh
12,803
753
70
4
6
319,734
3
L
Bakasura
9,620
566
29
2
0
232,010
3
W
Jing Wei
11,445
673
75
4
3
321,865
1
L
Bacchus
11,358
668
21
1
2
296,310
1
W
Zeus
12,510
736
83
5
1
262,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role