Player Matchup

Heimdallr
Heimdallr
Bronze III
notbutafish
Heimdallr
Bronze III
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,520 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 31
1,500 SR
1,520 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,750 SR
1,250 MMR
Chronos
Chronos
Platinum IV
Tombsa_
Chronos
Platinum IV
Level 123
God Stats
5W - 3L
1,750 SR
Queue Stats
405W - 415L
1,250 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
notbutafish
Heimdallr
11
0 / 3 / 0
5,534
692
3,075
8,523
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
Sun WukongBastetSolAnhurArtemis

VS

Bans
Ah Muzen CabGuan YuHou YiAnubisChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Tombsa_
Chronos
14
3 / 0 / 0
7,586
948
5,720
5,642
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chronos
Tombsa_
Chronos
3
0
0
3
L
Heimdallr
notbutafish
Heimdallr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,075
Damage
5,720
8,523
Taken
5,642
3,200
Mitigated
2,010
2,069
Healing
2,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Tombsa_
Chronos
5,720
2,147
0
2,245
5,642
2,010
480
419
5,223
44,135
0
L
Heimdallr
notbutafish
Heimdallr
3,075
932
0
2,069
8,523
3,200
0
5,820
2,703
0
21,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,534
Gold Earned
7,586
40
Minions Killed
87
1
Camps Cleared
6
126,807
Distance Traveled
151,963
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,586
948
87
11
6
151,963
1
L
Heimdallr
5,534
692
40
5
1
126,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role