Player Matchup

Medusa
Medusa
Donkiwi25
Medusa
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,475 Elo+
Party 1
Pele
Pele
ProjectSn0w
Pele
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,516 Elo+
Party 1
Odin
Odin
RLXSloth
Odin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,579 Elo+
Party 1
Chang'e
Chang'e
RLXTheReal
Chang'e
Level 118
God Stats
1W - 0L
1,442 SR
Queue Stats
7W - 9L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
xMalev
Cthulhu
Level 82
God Stats
1W - 0L
1,353 SR
Queue Stats
7W - 7L
1,519 Elo+
Party 1
Team Averages
Level 88
1,459 SR
1,509 Elo+

VS

Team Averages
Level 44
1,369 SR
1,373 Elo+
Ra
Ra
SmiteKouSama
Ra
Level 109
God Stats
3W - 5L
1,431 SR
Queue Stats
153W - 171L
1,487 Elo+
Party 3
Apollo
Apollo
SoddingJimmy
Apollo
Level 3
God Stats
0W - 4L
1,241 SR
Queue Stats
0W - 5L
1,174 Elo+
Party 2
Bacchus
Bacchus
citmndzzzzz
Bacchus
Level 28
God Stats
38W - 38L
1,508 SR
Queue Stats
113W - 134L
1,498 Elo+
Party 3
King Arthur
King Arthur
orngecicle
King Arthur
Level 16
God Stats
3W - 8L
1,332 SR
Queue Stats
26W - 38L
1,361 Elo+
Party 2
Da Ji
Da Ji
zacadillion
Da Ji
Level 63
God Stats
2W - 5L
1,335 SR
Queue Stats
70W - 110L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Donkiwi25
Medusa
20
6 / 5 / 33
12,948
1,079
19,556
13,490
5,654
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
15 / 5 / 22
15,394
1,283
27,594
20,065
8,566
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odin
20
4 / 2 / 30
13,010
1,084
11,475
11,491
10,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
RLXTheReal
Chang'e
20
13 / 5 / 25
14,739
1,228
21,018
17,600
7,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
xMalev
Cthulhu
20
9 / 2 / 27
13,627
1,136
18,377
17,323
23,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

155

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 5 / 9
12,431
1,036
20,578
14,811
5,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
18
3 / 8 / 9
12,245
1,020
14,796
18,559
6,265
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
citmndzzzzz
Bacchus
19
2 / 6 / 13
12,335
1,028
8,988
23,675
35,408
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
orngecicle
King Arthur
17
1 / 15 / 6
10,297
858
7,367
23,472
9,234
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
10 / 13 / 7
14,017
1,168
24,530
24,987
9,391
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

184
Kill Participation
63
47
Kills
19
19
Deaths
47
137
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Medusa
Donkiwi25
Medusa
6
5
33
4.5
W
15
5
22
5.2
W
Odin
4
2
30
9.5
W
Chang'e
RLXTheReal
Chang'e
13
5
25
5.1
L
3
5
9
1.5
L
Apollo
3
8
9
0.94
L
Bacchus
citmndzzzzz
Bacchus
2
6
13
1.42
L
King Arthur
orngecicle
King Arthur
1
15
6
0.27
W
Cthulhu
xMalev
Cthulhu
9
2
27
11.25
L
10
13
7
1.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,020
Damage
76,259
79,969
Taken
105,504
55,793
Mitigated
65,394
22,180
Healing
3,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Donkiwi25
Medusa
19,556
7,899
0
0
13,490
5,654
0
5,964
7,526
0
44,039
W
27,594
7,679
0
4,313
20,065
8,566
0
5,164
14,901
0
44,830
W
Odin
11,475
2,866
0
892
11,491
10,718
0
5,965
5,526
5,783
20,968
W
Chang'e
RLXTheReal
Chang'e
21,018
2,422
7,464
6,786
17,600
7,287
0
6,499
11,101
45,235
0
L
20,578
890
1,106
983
14,811
5,096
0
5,468
9,179
78,272
0
L
Apollo
14,796
7,309
0
1,138
18,559
6,265
0
9,020
9,176
0
35,861
L
Bacchus
citmndzzzzz
Bacchus
8,988
607
0
0
23,675
35,408
0
7,827
15,412
24,397
0
L
King Arthur
orngecicle
King Arthur
7,367
1,324
0
52
23,472
9,234
0
7,448
15,730
0
18,440
W
Cthulhu
xMalev
Cthulhu
18,377
1,326
1,195
1,530
17,323
23,568
0
5,974
11,349
41,718
0
L
24,530
5,655
0
215
24,987
9,391
0
10,177
14,268
0
34,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,718
Gold Earned
61,325
248
Minions Killed
220
15
Camps Cleared
3
1,171,260
Distance Traveled
1,074,158
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,948
1,079
45
4
7
208,539
0
W
Pele
15,394
1,283
44
4
2
265,596
0
W
Odin
13,010
1,084
43
4
1
225,460
0
W
Chang'e
14,739
1,228
65
5
3
223,068
1
L
Ra
12,431
1,036
121
10
0
265,751
0
L
Apollo
12,245
1,020
44
4
0
224,793
0
L
Bacchus
12,335
1,028
20
2
0
241,354
0
L
King Arthur
10,297
858
19
2
0
139,418
0
W
Cthulhu
13,627
1,136
51
4
2
248,597
1
L
Da Ji
14,017
1,168
16
1
3
202,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role