Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Daklama
Neith
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,559 Elo+
Solo
Ah Puch
Ah Puch
Ijustbefartin
Ah Puch
Level 122
God Stats
2W - 0L
1,746 SR
Queue Stats
61W - 61L
1,508 Elo+
Solo
Cliodhna
Cliodhna
Skylord0110
Cliodhna
Level 109
God Stats
1W - 0L
1,423 SR
Queue Stats
2W - 2L
1,727 Elo+
Party 2
Izanami
Izanami
SlipperySlug627
Izanami
Level 156
God Stats
1W - 0L
1,535 SR
Queue Stats
38W - 28L
1,513 Elo+
Solo
Team Averages
Level 107
1,541 SR
1,562 Elo+

VS

Team Averages
Level 78
1,530 SR
1,621 Elo+
Tiamat
Tiamat
 
Tiamat
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
DontShootMe494
Freya
Level 92
God Stats
3W - 2L
1,697 SR
Queue Stats
199W - 187L
1,483 Elo+
Solo
Bacchus
Bacchus
JumpinGiro
Bacchus
Level 113
God Stats
0W - 1L
1,454 SR
Queue Stats
6W - 1L
1,922 Elo+
Party 1
Raijin
Raijin
TheFreckOfNature
Raijin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
TwoShotScott689
King Arthur
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
2 / 3 / 24
7,852
982
4,498
10,743
12,951
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Daklama
Neith
14
7 / 1 / 16
8,392
1,049
12,299
6,900
3,630
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Puch
15
8 / 1 / 16
8,677
1,085
15,897
6,237
3,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
Skylord0110
Cliodhna
15
10 / 1 / 17
8,838
1,105
11,841
9,604
4,777
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 1 / 19
7,396
925
6,224
5,081
2,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 7 / 3
6,245
781
5,495
8,858
4,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 4 / 1
6,857
857
7,119
11,053
4,203
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bacchus
JumpinGiro
Bacchus
13
3 / 5 / 3
7,389
924
5,554
14,790
13,170
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 7 / 2
5,316
665
5,395
7,014
1,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
TwoShotScott689
King Arthur
11
0 / 6 / 3
5,883
735
3,415
12,731
11,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
19
29
Kills
7
7
Deaths
29
92
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
3
24
4.67
L
Tiamat
 
Tiamat
1
7
3
0.36
W
Neith
Daklama
Neith
7
1
16
15
L
3
4
1
0.88
W
Ah Puch
8
1
16
16
L
Bacchus
JumpinGiro
Bacchus
3
5
3
0.9
W
Cliodhna
Skylord0110
Cliodhna
10
1
17
18.5
W
2
1
19
11.5
L
0
7
2
0.14
L
King Arthur
TwoShotScott689
King Arthur
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,759
Damage
26,978
38,565
Taken
54,446
27,042
Mitigated
34,956
17,286
Healing
10,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,498
1,857
1,084
2,055
10,743
12,951
488
5,866
4,185
5,706
0
L
Tiamat
 
Tiamat
5,495
528
0
761
8,858
4,146
0
2,441
6,417
9,504
0
W
Neith
Daklama
Neith
12,299
4,971
801
2,332
6,900
3,630
1,443
3,642
2,829
0
20,028
L
7,119
2,340
448
4,607
11,053
4,203
0
4,028
7,025
18,661
0
W
Ah Puch
15,897
1,245
966
1,991
6,237
3,191
322
2,962
2,945
26,198
0
L
Bacchus
JumpinGiro
Bacchus
5,554
487
218
3,161
14,790
13,170
0
6,526
8,264
10,352
0
W
Cliodhna
Skylord0110
Cliodhna
11,841
981
2,022
4,920
9,604
4,777
1,110
6,409
2,794
0
20,745
W
6,224
2,445
368
747
5,081
2,493
1,398
3,178
1,691
0
19,217
L
5,395
494
40
392
7,014
1,896
0
3,198
3,816
6,671
0
L
King Arthur
TwoShotScott689
King Arthur
3,415
197
528
616
12,731
11,541
0
4,202
8,529
0
6,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,155
Gold Earned
31,690
77
Minions Killed
64
0
Camps Cleared
0
787,789
Distance Traveled
653,102
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,852
982
1
0
0
150,505
0
L
Tiamat
6,245
781
11
1
0
108,173
0
W
Neith
8,392
1,049
11
1
0
141,796
0
L
Freya
6,857
857
33
4
0
129,900
0
W
Ah Puch
8,677
1,085
25
3
0
163,374
1
L
Bacchus
7,389
924
9
1
0
145,164
0
W
Cliodhna
8,838
1,105
21
3
0
181,405
0
W
Izanami
7,396
925
19
2
0
150,709
1
L
Raijin
5,316
665
6
1
0
131,480
0
L
King Arthur
5,883
735
5
1
0
138,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role