Player Matchup

Merlin
Merlin
Amaetus
Merlin
Level 128
God Stats
10W - 16L
1,304 SR
Queue Stats
301W - 302L
1,476 Elo+
Solo
Jormungandr
Jormungandr
TheJester_6
Jormungandr
Level 122
God Stats
3W - 1L
1,496 SR
Queue Stats
223W - 215L
1,539 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
king_nothing555
Ah Muzen Cab
Level 102
God Stats
1W - 1L
1,125 SR
Queue Stats
127W - 111L
1,546 Elo+
Party 1
Team Averages
Level 117
1,309 SR
1,520 Elo+

VS

Team Averages
Level 90
1,702 SR
1,510 Elo+
Medusa
Medusa
CatfishBuffalo96
Medusa
Level 102
God Stats
1W - 1L
1,795 SR
Queue Stats
3W - 6L
1,585 Elo+
Party 2
Hera
Hera
MrMisterKai
Hera
Level 85
God Stats
107W - 88L
1,577 SR
Queue Stats
244W - 270L
1,445 Elo+
Party 2
Horus
Horus
WILD TURBO
Horus
Level 84
God Stats
0W - 1L
1,734 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Amaetus
Merlin
15
1 / 1 / 12
11,378
599
12,548
10,063
3,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
TheJester_6
Jormungandr
15
2 / 4 / 12
11,778
620
15,921
22,016
25,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
king_nothing555
Ah Muzen Cab
19
15 / 2 / 1
14,187
747
27,213
17,780
7,573
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 9 / 4
10,970
577
10,339
19,454
4,512
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 5 / 2
11,946
629
14,852
15,376
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
14
1 / 4 / 6
11,056
582
11,520
29,028
14,013
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
18
Kills
7
7
Deaths
18
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
Amaetus
Merlin
1
1
12
7
L
2
9
4
0.44
L
4
5
2
1
W
Jormungandr
TheJester_6
Jormungandr
2
4
12
2
L
Horus
1
4
6
1
W
Ah Muzen Cab
king_nothing555
Ah Muzen Cab
15
2
1
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,682
Damage
36,711
49,859
Taken
63,858
37,292
Mitigated
22,526
17,750
Healing
20,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Amaetus
Merlin
12,548
396
0
3,762
10,063
3,894
711
2,350
7,713
34,173
0
L
10,339
4,100
0
1,431
19,454
4,512
839
6,896
11,668
0
33,281
L
14,852
3,785
162
475
15,376
4,001
223
8,437
6,040
56,873
0
W
Jormungandr
TheJester_6
Jormungandr
15,921
3,656
331
5,418
22,016
25,825
189
7,630
14,386
47,214
0
L
Horus
11,520
5,871
4,908
13,155
29,028
14,013
413
10,518
17,208
0
21,494
W
Ah Muzen Cab
king_nothing555
Ah Muzen Cab
27,213
13,043
0
8,239
17,780
7,573
1,349
5,847
11,933
0
92,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,343
Gold Earned
33,972
232
Minions Killed
198
10
Camps Cleared
6
1,025,928
Distance Traveled
996,795
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,378
599
57
3
3
324,019
4
L
Medusa
10,970
577
64
3
1
324,757
0
L
Hera
11,946
629
98
5
5
333,209
3
W
Jormungandr
11,778
620
65
3
2
330,554
2
L
Horus
11,056
582
36
2
0
338,829
4
W
Ah Muzen Cab
14,187
747
110
6
5
371,355
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role