Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
BlockedOregon42
Chiron
Level 119
God Stats
3W - 1L
1,301 SR
Queue Stats
348W - 342L
1,526 Elo+
Party 1
Zeus
Zeus
JonyTrigger
Zeus
Level 88
God Stats
12W - 12L
1,436 SR
Queue Stats
110W - 162L
1,309 Elo+
Solo
Team Averages
Level 85
1,412 SR
1,445 Elo+

VS

Team Averages
Level 75
1,343 SR
1,376 Elo+
Hou Yi
Hou Yi
DARExGAMERjr
Hou Yi
Level 10
God Stats
2W - 4L
1,304 SR
Queue Stats
10W - 15L
1,343 Elo+
Party 2
Khepri
Khepri
Just_Refresh01
Khepri
Level 102
God Stats
0W - 2L
1,181 SR
Queue Stats
144W - 180L
1,347 Elo+
Solo
Zhong Kui
Zhong Kui
papa_wes15
Zhong Kui
Level 114
God Stats
27W - 23L
1,544 SR
Queue Stats
232W - 262L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
7 / 1 / 5
7,852
785
8,623
6,225
2,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
6 / 0 / 8
8,194
819
10,277
4,793
1,647
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 1 / 9
7,276
728
9,906
4,159
1,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
0 / 6 / 1
5,928
593
3,065
11,033
2,859
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 6 / 2
6,296
630
2,221
11,293
6,656
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
papa_wes15
Zhong Kui
10
2 / 4 / 0
6,984
698
5,070
10,216
5,382
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
16
Kills
2
2
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
1
5
9.5
W
6
0
8
10
L
Hou Yi
0
6
1
0.08
W
3
1
9
7.5
L
0
6
2
0.17
L
Zhong Kui
papa_wes15
Zhong Kui
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,806
Damage
10,356
15,177
Taken
32,542
5,856
Mitigated
14,897
4,523
Healing
3,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,623
2,263
33
1,203
6,225
2,922
68
2,541
3,684
0
19,289
W
10,277
3,287
913
1,763
4,793
1,647
0
2,895
1,898
0
33,588
L
Hou Yi
3,065
1,537
0
0
11,033
2,859
449
5,178
5,248
0
11,246
W
9,906
940
0
611
4,159
1,287
825
2,489
1,670
19,704
0
L
2,221
527
90
820
11,293
6,656
0
2,832
7,973
9,919
0
L
Zhong Kui
papa_wes15
Zhong Kui
5,070
213
84
2,813
10,216
5,382
84
1,571
8,328
17,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,322
Gold Earned
19,208
110
Minions Killed
74
6
Camps Cleared
2
564,837
Distance Traveled
465,221
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,852
785
14
1
2
190,895
0
W
Chiron
8,194
819
61
6
2
194,214
1
L
Hou Yi
5,928
593
21
2
1
155,143
0
W
Zeus
7,276
728
35
4
2
179,728
2
L
Khepri
6,296
630
16
2
1
159,357
0
L
Zhong Kui
6,984
698
37
4
0
150,721
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role