Player Matchup

Ymir
Ymir
 
Ymir
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
GreezyTheKidd
Hel
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 163L
1,527 Elo+
Party 1
Bakasura
Bakasura
LegitGangFG
Bakasura
Level 107
God Stats
24W - 21L
1,554 SR
Queue Stats
194W - 204L
1,518 Elo+
Party 1
Nike
Nike
SpiralKingLew
Nike
Level 125
God Stats
37W - 29L
1,607 SR
Queue Stats
308W - 299L
1,517 Elo+
Party 1
Danzaburou
Danzaburou
littleboricua1
Danzaburou
Level 141
God Stats
8W - 3L
1,740 SR
Queue Stats
164W - 160L
1,534 Elo+
Party 1
Team Averages
Level 97
1,580 SR
1,519 Elo+

VS

Team Averages
Level 102
1,489 SR
1,501 Elo+
Hercules
Hercules
Boochiology
Hercules
Level 117
God Stats
0W - 4L
1,273 SR
Queue Stats
84W - 100L
1,420 Elo+
Solo
Mercury
Mercury
Lajin Buu
Mercury
Level 105
God Stats
2W - 4L
1,573 SR
Queue Stats
247W - 227L
1,547 Elo+
Party 2
Zeus
Zeus
Yudala
Zeus
Level 116
God Stats
8W - 6L
1,526 SR
Queue Stats
228W - 181L
1,577 Elo+
Party 2
Atlas
Atlas
flying_buddha1
Atlas
Level 116
God Stats
0W - 2L
1,285 SR
Queue Stats
28W - 36L
1,463 Elo+
Solo
Izanami
Izanami
sorruh
Izanami
Level 58
God Stats
5W - 2L
1,789 SR
Queue Stats
209W - 169L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 2 / 10
8,777
488
5,717
13,959
12,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 1 / 5
9,259
514
4,691
9,812
4,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
LegitGangFG
Bakasura
15
3 / 3 / 12
9,492
527
8,755
13,677
5,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

16
7 / 0 / 6
10,448
580
15,796
13,467
12,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Danzaburou
littleboricua1
Danzaburou
15
8 / 2 / 7
10,386
577
16,155
10,529
3,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Boochiology
Hercules
12
0 / 4 / 3
7,101
395
8,106
15,994
7,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Mercury
Lajin Buu
Mercury
13
1 / 3 / 3
7,836
435
5,459
11,504
3,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
Yudala
Zeus
15
4 / 6 / 0
9,196
511
11,193
12,773
5,547
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 5 / 1
7,743
430
8,721
15,415
12,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
sorruh
Izanami
14
2 / 7 / 2
8,613
479
5,171
15,247
3,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
17
25
Kills
8
8
Deaths
25
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
10
4
L
Hercules
Boochiology
Hercules
0
4
3
0.38
W
4
1
5
6.5
L
Mercury
Lajin Buu
Mercury
1
3
3
0.83
W
Bakasura
LegitGangFG
Bakasura
3
3
12
3
W
7
0
6
10
L
Zeus
Yudala
Zeus
4
6
0
0.67
L
1
5
1
0.3
W
Danzaburou
littleboricua1
Danzaburou
8
2
7
5.75
L
Izanami
sorruh
Izanami
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,114
Damage
38,650
61,444
Taken
70,933
38,155
Mitigated
31,717
16,814
Healing
17,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,717
1,326
0
1,910
13,959
12,053
0
3,439
10,403
22,423
0
L
Hercules
Boochiology
Hercules
8,106
1,875
118
4,218
15,994
7,161
0
2,688
12,718
0
40,552
W
4,691
504
2,446
4,541
9,812
4,236
0
3,714
6,055
43,842
0
L
Mercury
Lajin Buu
Mercury
5,459
2,843
0
3,236
11,504
3,532
0
1,484
9,808
0
52,143
W
Bakasura
LegitGangFG
Bakasura
8,755
6,068
0
1,810
13,677
5,573
140
4,291
9,343
0
53,781
W
15,796
2,538
0
1,853
13,467
12,329
0
5,659
7,032
5,336
57,918
L
Zeus
Yudala
Zeus
11,193
1,015
158
2,437
12,773
5,547
69
2,944
8,975
66,258
0
L
8,721
1,568
222
4,309
15,415
12,351
0
2,629
11,474
44,148
0
W
Danzaburou
littleboricua1
Danzaburou
16,155
7,202
0
4,254
10,529
3,964
920
1,796
8,697
0
71,859
L
Izanami
sorruh
Izanami
5,171
3,168
0
2,805
15,247
3,126
0
2,110
12,347
0
57,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,362
Gold Earned
40,489
453
Minions Killed
488
0
Camps Cleared
0
1,832,112
Distance Traveled
1,657,095
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,777
488
37
2
0
346,899
3
L
Hercules
7,101
395
56
3
0
330,147
7
W
Hel
9,259
514
76
4
0
362,842
2
L
Mercury
7,836
435
90
5
0
390,650
7
W
Bakasura
9,492
527
111
6
0
413,254
0
W
Nike
10,448
580
118
7
0
362,002
0
L
Zeus
9,196
511
130
7
0
297,178
1
L
Atlas
7,743
430
81
5
0
327,086
4
W
Danzaburou
10,386
577
111
6
0
347,115
4
L
Izanami
8,613
479
131
7
0
312,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role