Player Matchup

Fafnir
Fafnir
Devo
Fafnir
Level 121
God Stats
2W - 2L
1,335 SR
Queue Stats
697W - 737L
1,497 Elo+
Party 1
Arachne
Arachne
JetTheCat
Arachne
Level 114
God Stats
28W - 23L
1,439 SR
Queue Stats
558W - 524L
1,450 Elo+
Party 1
Danzaburou
Danzaburou
Sairento2244
Danzaburou
Level 64
God Stats
4W - 2L
1,500 SR
Queue Stats
68W - 73L
1,442 Elo+
Party 3
Kukulkan
Kukulkan
Skrzbi
Kukulkan
Level 29
God Stats
6W - 9L
1,435 SR
Queue Stats
53W - 61L
1,394 Elo+
Party 1
Bellona
Bellona
iamgod3523
Bellona
Level 27
God Stats
14W - 9L
1,532 SR
Queue Stats
31W - 37L
1,456 Elo+
Party 3
Team Averages
Level 71
1,448 SR
1,448 Elo+

VS

Team Averages
Level 103
1,510 SR
1,458 Elo+
Ymir
Ymir
HectorNica369
Ymir
Level 127
God Stats
2W - 4L
1,463 SR
Queue Stats
10W - 21L
1,419 Elo+
Party 2
Hun Batz
Hun Batz
Lalino
Hun Batz
Level 150
God Stats
0W - 4L
1,562 SR
Queue Stats
91W - 88L
1,503 Elo+
Party 2
Neith
Neith
LordCafca
Neith
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Supersaiiajeans
Guan Yu
Level 5
God Stats
0W - 1L
1,526 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
He Bo
He Bo
bojack03
He Bo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Devo
Fafnir
15
0 / 1 / 13
10,647
532
4,620
15,134
23,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
JetTheCat
Arachne
19
14 / 1 / 2
12,578
629
13,301
19,317
11,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Sairento2244
Danzaburou
17
2 / 1 / 10
11,523
576
8,730
10,766
4,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Skrzbi
Kukulkan
15
1 / 1 / 8
10,177
509
4,982
6,137
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
iamgod3523
Bellona
16
1 / 2 / 1
10,966
548
8,470
12,313
13,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
8,838
442
6,673
16,635
11,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Lalino
Hun Batz
17
4 / 5 / 1
10,184
509
9,825
14,245
5,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
LordCafca
Neith
14
0 / 3 / 2
8,065
403
4,095
9,527
2,861
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
0 / 3 / 0
8,580
429
2,288
11,128
6,562
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
bojack03
He Bo
14
1 / 4 / 1
8,611
431
3,379
7,704
1,866
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
18
Kills
6
6
Deaths
19
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Devo
Fafnir
0
1
13
6.5
L
1
4
4
0.75
W
Arachne
JetTheCat
Arachne
14
1
2
15
L
Hun Batz
Lalino
Hun Batz
4
5
1
0.9
L
Neith
LordCafca
Neith
0
3
2
0.33
W
Danzaburou
Sairento2244
Danzaburou
2
1
10
7
W
Kukulkan
Skrzbi
Kukulkan
1
1
8
5
L
0
3
0
0
L
He Bo
bojack03
He Bo
1
4
1
0.38
W
Bellona
iamgod3523
Bellona
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,103
Damage
26,260
63,667
Taken
59,239
55,139
Mitigated
28,904
24,970
Healing
15,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Devo
Fafnir
4,620
883
519
4,343
15,134
23,326
23
4,565
10,569
26,836
0
L
6,673
933
0
4,552
16,635
11,774
0
4,769
11,676
41,124
0
W
Arachne
JetTheCat
Arachne
13,301
10,082
0
10,994
19,317
11,079
137
3,479
15,838
0
100,764
L
Hun Batz
Lalino
Hun Batz
9,825
2,381
0
3,282
14,245
5,841
0
3,488
10,721
0
78,788
L
Neith
LordCafca
Neith
4,095
1,441
0
3,734
9,527
2,861
0
900
8,627
0
52,962
W
Danzaburou
Sairento2244
Danzaburou
8,730
4,964
0
5,267
10,766
4,885
773
3,290
7,476
0
94,074
W
Kukulkan
Skrzbi
Kukulkan
4,982
117
425
765
6,137
2,788
249
1,749
4,388
57,999
0
L
2,288
314
0
1,830
11,128
6,562
116
931
9,593
0
37,907
L
He Bo
bojack03
He Bo
3,379
161
0
1,608
7,704
1,866
0
1,938
5,766
42,562
0
W
Bellona
iamgod3523
Bellona
8,470
2,446
0
2,657
12,313
13,061
134
3,379
8,934
13,439
57,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,891
Gold Earned
44,278
523
Minions Killed
523
0
Camps Cleared
0
1,986,535
Distance Traveled
1,913,069
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,647
532
16
1
0
370,861
6
L
Ymir
8,838
442
49
2
0
391,238
5
W
Arachne
12,578
629
111
6
0
476,766
5
L
Hun Batz
10,184
509
155
8
0
423,651
5
L
Neith
8,065
403
110
6
0
328,575
2
W
Danzaburou
11,523
576
135
7
0
378,987
7
W
Kukulkan
10,177
509
123
6
0
362,230
0
L
Guan Yu
8,580
429
102
5
0
413,159
0
L
He Bo
8,611
431
107
5
0
356,446
4
W
Bellona
10,966
548
138
7
0
397,691
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role