Player Matchup

Scylla
Scylla
Silver I
ProfMorrow212
Scylla
Silver I
Level 95
God Stats
13W - 18L
1,517 SR
Queue Stats
23W - 34L
1,147 MMR
Party 1
Achilles
Achilles
Gold III
Supaphast
Achilles
Gold III
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 54L
1,615 MMR
Party 1
Medusa
Medusa
Gold V
iluvmyh8rs2014
Medusa
Gold V
Level 117
God Stats
9W - 8L
1,501 SR
Queue Stats
85W - 108L
1,364 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,506 SR
1,375 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 101
1,608 SR
1,361 MMR
Janus
Janus
Bronze III
Jhoney69
Janus
Bronze III
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,407 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Bronze III
blizzymac
Ah Muzen Cab
Bronze III
Level 105
God Stats
3W - 4L
1,471 SR
Queue Stats
3W - 7L
1,339 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
dallas71296
Sun Wukong
Bronze III
Level 129
God Stats
1W - 0L
1,852 SR
Queue Stats
3W - 6L
1,339 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 5
13,102
690
15,873
14,800
4,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Supaphast
Achilles
17
6 / 6 / 6
13,679
720
18,676
31,032
41,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 10 / 5
11,350
597
9,204
18,054
7,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
MulanZeusChaacGilgameshBastet

VS

Bans
DanzaburouCerberusHadesCthulhuNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jhoney69
Janus
16
4 / 6 / 10
12,865
677
15,981
17,084
6,511
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
blizzymac
Ah Muzen Cab
17
10 / 6 / 9
14,069
740
23,579
18,016
7,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
dallas71296
Sun Wukong
18
7 / 1 / 12
13,507
711
13,952
22,065
22,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
13
Kills
21
22
Deaths
13
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Janus
Jhoney69
Janus
4
6
10
1.5
L
5
6
5
1.25
L
Achilles
Supaphast
Achilles
6
6
6
1.5
W
Ah Muzen Cab
blizzymac
Ah Muzen Cab
10
6
9
2.42
W
Sun Wukong
dallas71296
Sun Wukong
7
1
12
13
L
2
10
5
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,753
Damage
53,512
63,886
Taken
57,165
53,683
Mitigated
37,325
15,475
Healing
11,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Jhoney69
Janus
15,981
960
189
3,520
17,084
6,511
619
7,888
8,283
45,770
0
L
15,873
668
78
2,397
14,800
4,521
0
4,571
10,229
56,979
0
L
Achilles
Supaphast
Achilles
18,676
2,137
493
10,487
31,032
41,657
0
9,278
21,754
13,626
26,475
W
Ah Muzen Cab
blizzymac
Ah Muzen Cab
23,579
12,725
0
5,048
18,016
7,904
2,651
5,379
11,953
0
74,592
W
Sun Wukong
dallas71296
Sun Wukong
13,952
3,224
0
3,183
22,065
22,910
75
7,480
13,424
0
34,978
L
9,204
3,832
0
2,020
18,054
7,505
0
2,727
15,327
0
57,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,131
Gold Earned
40,441
215
Minions Killed
199
5
Camps Cleared
11
997,516
Distance Traveled
1,073,498
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,865
677
78
4
3
360,804
2
L
Scylla
13,102
690
116
6
1
314,188
4
L
Achilles
13,679
720
40
2
1
375,972
5
W
Ah Muzen Cab
14,069
740
93
5
4
344,287
1
W
Sun Wukong
13,507
711
28
1
4
368,407
3
L
Medusa
11,350
597
59
3
3
307,356
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role