Player Matchup

Artemis
Artemis
CarterBR
Artemis
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,271 Elo+
Party 2
Jormungandr
Jormungandr
Sala131
Jormungandr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,238 Elo+
Party 2
Zeus
Zeus
unityBird
Zeus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,213 Elo+
Party 2
Team Averages
Level 27
1,500 SR
1,241 Elo+

VS

Team Averages
Level 84
1,549 SR
1,630 Elo+
Sobek
Sobek
FoxmanSlays
Sobek
Level 105
God Stats
3W - 3L
1,681 SR
Queue Stats
49W - 29L
1,610 Elo+
Party 1
Zeus
Zeus
SexyVillian
Zeus
Level 119
God Stats
3W - 5L
1,351 SR
Queue Stats
105W - 98L
1,660 Elo+
Solo
Medusa
Medusa
cvs6
Medusa
Level 27
God Stats
13W - 4L
1,615 SR
Queue Stats
64W - 34L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CarterBR
Artemis
9
0 / 10 / 2
6,099
610
4,732
11,526
3,710
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Sala131
Jormungandr
9
0 / 5 / 2
6,018
602
3,219
12,790
8,772
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
9
2 / 11 / 0
6,874
687
12,062
12,412
3,772
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 19
9,002
900
5,110
15,156
17,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
16 / 1 / 9
10,096
1,010
20,321
6,245
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
cvs6
Medusa
13
7 / 1 / 19
9,021
902
8,566
7,326
3,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
73
2
Kills
26
26
Deaths
2
4
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Artemis
CarterBR
Artemis
0
10
2
0.1
W
3
0
19
12.5
L
Jormungandr
Sala131
Jormungandr
0
5
2
0.2
W
16
1
9
20.5
W
Medusa
cvs6
Medusa
7
1
19
16.5
L
Zeus
2
11
0
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,013
Damage
33,997
36,728
Taken
28,727
16,254
Mitigated
22,880
959
Healing
10,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
CarterBR
Artemis
4,732
2,217
0
0
11,526
3,710
0
6,581
4,719
0
13,423
W
5,110
355
393
6,354
15,156
17,358
123
6,394
8,600
17,067
0
L
Jormungandr
Sala131
Jormungandr
3,219
989
0
0
12,790
8,772
0
8,383
4,098
12,525
0
W
20,321
1,494
0
1,228
6,245
2,413
567
3,823
2,354
49,475
0
W
Medusa
cvs6
Medusa
8,566
4,101
0
2,239
7,326
3,109
1,829
5,061
2,141
0
27,410
L
Zeus
12,062
1,229
0
959
12,412
3,772
0
9,576
2,480
24,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,991
Gold Earned
28,119
76
Minions Killed
135
0
Camps Cleared
9
462,176
Distance Traveled
614,590
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,099
610
21
2
0
155,801
0
W
Sobek
9,002
900
19
2
2
212,275
0
L
Jormungandr
6,018
602
15
2
0
163,622
0
W
Zeus
10,096
1,010
68
7
3
212,068
2
W
Medusa
9,021
902
48
5
4
190,247
0
L
Zeus
6,874
687
40
4
0
142,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role