Player Matchup

Bellona
Bellona
Gold II
JustDoIt WHTOUT
Bellona
Gold II
Level 127
God Stats
14W - 16L
1,587 SR
Queue Stats
113W - 115L
1,746 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
M0NEY M1R
Kuzenbo
Gold II
Level 149
God Stats
2W - 3L
1,457 SR
Queue Stats
137W - 140L
1,667 MMR
Party 2
Poseidon
Poseidon
Gold I
PR Munkey
Poseidon
Gold I
Level 103
God Stats
54W - 40L
1,694 SR
Queue Stats
82W - 82L
1,761 MMR
Party 2
Mercury
Mercury
Platinum II
ZenHeartless
Mercury
Platinum II
Level 159
God Stats
1W - 2L
1,696 SR
Queue Stats
202W - 201L
1,791 MMR
Party 1
Hou Yi
Hou Yi
Platinum IV
granddeezy
Hou Yi
Platinum IV
Level 127
God Stats
6W - 5L
1,694 SR
Queue Stats
258W - 260L
1,696 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,626 SR
1,732 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 107
1,711 SR
1,732 MMR
Gilgamesh
Gilgamesh
Platinum V
Ernleo123
Gilgamesh
Platinum V
Level 127
God Stats
22W - 16L
1,601 SR
Queue Stats
299W - 298L
1,724 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
Rob Da Demon
Nu Wa
Platinum IV
Level 110
God Stats
8W - 7L
1,616 SR
Queue Stats
80W - 78L
1,783 MMR
Party 3
Ganesha
Ganesha
Gold III
Tanjiro Ka
Ganesha
Gold III
Level 68
God Stats
3W - 0L
1,863 SR
Queue Stats
38W - 31L
1,634 MMR
Party 3
Heimdallr
Heimdallr
Gold II
o ELK o
Heimdallr
Gold II
Level 129
God Stats
1W - 2L
1,609 SR
Queue Stats
72W - 71L
1,618 MMR
Party 4
Hun Batz
Hun Batz
Platinum III
xHankyMcSpankyx
Hun Batz
Platinum III
Level 102
God Stats
8W - 3L
1,868 SR
Queue Stats
61W - 53L
1,899 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
8,489
369
7,648
16,010
12,196
Kuzenbo
M0NEY M1R
Kuzenbo
13
1 / 2 / 4
8,808
383
8,522
16,162
17,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Poseidon
PR Munkey
Poseidon
17
2 / 5 / 3
10,525
458
15,953
12,505
3,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
ZenHeartless
Mercury
18
3 / 5 / 3
10,869
473
7,276
15,816
6,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
granddeezy
Hou Yi
17
1 / 5 / 3
10,616
462
7,430
17,054
5,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
OdinMulanGebMorgan Le Fay

VS

Bans
CliodhnaBastetAthenaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ernleo123
Gilgamesh
19
7 / 0 / 5
13,483
586
14,137
21,377
21,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
2 / 2 / 7
12,170
529
10,655
10,279
3,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Tanjiro Ka
Ganesha
18
0 / 3 / 11
11,746
511
6,124
21,073
24,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
o ELK o
Heimdallr
20
6 / 1 / 3
13,892
604
10,263
13,784
6,899
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
20
5 / 2 / 4
13,453
585
11,376
16,577
7,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
8
Kills
20
21
Deaths
8
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Ernleo123
Gilgamesh
7
0
5
9.5
L
1
4
0
0.25
L
Kuzenbo
M0NEY M1R
Kuzenbo
1
2
4
1.5
L
Poseidon
PR Munkey
Poseidon
2
5
3
0.7
W
2
2
7
2.75
W
Ganesha
Tanjiro Ka
Ganesha
0
3
11
1.83
L
Mercury
ZenHeartless
Mercury
3
5
3
0.9
L
Hou Yi
granddeezy
Hou Yi
1
5
3
0.5
W
Heimdallr
o ELK o
Heimdallr
6
1
3
7.5
W
Hun Batz
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,829
Damage
52,555
77,547
Taken
83,090
45,372
Mitigated
63,067
16,587
Healing
30,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Ernleo123
Gilgamesh
14,137
2,777
481
8,638
21,377
21,200
377
6,098
14,485
78
83,096
L
7,648
3,430
0
4,276
16,010
12,196
0
1,545
13,313
0
40,478
L
Kuzenbo
M0NEY M1R
Kuzenbo
8,522
3,424
785
5,126
16,162
17,242
33
5,040
10,711
36,934
0
L
Poseidon
PR Munkey
Poseidon
15,953
1,817
0
363
12,505
3,701
383
3,648
8,480
100,199
0
W
10,655
1,971
0
4,546
10,279
3,700
532
6,441
3,838
93,563
0
W
Ganesha
Tanjiro Ka
Ganesha
6,124
1,186
0
4,410
21,073
24,068
161
8,082
12,955
31,000
0
L
Mercury
ZenHeartless
Mercury
7,276
2,755
0
922
15,816
6,283
0
2,132
13,253
0
78,017
L
Hou Yi
granddeezy
Hou Yi
7,430
3,536
0
5,115
17,054
5,950
0
3,473
13,436
0
77,699
W
Heimdallr
o ELK o
Heimdallr
10,263
4,558
0
4,088
13,784
6,899
6,583
2,067
11,717
0
146,981
W
Hun Batz
11,376
1,770
0
8,136
16,577
7,200
0
4,078
12,388
0
115,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,307
Gold Earned
64,744
562
Minions Killed
703
0
Camps Cleared
0
2,173,549
Distance Traveled
2,297,866
24
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,483
586
154
7
0
495,710
6
L
Bellona
8,489
369
97
4
0
367,764
2
L
Kuzenbo
8,808
383
40
2
0
414,041
9
L
Poseidon
10,525
458
166
7
0
439,099
3
W
Nu Wa
12,170
529
161
7
0
435,142
4
W
Ganesha
11,746
511
12
1
0
424,074
14
L
Mercury
10,869
473
123
5
0
511,850
5
L
Hou Yi
10,616
462
136
6
0
440,795
5
W
Heimdallr
13,892
604
214
9
0
438,543
4
W
Hun Batz
13,453
585
162
7
0
504,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role